F | ↗ | A | framework.game.GameManager.process_event() improved |
C | ↗ | A | framework.game.GameManager.update() improved |
B | ↗ | A | framework.game.GameManager improved |
B | ↗ | A | framework.game.GameManager.__init__() improved |
B | ↗ | A | framework.game.GameManager.render() improved |
A | ↘ | C | framework.game.GameManager.update() got worse |
A | ↘ | B | framework.game.GameManager got worse |
A | ↘ | B | framework.game.GameManager.render() got worse |
4 added classes/operations | |||
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A | framework.game.ViewportManager.update_screen() added | |
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A | ed2d.Camera.get_mode() added | |
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A | ed2d.Camera.clone() added | |
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A | framework.game.Viewport.make_current() added | |
B | ↘ | F | framework.game.GameManager.process_event() got worse |
18 added classes/operations | |||
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A | ed2d.Camera.make_current() added | |
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A | framework.game.Viewport.set_rect() added | |
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A | framework.game.ViewportManager.make_current() added | |
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A | framework.game.Viewport.__init__() added | |
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B | ed2d.Camera.set_view() added | |
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A | ed2d.Camera.vec_forward() added | |
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A | ed2d.Camera.vec_back() added | |
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A | ed2d.Camera.vec_down() added | |
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A | framework.game.ViewportManager added | |
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A | framework.game.Viewport added | |
A | ↘ | F | framework.game.GameManager.keyUpdate() got worse |
A | ↘ | B | framework.game.GameManager.mouseUpdate() got worse |
view all |
1 added class/operation | |||
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F | ed2d.assets.OBJ.parse() added | |
D | ↗ | A | ed2d.assets.OBJ.__init__() improved |
2 added classes/operations | |||
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A | ed2d.convertM4to3() added | |
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A | ed2d.Mesh.addMaterial() added | |
A | ↘ | D | ed2d.Mesh.fromData() got worse |
A | ↘ | B | ed2d.assets.OBJ.write() got worse |
A | ↘ | B | ed2d.Mesh.__init__() got worse |
B | ↗ | A | ed2d.MeshBase.render() improved |
2
issues
(2 informational)
were introduced.
|
|||
2 added classes/operations | |||
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A | framework.game.GameManager.mouseUpdate() added | |
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A | framework.game.GameManager.keyUpdate() added |
6 added classes/operations | |||
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F | ed2d.assets.OBJObject.__init__() added | |
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C | ed2d.assets.merge_dicts() added | |
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A | ed2d.assets.OBJObject added | |
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A | ed2d.Camera.set_program() added | |
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A | ed2d.assets.OBJ.combine_data() added | |
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A | ed2d.Camera.set_mode() added | |
F | ↗ | D | ed2d.assets.OBJ.__init__() improved |
B | ↗ | A | ed2d.assets.OBJ improved |
F | ↗ | D | ed2d.assets.OBJ.__process_in_house() improved |
6 added classes/operations | |||
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A | ed2d.platforms.get_cursor_state() added | |
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A | ed2d.platforms.set_relative_mode() added | |
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A | ed2d.platforms.is_relative() added | |
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A | ed2d.platforms.move_cursor() added | |
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A | ed2d.platforms.show_cursor() added | |
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A | ed2d.platforms.hide_cursor() added |
1 added class/operation | |||
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A | ed2d.assets.OBJ.write() added | |
C | ↘ | F | ed2d.assets.OBJ.__init__() got worse |
A | ↘ | B | ed2d.assets.OBJ got worse |
13 added classes/operations | |||
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A | ed2d.AudioFile.volume() added | |
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A | ed2d.AudioFile.destroy() added | |
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A | ed2d.AudioContext.destroy() added | |
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A | ed2d.AudioFile added | |
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A | ed2d.AudioContext added | |
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A | ed2d.AudioContext.__init__() added | |
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A | ed2d.AudioFile.get_pos() added | |
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A | ed2d.AudioContext.create() added | |
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B | ed2d.AudioFile.__init__() added | |
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A | ed2d.AudioFile.play() added | |
view all |
A | ↘ | B | ed2d.assets.OBJ.get_final_data() got worse |
A | ↘ | C | ed2d.physics.Rectangle.__init__() got worse |
A | ↘ | B | framework.game.GameManager.__init__() got worse |
3 added classes/operations | |||
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F | ed2d.assets.MTL.__load() added | |
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A | ed2d.assets.MTL added | |
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A | ed2d.assets.MTL.__init__() added | |
C | ↗ | A | ed2d.physics.Rectangle.__init__() improved |
A | ↘ | B | ed2d.Material.__init__() got worse |
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F ShaderProgram.set_un... rated critical |
F HDRLoader.load() rated critical |
F MTL.__load() rated critical |
F QuadTree.insert() rated critical |
F SystemEvents.process... rated critical |
F HDRLoader.deCrunch() rated critical |
F GameManager.keyUpdat... rated critical |
F _findlib() rated critical |
F OBJ.parse() rated critical |
F csgPlane.splitPolygo... rated critical |
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