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from ed2d.physics.rectangle import Rectangle |
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class QuadTree(object): |
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def __init__(self, lvl, bounds): |
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self.level = lvl |
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self.bounds = bounds |
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self.max_objects = 1 |
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self.max_levels = 5 |
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self.objects = [] |
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self.nodes = [] |
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def clear(self): |
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self.objects = [] |
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for i in range(len(self.nodes)): |
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self.nodes[i].clear() |
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self.nodes = [] |
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# Splits the node into 4 subnodes |
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def split(self): |
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subWidth = int(self.bounds.getWidth() / 2) |
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subHeight = int(self.bounds.getHeight() / 2) |
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x = int(self.bounds.getX()) |
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y = int(self.bounds.getY()) |
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# Top Right Node |
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self.nodes.append(QuadTree(self.level + 1, Rectangle(x + subWidth, y, subWidth, subHeight))) |
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# Top Left Node |
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self.nodes.append(QuadTree(self.level + 1, Rectangle(x, y, subWidth, subHeight))) |
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# Bottom Left Node |
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self.nodes.append(QuadTree(self.level + 1, Rectangle(x, y + subHeight, subWidth, subHeight))) |
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# Bottom Right Node |
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self.nodes.append(QuadTree(self.level + 1, Rectangle(x + subWidth, y + subHeight, subWidth, subHeight))) |
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# Determine which node the objects belongs to. |
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# -1 means object cannot completely fit within |
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# A child node and is part of the parent node |
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def getIndex(self, obj): |
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index = -1 |
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verticalMidPoint = self.bounds.getX() + (self.bounds.getWidth() / 2) |
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horizontalMidPoint = self.bounds.getY() + (self.bounds.getHeight() / 2) |
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# Object can completely fit whitin the top quadrants |
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topQuadrant = (obj.getY() < horizontalMidPoint) and ((obj.getY() + obj.getHeight()) < horizontalMidPoint) |
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# Object can completely fit whitin the bottom quadrants |
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bottomQuadrant = (obj.getY() > horizontalMidPoint) |
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# Object can completely fit within left quadrants |
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if ((obj.getX() < verticalMidPoint) and ((obj.getX() + obj.getWidth()) < verticalMidPoint)): |
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if topQuadrant: |
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index = 1 |
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elif bottomQuadrant: |
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index = 2 |
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# Object can completely fit within right quadrants |
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elif (obj.getX() > verticalMidPoint): |
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if topQuadrant: |
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index = 0 |
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elif bottomQuadrant: |
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index = 3 |
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return index |
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# Insert the object into the quadtree. |
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# If the node exdees the capacity, it will split and add all |
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# objects to their corresponding nodes. |
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def insert(self, obj): |
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if obj is None: |
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return |
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if isinstance(obj, list): |
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for i in range(len(obj)): |
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self.insert(obj[i]) |
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return |
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if len(self.nodes): |
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index = self.getIndex(obj) |
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if index is not -1: |
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self.nodes[index].insert(obj) |
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return |
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self.objects.append(obj) |
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if (len(self.objects) > self.max_objects) and (self.level < self.max_levels): |
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if len(self.nodes) is 0: |
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self.split() |
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i = 0 |
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while (i < len(self.objects)): |
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index = self.getIndex(self.objects[i]) |
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if index is not -1: |
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self.nodes[index].insert(self.objects.pop(i)) |
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else: |
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i += 1 |
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def retriveAll(self, returnObjects): |
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for i in range(len(self.nodes)): |
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self.nodes[i].retriveAll(returnObjects) |
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for i in range(len(self.objects)): |
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returnObjects.append(self.objects[i]) |
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return returnObjects |
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def findObjects(self, returnedObjects, obj): |
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index = self.getIndex(obj) |
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if index is not -1 and len(self.nodes): |
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self.nodes[index].findObjects(returnedObjects, obj) |
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for i in range(len(self.objects)): |
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returnedObjects.append(self.objects[i]) |
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return returnedObjects |
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