Percentage | Lines | ||
---|---|---|---|
Stun |
|
0 % | 10 |
EntityCollection |
|
0 % | 5 |
Immortality |
|
0 % | 10 |
GameKernelException |
|
0 % | 5 |
Bandit |
|
0 % | 16 |
FightException |
|
0 % | 5 |
TravelEvent |
|
0 % | 16 |
EncounterEvent |
|
0 % | 18 |
VisitDecision |
|
0 % | 14 |
FightDecision |
|
0 % | 14 |
CRAP Score | Lines | ||
---|---|---|---|
FightEvent::loot() | 20 | 27 | |
Dialog::playerDialog() | 12 | 17 | |
Fight::validatePlayerAction() | 8 | 15 | |
LoadGameCommand::execute() | 6 | 17 | |
FightEvent::__invoke() | 6 | 22 | |
Dialog::npcDialog() | 6 | 9 | |
Dialog::__invoke() | 6 | 6 | |
Player::increaseEtherum() | 5 | 21 | |
Block::calculateChance() | 5 | 29 | |
Fight::__invoke() | 5 | 30 | |