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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Player; |
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use AardsGerds\Game\Build\Attribute\AttributePoints; |
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use AardsGerds\Game\Build\Attribute\Etherum; |
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use AardsGerds\Game\Build\Attribute\Health; |
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use AardsGerds\Game\Build\Attribute\Initiative; |
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use AardsGerds\Game\Build\Attribute\Strength; |
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use AardsGerds\Game\Build\Experience; |
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use AardsGerds\Game\Build\Level; |
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use AardsGerds\Game\Build\LevelProgress; |
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use AardsGerds\Game\Build\Talent\SecretKnowledge\Ascension; |
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use AardsGerds\Game\Build\Talent\TalentCollection; |
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use AardsGerds\Game\Build\Talent\TalentPoints; |
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use AardsGerds\Game\Build\Talent\WeaponMastery\ShortSword\Novice\Slash; |
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use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMastery; |
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use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMasteryLevel; |
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use AardsGerds\Game\Entity\Corruption; |
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use AardsGerds\Game\Entity\Entity; |
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use AardsGerds\Game\Event\Story\FirstChapter\MercenaryCamp\MercenaryCampVisitEvent; |
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use AardsGerds\Game\Event\VisitEvent; |
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use AardsGerds\Game\Inventory\Alchemy\Potion\HealthPotion; |
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use AardsGerds\Game\Inventory\Inventory; |
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use AardsGerds\Game\Inventory\Weapon\ShortSword\RustyShortSword; |
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use AardsGerds\Game\Inventory\Weapon\Weapon; |
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use AardsGerds\Game\Shared\IntegerValueException; |
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final class Player extends Entity |
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{ |
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public function __construct( |
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string $name, |
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Health $health, |
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Etherum $etherum, |
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Strength $strength, |
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Initiative $initiative, |
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TalentCollection $talentCollection, |
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Inventory $inventory, |
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?Weapon $weapon, |
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?Corruption $corruption, |
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private LevelProgress $levelProgress, |
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private Health $maximumHealth, |
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private AttributePoints $attributePoints, |
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private TalentPoints $talentPoints, |
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private VisitEvent $checkpoint, |
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) { |
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parent::__construct( |
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$name, |
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$health, |
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$etherum, |
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$strength, |
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$initiative, |
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$talentCollection, |
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$inventory, |
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$weapon, |
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$corruption, |
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); |
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} |
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public static function new(string $name): self |
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{ |
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return new self( |
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$name, |
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new Health(100), |
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new Etherum(1), |
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new Strength(5), |
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new Initiative(10), |
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new TalentCollection([ |
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WeaponMastery::shortSword(WeaponMasteryLevel::novice()), |
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new Slash(), |
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]), |
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new Inventory([new HealthPotion(), new HealthPotion()]), |
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new RustyShortSword(), |
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null, |
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new LevelProgress( |
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new Level(1), |
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new Experience(0), |
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), |
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new Health(100), |
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new AttributePoints(0), |
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new TalentPoints(0), |
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new MercenaryCampVisitEvent(), |
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); |
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} |
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public function getLevelProgress(): LevelProgress |
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{ |
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return $this->levelProgress; |
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} |
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public function increaseExperience(Experience $experience, PlayerAction $playerAction): void |
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{ |
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$this->levelProgress->increase($experience, $this, $playerAction); |
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} |
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public function getMaximumHealth(): Health |
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{ |
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return $this->maximumHealth; |
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} |
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public function getAttributePoints(): AttributePoints |
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{ |
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return $this->attributePoints; |
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} |
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public function getTalentPoints(): TalentPoints |
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{ |
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return $this->talentPoints; |
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} |
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public function getCheckpoint(): VisitEvent |
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{ |
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return $this->checkpoint; |
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} |
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public function setCheckpoint(VisitEvent $checkpoint): void |
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{ |
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$this->checkpoint = $checkpoint; |
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} |
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public function heal(Health $health): void |
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{ |
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$this->health->increaseBy($health); |
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if ($this->health->isGreaterThan($this->maximumHealth)) { |
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$this->healCompletely(); |
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} |
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} |
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public function healCompletely(): void |
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{ |
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$this->health->replaceWith($this->maximumHealth); |
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} |
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/** |
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* @throws PlayerException |
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*/ |
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public function increaseEtherum(Etherum $etherum): void |
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{ |
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$this->etherum->increaseBy($etherum); |
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$playerAscension = $this->talentCollection->findSecretKnowledge()?->getAscension() |
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?? throw PlayerException::etherumOverdose(); |
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$corruptionBoundary = $this->calculateCorruptionBoundary(); |
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if ($this->etherum->isGreaterThanOrEqual($corruptionBoundary)) { |
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if ($this->corruption !== null) { |
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try { |
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$this->corruption->increment(); |
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} catch (IntegerValueException) {} |
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} |
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if ($playerAscension->isLowerThan(Ascension::sixthAscension())) { |
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throw PlayerException::etherumOverdose(); |
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} |
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$this->corruption = Corruption::low(); |
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} |
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} |
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} |
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