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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Event; |
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use AardsGerds\Game\Build\Experience; |
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use AardsGerds\Game\Entity\Entity; |
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use AardsGerds\Game\Entity\EntityCollection; |
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use AardsGerds\Game\Event\Decision\Decision; |
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use AardsGerds\Game\Event\Decision\DecisionCollection; |
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use AardsGerds\Game\Fight\Fight; |
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use AardsGerds\Game\Fight\FighterCollection; |
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use AardsGerds\Game\Inventory\Inventory; |
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use AardsGerds\Game\Player\Player; |
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use AardsGerds\Game\Player\PlayerAction; |
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use function Lambdish\Phunctional\map; |
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abstract class FightEvent extends Event |
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{ |
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public function __construct( |
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Context $context, |
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DecisionCollection $decisionCollection, |
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protected EntityCollection $subjects, |
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protected Experience $experience, |
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) { |
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parent::__construct( |
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$context, |
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$decisionCollection, |
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); |
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} |
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public function __invoke(Player $player, PlayerAction $playerAction): Decision |
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{ |
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$playerAction->tell((string) $this->context); |
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(new Fight($player, new FighterCollection($this->subjects)))($playerAction); |
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$player->increaseExperience($this->experience, $playerAction); |
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if ($playerAction->askForConfirmation('Do you want to loot?')) { |
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$lootInventory = new Inventory( |
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array_merge(...map( |
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static fn(Entity $subject): array => $subject->getInventory()->getItems(), |
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$this->subjects, |
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)), |
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); |
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$this->loot($player, $playerAction, $lootInventory); |
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} |
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return $playerAction->askForDecision( |
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"Fight is over. What's next?", |
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$this->decisionCollection, |
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); |
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} |
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private function loot(Player $player, PlayerAction $playerAction, Inventory $lootInventory): void |
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{ |
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$playerAction->listInventory($lootInventory); |
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$choice = $playerAction->askForChoice( |
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'Your choice', |
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array_merge($lootInventory->getItems(), ['Take all', 'Leave']), |
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); |
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if ($choice === 'Leave') { |
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return; |
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} |
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if ($choice === 'Take all') { |
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$player->getInventory()->addMany(...$lootInventory->getItems()); |
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$playerAction->tell('You have obtained some new items'); |
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return; |
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} |
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$player->getInventory()->add($choice); |
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$lootInventory->remove($choice); |
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$playerAction->tell("You have obtained {$choice}"); |
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if (!$lootInventory->isEmpty()) { |
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$this->loot($player, $playerAction, $lootInventory); |
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} |
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} |
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} |
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