Passed
Push — v3 ( bf0201...adbfd0 )
by
unknown
02:27
created
src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -161,7 +161,7 @@  discard block
 block discarded – undo
161 161
                 $server_addr = explode(':', $ip_address);
162 162
 
163 163
                 // Port is the last item in the array, remove it and save
164
-                $this->port_client = (int)array_pop($server_addr);
164
+                $this->port_client = (int) array_pop($server_addr);
165 165
 
166 166
                 // The rest is the address, recombine
167 167
                 $this->ip = implode(':', $server_addr);
@@ -176,7 +176,7 @@  discard block
 block discarded – undo
176 176
             }
177 177
 
178 178
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
179
-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
179
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
180 180
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
181 181
             }
182 182
         } else {
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
                 list($this->ip, $this->port_client) = explode(':', $ip_address);
186 186
 
187 187
                 // Type case the port
188
-                $this->port_client = (int)$this->port_client;
188
+                $this->port_client = (int) $this->port_client;
189 189
             } else {
190 190
                 // No port, fail
191 191
                 throw new Exception(
@@ -195,7 +195,7 @@  discard block
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195 195
             }
196 196
 
197 197
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.
198
-            if (! filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])) {
198
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])) {
199 199
                 // Try to resolve the hostname to IPv4
200 200
                 $resolved = gethostbyname($this->ip);
201 201
 
@@ -217,7 +217,7 @@  discard block
 block discarded – undo
217 217
     {
218 218
         // Specific query port defined
219 219
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
220
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
220
+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
221 221
         } else {
222 222
             // Do math based on the protocol class
223 223
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Mumble.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -160,7 +160,7 @@
 block discarded – undo
160 160
      * @param array         $data
161 161
      * @param \GameQ\Result $result
162 162
      */
163
-    protected function processChannelsAndUsers(array $data, Result &$result)
163
+    protected function processChannelsAndUsers(array $data, Result & $result)
164 164
     {
165 165
         // Let's add all of the channel information
166 166
         foreach ($data as $key => $value) {
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src/GameQ/Protocols/Ventrilo.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -833,7 +833,7 @@  discard block
 block discarded – undo
833 833
      * @param \GameQ\Result $result
834 834
      * @return void
835 835
      */
836
-    protected function processChannel($data, $fieldCount, Result &$result)
836
+    protected function processChannel($data, $fieldCount, Result & $result)
837 837
     {
838 838
         // Split the items on the comma
839 839
         $items = explode(",", $data, $fieldCount);
@@ -855,7 +855,7 @@  discard block
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855 855
      * @param \GameQ\Result $result
856 856
      * @return void
857 857
      */
858
-    protected function processPlayer($data, $fieldCount, Result &$result)
858
+    protected function processPlayer($data, $fieldCount, Result & $result)
859 859
     {
860 860
         // Split the items on the comma
861 861
         $items = explode(",", $data, $fieldCount);
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src/GameQ/Protocols/Openttd.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -132,9 +132,9 @@  discard block
 block discarded – undo
132 132
                 $result->add('num_grfs', $num_grfs);
133 133
                 //$buffer->skip ($num_grfs * 20); #skip grfs id and md5 hash
134 134
 
135
-                for ($i=0; $i<$num_grfs; $i++) {
136
-                    $result->add('grfs_'.$i.'_ID', strtoupper(bin2hex($buffer->read(4))));
137
-                    $result->add('grfs_'.$i.'_MD5', strtoupper(bin2hex($buffer->read(16))));
135
+                for ($i = 0; $i < $num_grfs; $i++) {
136
+                    $result->add('grfs_' . $i . '_ID', strtoupper(bin2hex($buffer->read(4))));
137
+                    $result->add('grfs_' . $i . '_MD5', strtoupper(bin2hex($buffer->read(16))));
138 138
                 }
139 139
                 // no break, cascades all the down even if case is meet
140 140
             case 3:
@@ -154,7 +154,7 @@  discard block
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154 154
                 
155 155
                 $language = $buffer->readInt8();
156 156
                 $result->add('language', $language);
157
-                $result->add('language_icon', '//media.openttd.org/images/server/'.$language.'_lang.gif');
157
+                $result->add('language_icon', '//media.openttd.org/images/server/' . $language . '_lang.gif');
158 158
 
159 159
                 $result->add('password', $buffer->readInt8());
160 160
                 $result->add('max_clients', $buffer->readInt8());
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src/GameQ/Protocols/Teamspeak2.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -197,7 +197,7 @@  discard block
 block discarded – undo
197 197
      * @return void
198 198
      * @throws \GameQ\Exception\Protocol
199 199
      */
200
-    protected function processDetails($data, Result &$result)
200
+    protected function processDetails($data, Result & $result)
201 201
     {
202 202
         // Create a buffer
203 203
         $buffer = new Buffer($data);
@@ -228,7 +228,7 @@  discard block
 block discarded – undo
228 228
      * @return void
229 229
      * @throws \GameQ\Exception\Protocol
230 230
      */
231
-    protected function processChannels($data, Result &$result)
231
+    protected function processChannels($data, Result & $result)
232 232
     {
233 233
         // Create a buffer
234 234
         $buffer = new Buffer($data);
@@ -261,7 +261,7 @@  discard block
 block discarded – undo
261 261
      * @return void
262 262
      * @throws \GameQ\Exception\Protocol
263 263
      */
264
-    protected function processPlayers($data, Result &$result)
264
+    protected function processPlayers($data, Result & $result)
265 265
     {
266 266
         // Create a buffer
267 267
         $buffer = new Buffer($data);
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src/GameQ/Protocols/Stationeers.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -154,7 +154,7 @@  discard block
 block discarded – undo
154 154
         // Find the server on this list by iterating over the entire list.
155 155
         foreach ($json->GameSessions as $serverEntry) {
156 156
             // Server information passed matches an entry on this list
157
-            if ($serverEntry->Address === $this->realIp && (int)$serverEntry->Port === $this->realPortQuery) {
157
+            if ($serverEntry->Address === $this->realIp && (int) $serverEntry->Port === $this->realPortQuery) {
158 158
                 $server = $serverEntry;
159 159
                 break;
160 160
             }
@@ -164,7 +164,7 @@  discard block
 block discarded – undo
164 164
         unset($matches, $serverEntry, $json);
165 165
 
166 166
         // Ensure the provided Server has been found in the list provided by the "Metaserver"
167
-        if (! $server) {
167
+        if (!$server) {
168 168
             throw new Exception(sprintf(
169 169
                 '%s Unable to find the server "%s:%d" in the Stationeer Metaservers server list',
170 170
                 __METHOD__,
@@ -182,7 +182,7 @@  discard block
 block discarded – undo
182 182
         $result->add('version', $server->Version);
183 183
         $result->add('map', $server->MapName);
184 184
         $result->add('uptime', $server->UpTime);
185
-        $result->add('password', (int)$server->Password);
185
+        $result->add('password', (int) $server->Password);
186 186
         $result->add('numplayers', $server->Players);
187 187
         $result->add('maxplayers', $server->MaxPlayers);
188 188
         $result->add('type', $server->Type);
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src/GameQ/Protocols/Ase.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -148,7 +148,7 @@  discard block
 block discarded – undo
148 148
      * @param \GameQ\Result $result
149 149
      * @throws \GameQ\Exception\Protocol
150 150
      */
151
-    protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
151
+    protected function processKeyValuePairs(Buffer & $buffer, Result & $result)
152 152
     {
153 153
         // Key / value pairs
154 154
         while ($buffer->getLength()) {
@@ -176,7 +176,7 @@  discard block
 block discarded – undo
176 176
      * @param \GameQ\Result $result
177 177
      * @throws \GameQ\Exception\Protocol
178 178
      */
179
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
179
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
180 180
     {
181 181
         // Players and team info
182 182
         while ($buffer->getLength()) {
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src/GameQ/Protocols/Teamspeak3.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -245,7 +245,7 @@  discard block
 block discarded – undo
245 245
      * @param \GameQ\Result $result
246 246
      * @return void
247 247
      */
248
-    protected function processDetails($data, Result &$result)
248
+    protected function processDetails($data, Result & $result)
249 249
     {
250 250
         // Offload the parsing for these values
251 251
         $properties = $this->processProperties($data);
@@ -274,7 +274,7 @@  discard block
 block discarded – undo
274 274
      * @param \GameQ\Result $result
275 275
      * @return void
276 276
      */
277
-    protected function processChannels($data, Result &$result)
277
+    protected function processChannels($data, Result & $result)
278 278
     {
279 279
         // We need to split the data at the pipe
280 280
         $channels = explode('|', $data);
@@ -300,7 +300,7 @@  discard block
 block discarded – undo
300 300
      * @param \GameQ\Result $result
301 301
      * @return void
302 302
      */
303
-    protected function processPlayers($data, Result &$result)
303
+    protected function processPlayers($data, Result & $result)
304 304
     {
305 305
         // We need to split the data at the pipe
306 306
         $players = explode('|', $data);
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src/GameQ/Protocols/Gamespy3.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -236,7 +236,7 @@  discard block
 block discarded – undo
236 236
      * @return void
237 237
      * @throws \GameQ\Exception\Protocol
238 238
      */
239
-    protected function processDetails(Buffer &$buffer, Result &$result)
239
+    protected function processDetails(Buffer & $buffer, Result & $result)
240 240
     {
241 241
         // We go until we hit an empty key
242 242
         while ($buffer->getLength()) {
@@ -254,7 +254,7 @@  discard block
 block discarded – undo
254 254
      * @param \GameQ\Buffer $buffer
255 255
      * @param \GameQ\Result $result
256 256
      */
257
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
257
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
258 258
     {
259 259
         /*
260 260
          * Explode the data into groups. First is player, next is team (item_t)
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