Passed
Push — v3 ( bf0201...adbfd0 )
by
unknown
02:27
created
src/GameQ/Protocols/Gamespy.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -90,7 +90,7 @@
 block discarded – undo
90 90
             }
91 91
 
92 92
             // Multiply so we move the decimal point out of the way, if there is one
93
-            $key = (int)(floatval($matches[2]) * 1000);
93
+            $key = (int) (floatval($matches[2]) * 1000);
94 94
 
95 95
             // Add this packet to the processed
96 96
             $processed[$key] = $matches[1];
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src/GameQ/Query/Native.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -200,12 +200,12 @@
 block discarded – undo
200 200
                 // Check to see if the response is empty, if so we are done with this server
201 201
                 if (strlen($response) == 0) {
202 202
                     // Remove this server from any future read loops
203
-                    unset($sockets_tmp[(int)$socket]);
203
+                    unset($sockets_tmp[(int) $socket]);
204 204
                     continue;
205 205
                 }
206 206
 
207 207
                 // Add the response we got back
208
-                $responses[(int)$socket][] = $response;
208
+                $responses[(int) $socket][] = $response;
209 209
             }
210 210
 
211 211
             // Because stream_select modifies read we need to reset it each time to the original array of sockets
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src/GameQ/Protocols/Bf3.php 1 patch
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -241,13 +241,13 @@  discard block
 block discarded – undo
241 241
 
242 242
         // These are the same no matter what mode the server is in
243 243
         $result->add('hostname', $items[1]);
244
-        $result->add('num_players', (int)$items[2]);
245
-        $result->add('max_players', (int)$items[3]);
244
+        $result->add('num_players', (int) $items[2]);
245
+        $result->add('max_players', (int) $items[3]);
246 246
         $result->add('gametype', $items[4]);
247 247
         $result->add('map', $items[5]);
248
-        $result->add('roundsplayed', (int)$items[6]);
249
-        $result->add('roundstotal', (int)$items[7]);
250
-        $result->add('num_teams', (int)$items[8]);
248
+        $result->add('roundsplayed', (int) $items[6]);
249
+        $result->add('roundstotal', (int) $items[7]);
250
+        $result->add('num_teams', (int) $items[8]);
251 251
 
252 252
         // Set the current index
253 253
         $index_current = 9;
@@ -264,22 +264,22 @@  discard block
 block discarded – undo
264 264
         }
265 265
 
266 266
         // Get and set the rest of the data points.
267
-        $result->add('targetscore', (int)$items[$index_current]);
267
+        $result->add('targetscore', (int) $items[$index_current]);
268 268
         $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
269
-        $result->add('ranked', (int)$items[$index_current + 2]);
270
-        $result->add('punkbuster', (int)$items[$index_current + 3]);
271
-        $result->add('password', (int)$items[$index_current + 4]);
272
-        $result->add('uptime', (int)$items[$index_current + 5]);
273
-        $result->add('roundtime', (int)$items[$index_current + 6]);
269
+        $result->add('ranked', (int) $items[$index_current + 2]);
270
+        $result->add('punkbuster', (int) $items[$index_current + 3]);
271
+        $result->add('password', (int) $items[$index_current + 4]);
272
+        $result->add('uptime', (int) $items[$index_current + 5]);
273
+        $result->add('roundtime', (int) $items[$index_current + 6]);
274 274
         // Added in R9
275 275
         $result->add('ip_port', $items[$index_current + 7]);
276 276
         $result->add('punkbuster_version', $items[$index_current + 8]);
277
-        $result->add('join_queue', (int)$items[$index_current + 9]);
277
+        $result->add('join_queue', (int) $items[$index_current + 9]);
278 278
         $result->add('region', $items[$index_current + 10]);
279 279
         $result->add('pingsite', $items[$index_current + 11]);
280 280
         $result->add('country', $items[$index_current + 12]);
281 281
         // Added in R29, No docs as of yet
282
-        $result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research
282
+        $result->add('quickmatch', (int) $items[$index_current + 13]); // Guessed from research
283 283
 
284 284
         unset($items, $index_current, $teamCount, $buffer);
285 285
 
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src/GameQ/Protocols/Tshock.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -120,7 +120,7 @@  discard block
 block discarded – undo
120 120
         $result->add('serverversion', $json->serverversion);
121 121
         $result->add('world', $json->world);
122 122
         $result->add('uptime', $json->uptime);
123
-        $result->add('password', (int)$json->serverpassword);
123
+        $result->add('password', (int) $json->serverpassword);
124 124
         $result->add('numplayers', $json->playercount);
125 125
         $result->add('maxplayers', $json->maxplayers);
126 126
 
@@ -129,7 +129,7 @@  discard block
 block discarded – undo
129 129
             $result->addPlayer('nickname', $player->nickname);
130 130
             $result->addPlayer('username', $player->username);
131 131
             $result->addPlayer('group', $player->group);
132
-            $result->addPlayer('active', (int)$player->active);
132
+            $result->addPlayer('active', (int) $player->active);
133 133
             $result->addPlayer('state', $player->state);
134 134
             $result->addPlayer('team', $player->team);
135 135
         }
@@ -140,7 +140,7 @@  discard block
 block discarded – undo
140 140
         // Parse rules
141 141
         foreach ($json->rules as $rule => $value) {
142 142
             // Add rule but convert boolean into int (0|1)
143
-            $rules[$rule] = (is_bool($value)) ? (int)$value : $value;
143
+            $rules[$rule] = (is_bool($value)) ? (int) $value : $value;
144 144
         }
145 145
 
146 146
         // Add rules
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src/GameQ/Protocols/Bfbc2.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -224,13 +224,13 @@  discard block
 block discarded – undo
224 224
 
225 225
         // These are the same no matter what mode the server is in
226 226
         $result->add('hostname', $items[1]);
227
-        $result->add('num_players', (int)$items[2]);
228
-        $result->add('max_players', (int)$items[3]);
227
+        $result->add('num_players', (int) $items[2]);
228
+        $result->add('max_players', (int) $items[3]);
229 229
         $result->add('gametype', $items[4]);
230 230
         $result->add('map', $items[5]);
231
-        $result->add('roundsplayed', (int)$items[6]);
232
-        $result->add('roundstotal', (int)$items[7]);
233
-        $result->add('num_teams', (int)$items[8]);
231
+        $result->add('roundsplayed', (int) $items[6]);
232
+        $result->add('roundstotal', (int) $items[7]);
233
+        $result->add('num_teams', (int) $items[8]);
234 234
 
235 235
         // Set the current index
236 236
         $index_current = 9;
@@ -247,13 +247,13 @@  discard block
 block discarded – undo
247 247
         }
248 248
 
249 249
         // Get and set the rest of the data points.
250
-        $result->add('targetscore', (int)$items[$index_current]);
250
+        $result->add('targetscore', (int) $items[$index_current]);
251 251
         $result->add('online', 1); // Forced true, shows accepting players
252 252
         $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0));
253 253
         $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0));
254 254
         $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0));
255
-        $result->add('uptime', (int)$items[$index_current + 5]);
256
-        $result->add('roundtime', (int)$items[$index_current + 6]);
255
+        $result->add('uptime', (int) $items[$index_current + 5]);
256
+        $result->add('roundtime', (int) $items[$index_current + 6]);
257 257
         $result->add('mod', $items[$index_current + 7]);
258 258
 
259 259
         $result->add('ip_port', $items[$index_current + 9]);
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src/GameQ/Protocols/Gtan.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -154,7 +154,7 @@
 block discarded – undo
154 154
         $result->add('serverversion', $json->ServerVersion);
155 155
         $result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
156 156
         $result->add('mod', $json->Gamemode);
157
-        $result->add('password', (int)$json->Passworded);
157
+        $result->add('password', (int) $json->Passworded);
158 158
         $result->add('numplayers', $json->CurrentPlayers);
159 159
         $result->add('maxplayers', $json->MaxPlayers);
160 160
 
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src/GameQ/GameQ.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -404,7 +404,7 @@  discard block
 block discarded – undo
404 404
                     $socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE));
405 405
 
406 406
                     // Add the socket information so we can reference it easily
407
-                    $sockets[(int)$socket->get()] = [
407
+                    $sockets[(int) $socket->get()] = [
408 408
                         'server_id' => $server_id,
409 409
                         'socket'    => $socket,
410 410
                     ];
@@ -505,7 +505,7 @@  discard block
 block discarded – undo
505 505
                 unset($packets);
506 506
 
507 507
                 // Add the socket information so we can reference it easily
508
-                $sockets[(int)$socket->get()] = [
508
+                $sockets[(int) $socket->get()] = [
509 509
                     'server_id' => $server_id,
510 510
                     'socket'    => $socket,
511 511
                 ];
@@ -601,7 +601,7 @@  discard block
 block discarded – undo
601 601
         $results['gq_port_client'] = $server->portClient();
602 602
         $results['gq_port_query'] = (isset($results['gq_port_query'])) ? $results['gq_port_query'] : $server->portQuery();
603 603
         $results['gq_protocol'] = $server->protocol()->getProtocol();
604
-        $results['gq_type'] = (string)$server->protocol();
604
+        $results['gq_type'] = (string) $server->protocol();
605 605
         $results['gq_name'] = $server->protocol()->nameLong();
606 606
         $results['gq_transport'] = $server->protocol()->transport();
607 607
 
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src/GameQ/Protocols/Tibia.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -129,11 +129,11 @@
 block discarded – undo
129 129
                 }
130 130
 
131 131
                 // Add the result
132
-                $result->add($key, (string)$value);
132
+                $result->add($key, (string) $value);
133 133
             }
134 134
         }
135 135
 
136
-        $result->add("motd", (string)$xmlDoc->motd);
136
+        $result->add("motd", (string) $xmlDoc->motd);
137 137
 
138 138
         unset($xmlDoc, $xmlDoc);
139 139
 
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src/GameQ/Protocols/Gtar.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -135,7 +135,7 @@
 block discarded – undo
135 135
             throw new Exception("JSON response from Gtar protocol is invalid.");
136 136
         }
137 137
 
138
-        $address = $this->realIp.':'.$this->realPortQuery;
138
+        $address = $this->realIp . ':' . $this->realPortQuery;
139 139
         $server = $json->$address;
140 140
 
141 141
         if (empty($server)) {
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