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Push — v3 ( bf0201...adbfd0 )
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unknown
02:27
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src/GameQ/Protocols/Starmade.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -148,7 +148,7 @@  discard block
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148 148
      * @return array
149 149
      * @throws \GameQ\Exception\Protocol
150 150
      */
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-    protected function parseServerParameters(Buffer &$buffer)
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+    protected function parseServerParameters(Buffer & $buffer)
152 152
     {
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         // Init the parsed data array
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         $parsed = [];
@@ -190,7 +190,7 @@  discard block
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191 191
                     // Boolean
192 192
                 case 5:
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-                    $parsed[$i] = (bool)$buffer->readInt8Signed();
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+                    $parsed[$i] = (bool) $buffer->readInt8Signed();
194 194
                     break;
195 195
 
196 196
                     // 8-bit int
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src/GameQ/Filters/Secondstohuman.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -60,7 +60,7 @@  discard block
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60 60
     public function __construct(array $options = [])
61 61
     {
62 62
         // Check for passed keys
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-        if (! array_key_exists(self::OPTION_TIMEKEYS, $options)) {
63
+        if (!array_key_exists(self::OPTION_TIMEKEYS, $options)) {
64 64
             // Use default
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             $options[self::OPTION_TIMEKEYS] = $this->timeKeysDefault;
66 66
         } else {
@@ -90,7 +90,7 @@  discard block
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                 (is_numeric($value))
91 91
             ) {
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                 // Ensure the value is float
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-                if (! is_float($value)) {
93
+                if (!is_float($value)) {
94 94
                     $value = floatval($value);
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                 }
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@@ -101,9 +101,9 @@  discard block
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                     // Format the provided time
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                     sprintf(
103 103
                         '%02d:%02d:%02d',
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-                        (int)floor($value / 3600),    // Hours
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-                        (int)fmod(($value / 60), 60), // Minutes
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-                        (int)fmod($value, 60)         // Seconds
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+                        (int) floor($value / 3600), // Hours
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+                        (int) fmod(($value / 60), 60), // Minutes
106
+                        (int) fmod($value, 60)         // Seconds
107 107
                     )
108 108
                 );
109 109
             }
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src/GameQ/Filters/Normalize.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -57,11 +57,11 @@  discard block
 block discarded – undo
57 57
     public function apply(array $result, Server $server)
58 58
     {
59 59
         // Determine if there is data to be processed
60
-        if (! empty($result)) {
60
+        if (!empty($result)) {
61 61
             // Handle unit test data generation
62 62
             if ($this->writeTestData) {
63 63
                 // Initialize potential data for unit testing
64
-                $unitTestData = [ ];
64
+                $unitTestData = [];
65 65
 
66 66
                 // Add the initial result to the unit test data
67 67
                 $unitTestData['raw'][$server->id()] = $result;
@@ -126,7 +126,7 @@  discard block
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126 126
             // Process each mapping individually
127 127
             foreach ($this->normalize[$section] as $target => $source) {
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                 // Treat explicit source like implicit sources
129
-                if (! is_array($source)) {
129
+                if (!is_array($source)) {
130 130
                     $source = [$source];
131 131
                 }
132 132
 
@@ -135,14 +135,14 @@  discard block
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                     // Determine if the current source does exist
136 136
                     if (array_key_exists($s, $data)) {
137 137
                         // Add the normalized mapping
138
-                        $normalized['gq_'.$target] = $data[$s];
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+                        $normalized['gq_' . $target] = $data[$s];
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                         break;
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                     }
141 141
                 }
142 142
 
143 143
                 // Write null in case no source was found
144 144
                 // TODO: Remove this in the next major version.
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-                $normalized['gq_'.$target] = isset($normalized['gq_'.$target]) ? $normalized['gq_'.$target] : null;
145
+                $normalized['gq_' . $target] = isset($normalized['gq_' . $target]) ? $normalized['gq_' . $target] : null;
146 146
             }
147 147
         }
148 148
 
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src/GameQ/Filters/Stripcolors.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -52,7 +52,7 @@  discard block
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     public function apply(array $result, Server $server)
53 53
     {
54 54
         // Prevent working on empty results
55
-        if (! empty($result)) {
55
+        if (!empty($result)) {
56 56
             // Handle unit test data generation
57 57
             if ($this->writeTestData) {
58 58
                 // Initialize potential data for unit testing
@@ -70,7 +70,7 @@  discard block
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70 70
                     if (is_string($value)) {
71 71
                         // Strip the colors and update the value by reference
72 72
                         $value = $executor($value);
73
-                    } elseif (! is_array($value)) {
73
+                    } elseif (!is_array($value)) {
74 74
                         $value = (string) $value; // TODO: Remove this in the next major version.
75 75
                     }
76 76
                 });
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src/GameQ/Helpers/Arr.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -113,7 +113,7 @@
 block discarded – undo
113 113
             unset($path[$i]);
114 114
 
115 115
             // Create missing key
116
-            if (! isset($current[$element])) {
116
+            if (!isset($current[$element])) {
117 117
                 $current[$element] = [];
118 118
             }
119 119
 
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src/GameQ/Helpers/Arr/Recursively.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -56,7 +56,7 @@
 block discarded – undo
56 56
             $callback();
57 57
 
58 58
             // Determine if the current iterator has been modified
59
-            if (! empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) {
59
+            if (!empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) {
60 60
                 // Determine path to the current iterator
61 61
                 $path = [];
62 62
                 for ($depth = 0; $depth < $recursiveIterator->getDepth(); $depth++) {
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