@@ -54,7 +54,7 @@ discard block |
||
54 | 54 | throw new GoalNeverReached(); |
55 | 55 | } |
56 | 56 | |
57 | - $this->debug('Iteration ' . $max_loops_round . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; slope ' . $slope); |
|
57 | + $this->debug('Iteration '.$max_loops_round.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; slope '.$slope); |
|
58 | 58 | |
59 | 59 | //If I have the goal limited to a unit, I seek decimals |
60 | 60 | if ($lock_min['num'] !== null && $lock_max['num'] !== null && abs(abs($lock_max['num']) - abs($lock_min['num'])) <= 1) { |
@@ -77,7 +77,7 @@ discard block |
||
77 | 77 | $aux_obj = $this->$functionGS($aux_obj_num); |
78 | 78 | |
79 | 79 | $this->debug( |
80 | - 'Decimal iteration ' . $max_loops_dec . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; value ' . $aux_obj |
|
80 | + 'Decimal iteration '.$max_loops_dec.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; value '.$aux_obj |
|
81 | 81 | ); |
82 | 82 | |
83 | 83 | //Like when I look without decimals |
@@ -104,7 +104,7 @@ discard block |
||
104 | 104 | |
105 | 105 | $aux_obj = $this->$functionGS($aux_obj_num); |
106 | 106 | |
107 | - $this->debug('Testing (with initial value) '. ($aux_obj_num != $start_from ? '' : '(with initial value)') . $aux_obj_num . ' with value ' . $aux_obj); |
|
107 | + $this->debug('Testing (with initial value) '.($aux_obj_num != $start_from ? '' : '(with initial value)').$aux_obj_num.' with value '.$aux_obj); |
|
108 | 108 | |
109 | 109 | if ($slope === null) { |
110 | 110 | $aux_slope = $this->$functionGS($aux_obj_num + 0.1); |