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@@ -54,7 +54,7 @@ discard block |
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block discarded – undo |
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throw new GoalNeverReached(); |
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} |
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- $this->debug('Iteration ' . $max_loops_round . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; slope ' . $slope); |
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+ $this->debug('Iteration '.$max_loops_round.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; slope '.$slope); |
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//If I have the goal limited to a unit, I seek decimals |
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if ($lock_min['num'] !== null && $lock_max['num'] !== null && abs(abs($lock_max['num']) - abs($lock_min['num'])) <= 1) { |
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@@ -77,7 +77,7 @@ discard block |
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block discarded – undo |
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$aux_obj = $this->$functionGS($aux_obj_num); |
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$this->debug( |
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- 'Decimal iteration ' . $max_loops_dec . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; value ' . $aux_obj |
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+ 'Decimal iteration '.$max_loops_dec.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; value '.$aux_obj |
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); |
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//Like when I look without decimals |
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@@ -104,7 +104,7 @@ discard block |
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block discarded – undo |
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$aux_obj = $this->$functionGS($aux_obj_num); |
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- $this->debug('Testing (with initial value) '. ($aux_obj_num != $start_from ? '' : '(with initial value)') . $aux_obj_num . ' with value ' . $aux_obj); |
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+ $this->debug('Testing (with initial value) '.($aux_obj_num != $start_from ? '' : '(with initial value)').$aux_obj_num.' with value '.$aux_obj); |
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if ($slope === null) { |
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$aux_slope = $this->$functionGS($aux_obj_num + 0.1); |
Please login to merge, or discard this patch.