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1 | <?php |
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2 | |||
3 | namespace Letournel\PathFinder\Converters\Grid; |
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4 | |||
5 | use Letournel\PathFinder\Core\Node; |
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6 | use Letournel\PathFinder\Core\NodeGrid; |
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7 | use Letournel\PathFinder\Core\NodePath; |
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8 | use Letournel\PathFinder\ConverterGrid; |
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9 | |||
10 | class ASCIISyntax implements ConverterGrid |
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11 | { |
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12 | const |
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13 | FREE = ' ', |
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14 | IN = '>', |
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15 | OUT = '<', |
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16 | STEP = '.', |
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17 | WALL = 'X'; |
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18 | |||
19 | public function convertToGrid($syntax) |
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20 | { |
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21 | $matrix = $this->convertToMatrix($syntax); |
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22 | |||
23 | foreach($matrix as $x => $line) |
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24 | { |
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25 | foreach($line as $y => $char) |
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26 | { |
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27 | $matrix[$x][$y] = ($char !== self::WALL) ? 1 : 0; |
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28 | } |
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29 | } |
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30 | |||
31 | return new NodeGrid($matrix); |
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32 | } |
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33 | |||
34 | public function convertToMatrix($syntax) |
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35 | { |
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36 | $matrix = array_filter(explode("\n", $syntax)); |
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37 | |||
38 | foreach($matrix as $key => $line) |
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39 | { |
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40 | $matrix[$key] = array_filter(str_split($line)); |
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41 | } |
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42 | |||
43 | return $matrix; |
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44 | } |
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45 | |||
46 | public function convertToSyntax(NodeGrid $grid) |
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47 | { |
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48 | $syntax = ''; |
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49 | |||
50 | $nodes = $grid->getNodes(); |
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51 | foreach($nodes as $line) |
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52 | { |
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53 | foreach($line as $node) |
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54 | { |
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55 | $syntax .= ($node->isWalkable() ? self::FREE : self::WALL); |
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56 | } |
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57 | $syntax .= "\n"; |
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58 | } |
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59 | |||
60 | return $syntax; |
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61 | } |
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62 | |||
63 | public function convertToSyntaxWithPath(NodeGrid $grid, NodePath $path) |
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64 | { |
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65 | $syntax = ''; |
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66 | |||
67 | $nodes = $grid->getNodes(); |
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68 | foreach($nodes as $line) |
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69 | { |
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70 | foreach($line as $node) |
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71 | { |
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72 | if(! $node->isWalkable()) |
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73 | { |
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74 | $syntax .= self::WALL; |
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75 | } |
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76 | elseif($node->toString() == $path->getStartNode()->toString()) |
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77 | { |
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78 | $syntax .= self::IN; |
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79 | } |
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80 | elseif($node->toString() == $path->getEndNode()->toString()) |
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81 | { |
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82 | $syntax .= self::OUT; |
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83 | } |
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84 | elseif($path->contains($node)) |
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85 | { |
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86 | $syntax .= self::STEP; |
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87 | } |
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88 | else |
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89 | { |
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90 | $syntax .= self::FREE; |
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91 | } |
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92 | } |
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93 | $syntax .= "\n"; |
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94 | } |
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95 | |||
96 | return $syntax; |
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97 | } |
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98 | |||
99 | public function findAndCreateNode($syntax, $charToFind) |
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100 | { |
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101 | $xCount = count($syntax); |
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102 | View Code Duplication | for($x = 0; $x < $xCount; $x++) |
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0 ignored issues
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show
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103 | { |
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104 | $yCount = count($syntax[$x]); |
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105 | for($y = 0; $y < $yCount; $y++) |
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106 | { |
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107 | if($syntax[$x][$y] === $charToFind) |
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108 | { |
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109 | return new Node($x, $y); |
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110 | } |
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111 | } |
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112 | } |
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113 | } |
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114 | |||
115 | public function findAndCreateNodes($syntax, $charToFind) |
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116 | { |
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117 | $nodes = array(); |
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118 | $xCount = count($syntax); |
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119 | View Code Duplication | for($x = 0; $x < $xCount; $x++) |
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0 ignored issues
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This code seems to be duplicated across your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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120 | { |
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121 | $yCount = count($syntax[$x]); |
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122 | for($y = 0; $y < $yCount; $y++) |
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123 | { |
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124 | if($syntax[$x][$y] === $charToFind) |
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125 | { |
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126 | $nodes[] = new Node($x, $y); |
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127 | } |
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128 | } |
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129 | } |
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130 | |||
131 | return $nodes; |
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132 | } |
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133 | |||
134 | public function generateNodePath($matrix) |
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135 | { |
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136 | $deltas = array( |
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137 | array(-1, -1), array(-1, +0), array(-1, +1), |
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138 | array(+0, -1), array(+0, +1), |
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139 | array(+1, -1), array(+1, +0), array(+1, +1), |
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140 | ); |
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141 | |||
142 | $node = $this->findAndCreateNode($matrix, self::IN); |
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143 | $target = $this->findAndCreateNode($matrix, self::OUT); |
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144 | $path = array($node); |
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145 | while($node->getId() !== $target->getId()) |
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146 | { |
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147 | $newNode = null; |
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148 | foreach($deltas as $delta) |
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149 | { |
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150 | $x = $node->getX() + $delta[0]; |
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151 | $y = $node->getY() + $delta[1]; |
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152 | |||
153 | if(! array_key_exists($x, $matrix)) |
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154 | { |
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155 | continue; |
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156 | } |
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157 | |||
158 | if(! array_key_exists($y, $matrix[$x])) |
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159 | { |
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160 | continue; |
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161 | } |
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162 | |||
163 | if($matrix[$x][$y] === self::STEP || $matrix[$x][$y] === self::OUT) |
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164 | { |
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165 | $matrix[$x][$y] = self::FREE; |
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166 | $newNode = new Node($x, $y); |
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167 | break; |
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168 | } |
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169 | } |
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170 | |||
171 | if(! $newNode instanceof Node) |
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172 | { |
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173 | throw new \RuntimeException('Path is not continous in the grid'); |
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174 | } |
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175 | |||
176 | $node = $newNode; |
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177 | $path[] = $node; |
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178 | } |
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179 | |||
180 | return new NodePath($path); |
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181 | } |
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182 | } |
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183 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.