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<?php |
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namespace Letournel\PathFinder\Converters\Grid; |
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use Letournel\PathFinder\Core\Node; |
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use Letournel\PathFinder\Core\NodeGrid; |
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use Letournel\PathFinder\Core\NodePath; |
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use Letournel\PathFinder\ConverterGrid; |
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class ASCIISyntax implements ConverterGrid |
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{ |
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const |
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FREE = ' ', |
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IN = '>', |
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OUT = '<', |
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STEP = '.', |
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WALL = 'X'; |
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public function convertToGrid($syntax) |
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{ |
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$matrix = $this->convertToMatrix($syntax); |
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foreach($matrix as $x => $line) |
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{ |
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foreach($line as $y => $char) |
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{ |
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$matrix[$x][$y] = ($char !== self::WALL) ? 1 : 0; |
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} |
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} |
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return new NodeGrid($matrix); |
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} |
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public function convertToMatrix($syntax) |
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{ |
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$matrix = array_filter(explode("\n", $syntax)); |
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foreach($matrix as $key => $line) |
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{ |
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$matrix[$key] = array_filter(str_split($line)); |
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} |
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return $matrix; |
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} |
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public function convertToSyntax(NodeGrid $grid) |
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{ |
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$syntax = ''; |
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$nodes = $grid->getNodes(); |
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foreach($nodes as $line) |
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{ |
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foreach($line as $node) |
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{ |
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$syntax .= ($node->isWalkable() ? self::FREE : self::WALL); |
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} |
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$syntax .= "\n"; |
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} |
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return $syntax; |
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} |
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public function convertToSyntaxWithPath(NodeGrid $grid, NodePath $path) |
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{ |
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$syntax = ''; |
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$nodes = $grid->getNodes(); |
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foreach($nodes as $line) |
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{ |
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foreach($line as $node) |
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{ |
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if(! $node->isWalkable()) |
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{ |
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$syntax .= self::WALL; |
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} |
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elseif($node->toString() == $path->getStartNode()->toString()) |
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{ |
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$syntax .= self::IN; |
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} |
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elseif($node->toString() == $path->getEndNode()->toString()) |
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{ |
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$syntax .= self::OUT; |
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} |
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elseif($path->contains($node)) |
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{ |
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$syntax .= self::STEP; |
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} |
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else |
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{ |
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$syntax .= self::FREE; |
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} |
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} |
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$syntax .= "\n"; |
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} |
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return $syntax; |
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} |
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public function findAndCreateNode($syntax, $charToFind) |
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{ |
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$xCount = count($syntax); |
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View Code Duplication |
for($x = 0; $x < $xCount; $x++) |
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{ |
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$yCount = count($syntax[$x]); |
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for($y = 0; $y < $yCount; $y++) |
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{ |
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if($syntax[$x][$y] === $charToFind) |
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{ |
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return new Node($x, $y); |
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} |
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} |
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} |
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} |
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public function findAndCreateNodes($syntax, $charToFind) |
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{ |
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$nodes = array(); |
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$xCount = count($syntax); |
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View Code Duplication |
for($x = 0; $x < $xCount; $x++) |
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{ |
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$yCount = count($syntax[$x]); |
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for($y = 0; $y < $yCount; $y++) |
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{ |
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if($syntax[$x][$y] === $charToFind) |
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{ |
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$nodes[] = new Node($x, $y); |
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} |
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} |
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} |
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return $nodes; |
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} |
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public function generateNodePath($matrix) |
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{ |
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$deltas = array( |
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array(-1, -1), array(-1, +0), array(-1, +1), |
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array(+0, -1), array(+0, +1), |
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array(+1, -1), array(+1, +0), array(+1, +1), |
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); |
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$node = $this->findAndCreateNode($matrix, self::IN); |
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$target = $this->findAndCreateNode($matrix, self::OUT); |
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$path = array($node); |
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while($node->getId() !== $target->getId()) |
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{ |
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$newNode = null; |
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foreach($deltas as $delta) |
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{ |
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$x = $node->getX() + $delta[0]; |
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$y = $node->getY() + $delta[1]; |
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if(! array_key_exists($x, $matrix)) |
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{ |
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continue; |
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} |
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if(! array_key_exists($y, $matrix[$x])) |
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{ |
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continue; |
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} |
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if($matrix[$x][$y] === self::STEP || $matrix[$x][$y] === self::OUT) |
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{ |
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$matrix[$x][$y] = self::FREE; |
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$newNode = new Node($x, $y); |
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break; |
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} |
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} |
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if(! $newNode instanceof Node) |
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{ |
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throw new \RuntimeException('Path is not continous in the grid'); |
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} |
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$node = $newNode; |
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$path[] = $node; |
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} |
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return new NodePath($path); |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.