@@ -228,7 +228,7 @@ discard block |
||
| 228 | 228 | foreach($team as $character) { |
| 229 | 229 | try { |
| 230 | 230 | $column++; |
| 231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 232 | 232 | continue; |
| 233 | 233 | } |
| 234 | 234 | setPosition: |
@@ -271,7 +271,7 @@ discard block |
||
| 271 | 271 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 272 | 272 | foreach($characters as $character) { |
| 273 | 273 | foreach($character->effects as $effect) { |
| 274 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 274 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 275 | 275 | $character->removeEffect($effect->id); |
| 276 | 276 | } |
| 277 | 277 | } |
@@ -359,7 +359,7 @@ discard block |
||
| 359 | 359 | $threshold = static::LOWEST_HP_THRESHOLD; |
| 360 | 360 | } |
| 361 | 361 | foreach($team->aliveMembers as $index => $member) { |
| 362 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 362 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 363 | 363 | $lowestHp = $member->hitpoints; |
| 364 | 364 | $lowestIndex = $index; |
| 365 | 365 | } |
@@ -402,7 +402,7 @@ discard block |
||
| 402 | 402 | $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]); |
| 403 | 403 | break; |
| 404 | 404 | default: |
| 405 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
| 405 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
| 406 | 406 | } |
| 407 | 407 | foreach($targets as $target) { |
| 408 | 408 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -427,7 +427,7 @@ discard block |
||
| 427 | 427 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 428 | 428 | break; |
| 429 | 429 | default: |
| 430 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 430 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 431 | 431 | } |
| 432 | 432 | foreach($targets as $target) { |
| 433 | 433 | $this->onSkillSpecial($character, $target, $skill); |
@@ -437,7 +437,7 @@ discard block |
||
| 437 | 437 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
| 438 | 438 | if($character->hitpoints < 1) { |
| 439 | 439 | return NULL; |
| 440 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 440 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 441 | 441 | return CombatAction::ACTION_HEALING; |
| 442 | 442 | } |
| 443 | 443 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -620,7 +620,7 @@ discard block |
||
| 620 | 620 | "character1" => $character1, "character2" => $target, |
| 621 | 621 | ]; |
| 622 | 622 | $effect = new CharacterEffect([ |
| 623 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 623 | + "id" => "skill{$skill->skill->id}effect", |
|
| 624 | 624 | "type" => $skill->skill->type, |
| 625 | 625 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 626 | 626 | "value" => $skill->value, |