@@ -1,5 +1,5 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -48,7 +48,7 @@ discard block |
||
| 48 | 48 | |
| 49 | 49 | protected function configureOptions(OptionsResolver $resolver): void { |
| 50 | 50 | parent::configureOptions($resolver); |
| 51 | - $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate",]; |
|
| 51 | + $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate", ]; |
|
| 52 | 52 | $resolver->setRequired($allStats); |
| 53 | 53 | $resolver->setAllowedTypes("baseDamage", "string"); |
| 54 | 54 | $resolver->setAllowedTypes("damageGrowth", "string"); |
@@ -1,5 +1,5 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -32,7 +32,7 @@ discard block |
||
| 32 | 32 | public const STAT_DODGE = "dodge"; |
| 33 | 33 | public const STAT_INITIATIVE = "initiative"; |
| 34 | 34 | /** @var string[] */ |
| 35 | - public const NO_STAT_TYPES = [self::TYPE_STUN, self::TYPE_POISON,]; |
|
| 35 | + public const NO_STAT_TYPES = [self::TYPE_STUN, self::TYPE_POISON, ]; |
|
| 36 | 36 | |
| 37 | 37 | /** @var string */ |
| 38 | 38 | protected $type; |
@@ -66,7 +66,7 @@ discard block |
||
| 66 | 66 | |
| 67 | 67 | protected function configureOptions(OptionsResolver $resolver): void { |
| 68 | 68 | parent::configureOptions($resolver); |
| 69 | - $allStats = ["type", "stat", "value", "valueGrowth", "duration",]; |
|
| 69 | + $allStats = ["type", "stat", "value", "valueGrowth", "duration", ]; |
|
| 70 | 70 | $resolver->setRequired($allStats); |
| 71 | 71 | $resolver->setAllowedTypes("type", "string"); |
| 72 | 72 | $resolver->setAllowedValues("type", function(string $value) { |
@@ -74,7 +74,7 @@ |
||
| 74 | 74 | }); |
| 75 | 75 | $resolver->setAllowedTypes("stat", ["string", "null"]); |
| 76 | 76 | $resolver->setAllowedValues("stat", function(?string $value) { |
| 77 | - return is_null($value) OR in_array($value, $this->getAllowedStats(), true); |
|
| 77 | + return is_null($value) or in_array($value, $this->getAllowedStats(), true); |
|
| 78 | 78 | }); |
| 79 | 79 | $resolver->setAllowedTypes("value", "integer"); |
| 80 | 80 | $resolver->setAllowedValues("value", function(int $value) { |
@@ -61,7 +61,7 @@ |
||
| 61 | 61 | }); |
| 62 | 62 | $resolver->setAllowedTypes("type", ["string", "null"]); |
| 63 | 63 | $resolver->setAllowedValues("type", function(?string $value) { |
| 64 | - return is_null($value) OR in_array($value, $this->getAllowedTypes(), true); |
|
| 64 | + return is_null($value) or in_array($value, $this->getAllowedTypes(), true); |
|
| 65 | 65 | }); |
| 66 | 66 | $resolver->setAllowedTypes("strength", "integer"); |
| 67 | 67 | $resolver->setAllowedValues("strength", function(int $value) { |
@@ -1,5 +1,5 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | protected $worn; |
| 51 | 51 | |
| 52 | 52 | public function __construct(array $data) { |
| 53 | - $allStats = ["id", "name", "slot", "type", "strength", "worn",]; |
|
| 53 | + $allStats = ["id", "name", "slot", "type", "strength", "worn", ]; |
|
| 54 | 54 | $resolver = new OptionsResolver(); |
| 55 | 55 | $resolver->setRequired($allStats); |
| 56 | 56 | $resolver->setAllowedTypes("id", "integer"); |
@@ -1,5 +1,5 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -78,7 +78,7 @@ discard block |
||
| 78 | 78 | $this->onCombatEnd[] = [$this, "removeCombatEffects"]; |
| 79 | 79 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
| 80 | 80 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
| 81 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
| 81 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
| 82 | 82 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
| 83 | 83 | $this->onRoundStart[] = [$this, "applyPoison"]; |
| 84 | 84 | $this->onRound[] = [$this, "mainStage"]; |
@@ -228,7 +228,7 @@ discard block |
||
| 228 | 228 | foreach($team as $character) { |
| 229 | 229 | try { |
| 230 | 230 | $column++; |
| 231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 232 | 232 | continue; |
| 233 | 233 | } |
| 234 | 234 | setPosition: |
@@ -271,7 +271,7 @@ discard block |
||
| 271 | 271 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 272 | 272 | foreach($characters as $character) { |
| 273 | 273 | foreach($character->effects as $effect) { |
| 274 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 274 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 275 | 275 | $character->removeEffect($effect->id); |
| 276 | 276 | } |
| 277 | 277 | } |
@@ -359,7 +359,7 @@ discard block |
||
| 359 | 359 | $threshold = static::LOWEST_HP_THRESHOLD; |
| 360 | 360 | } |
| 361 | 361 | foreach($team->aliveMembers as $index => $member) { |
| 362 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 362 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 363 | 363 | $lowestHp = $member->hitpoints; |
| 364 | 364 | $lowestIndex = $index; |
| 365 | 365 | } |
@@ -402,7 +402,7 @@ discard block |
||
| 402 | 402 | $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]); |
| 403 | 403 | break; |
| 404 | 404 | default: |
| 405 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
| 405 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
| 406 | 406 | } |
| 407 | 407 | foreach($targets as $target) { |
| 408 | 408 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -427,7 +427,7 @@ discard block |
||
| 427 | 427 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 428 | 428 | break; |
| 429 | 429 | default: |
| 430 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 430 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 431 | 431 | } |
| 432 | 432 | foreach($targets as $target) { |
| 433 | 433 | $this->onSkillSpecial($character, $target, $skill); |
@@ -437,7 +437,7 @@ discard block |
||
| 437 | 437 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
| 438 | 438 | if($character->hitpoints < 1) { |
| 439 | 439 | return NULL; |
| 440 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 440 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 441 | 441 | return CombatAction::ACTION_HEALING; |
| 442 | 442 | } |
| 443 | 443 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -620,7 +620,7 @@ discard block |
||
| 620 | 620 | "character1" => $character1, "character2" => $target, |
| 621 | 621 | ]; |
| 622 | 622 | $effect = new CharacterEffect([ |
| 623 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 623 | + "id" => "skill{$skill->skill->id}effect", |
|
| 624 | 624 | "type" => $skill->skill->type, |
| 625 | 625 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 626 | 626 | "value" => $skill->value, |
@@ -1,9 +1,9 @@ |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | require __DIR__ . "/../vendor/autoload.php"; |
| 5 | -Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Configurator $configurator) { |
|
| 6 | - $configurator->addParameters(["appDir" => __DIR__,]); |
|
| 5 | +Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Configurator $configurator) { |
|
| 6 | + $configurator->addParameters(["appDir" => __DIR__, ]); |
|
| 7 | 7 | $configurator->addConfig(__DIR__ . "/tests.neon"); |
| 8 | 8 | }); |
| 9 | 9 | ?> |
| 10 | 10 | \ No newline at end of file |
@@ -1,5 +1,5 @@ |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -1,5 +1,5 @@ |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -1,5 +1,5 @@ |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -1,5 +1,5 @@ |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -85,7 +85,7 @@ discard block |
||
| 85 | 85 | */ |
| 86 | 86 | public function getUsableMembers(): array { |
| 87 | 87 | return array_values(array_filter($this->items, function(Character $value) { |
| 88 | - return (!$value->stunned AND $value->hitpoints > 0); |
|
| 88 | + return (!$value->stunned and $value->hitpoints > 0); |
|
| 89 | 89 | })); |
| 90 | 90 | } |
| 91 | 91 | |
@@ -105,11 +105,11 @@ discard block |
||
| 105 | 105 | */ |
| 106 | 106 | public function setCharacterPosition($id, int $row, int $column): void { |
| 107 | 107 | if(!$this->hasMembers(["id" => $id])) { |
| 108 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
| 108 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
| 109 | 109 | } elseif(count($this->getMembers(["positionRow" => $row])) >= $this->maxRowSize) { |
| 110 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 110 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 111 | 111 | } elseif($this->hasMembers(["positionRow" => $row, "positionColumn" => $column])) { |
| 112 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 112 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 113 | 113 | } |
| 114 | 114 | $character = $this->getMembers(["id" => $id])[0]; |
| 115 | 115 | $character->positionRow = $row; |