Passed
Push — master ( 170882...829174 )
by Jakub
01:43
created
src/CombatBase.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -74,7 +74,7 @@  discard block
 block discarded – undo
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     $this->onCombatEnd[] = [$this, "resetInitiative"];
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     $this->onRoundStart[] = [$this, "applyEffectProviders"];
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     $this->onRoundStart[] = [$this, "decreaseEffectsDuration"];
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-    $this->onRoundStart[] = [$this ,"recalculateStats"];
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+    $this->onRoundStart[] = [$this, "recalculateStats"];
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     $this->onRoundStart[] = [$this, "logRoundNumber"];
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     $this->onRoundStart[] = [$this, "applyPoison"];
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     $this->onRound[] = [$this, "mainStage"];
@@ -343,14 +343,14 @@  discard block
 block discarded – undo
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    */
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   public function selectAttackTarget(Character $attacker): ?Character {
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     $enemyTeam = $this->getEnemyTeam($attacker);
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-    $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true,]));
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+    $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true, ]));
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     if(!$rangedWeapon) {
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       $rowToAttack = $enemyTeam->rowToAttack;
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       if(is_null($rowToAttack)) {
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         return null;
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       }
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       /** @var Team $enemies */
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-      $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name);
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+      $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name);
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     } else {
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       $enemies = $enemyTeam;
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     }
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