@@ -74,7 +74,7 @@ discard block |
||
74 | 74 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
75 | 75 | $this->onRoundStart[] = [$this, "applyEffectProviders"]; |
76 | 76 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
77 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
77 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
78 | 78 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
79 | 79 | $this->onRoundStart[] = [$this, "applyPoison"]; |
80 | 80 | $this->onRound[] = [$this, "mainStage"]; |
@@ -343,14 +343,14 @@ discard block |
||
343 | 343 | */ |
344 | 344 | public function selectAttackTarget(Character $attacker): ?Character { |
345 | 345 | $enemyTeam = $this->getEnemyTeam($attacker); |
346 | - $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true,])); |
|
346 | + $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true, ])); |
|
347 | 347 | if(!$rangedWeapon) { |
348 | 348 | $rowToAttack = $enemyTeam->rowToAttack; |
349 | 349 | if(is_null($rowToAttack)) { |
350 | 350 | return null; |
351 | 351 | } |
352 | 352 | /** @var Team $enemies */ |
353 | - $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
353 | + $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name); |
|
354 | 354 | } else { |
355 | 355 | $enemies = $enemyTeam; |
356 | 356 | } |
@@ -228,7 +228,7 @@ discard block |
||
228 | 228 | foreach($team as $character) { |
229 | 229 | try { |
230 | 230 | $column++; |
231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
232 | 232 | continue; |
233 | 233 | } |
234 | 234 | setPosition: |
@@ -283,7 +283,7 @@ discard block |
||
283 | 283 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
284 | 284 | foreach($characters as $character) { |
285 | 285 | foreach($character->effects as $effect) { |
286 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
286 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
287 | 287 | $character->removeEffect($effect->id); |
288 | 288 | } |
289 | 289 | } |
@@ -404,7 +404,7 @@ discard block |
||
404 | 404 | continue 2; |
405 | 405 | } |
406 | 406 | } |
407 | - throw new NotImplementedException("Action $action is not implemented."); |
|
407 | + throw new NotImplementedException("action $action is not implemented."); |
|
408 | 408 | } |
409 | 409 | } |
410 | 410 |
@@ -581,7 +581,7 @@ |
||
581 | 581 | $stat = $effect->stat; |
582 | 582 | $type = $effect->type; |
583 | 583 | $duration = $effect->duration; |
584 | - if(is_int($duration) AND $duration < 1) { |
|
584 | + if(is_int($duration) and $duration < 1) { |
|
585 | 585 | $this->removeEffect($effect->id); |
586 | 586 | continue; |
587 | 587 | } |