Completed
Push — master ( 76fd65...fe9b11 )
by Jakub
02:06
created
src/Team.php 1 patch
Upper-Lower-Casing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -85,7 +85,7 @@  discard block
 block discarded – undo
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    */
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   public function getUsableMembers(): array {
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     return array_values(array_filter($this->items, function(Character $value) {
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-      return (!$value->stunned AND $value->hitpoints > 0);
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+      return (!$value->stunned and $value->hitpoints > 0);
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     }));
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   }
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@@ -105,11 +105,11 @@  discard block
 block discarded – undo
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    */
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   public function setCharacterPosition($id, int $row, int $column): void {
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     if(!$this->hasMembers(["id" => $id])) {
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-      throw new \OutOfBoundsException("Character $id is not in the team");
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+      throw new \OutOfBoundsException("character $id is not in the team");
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     } elseif(count($this->getMembers(["positionRow" => $row])) >= $this->maxRowSize) {
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-      throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL);
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+      throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL);
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     } elseif($this->hasMembers(["positionRow" => $row, "positionColumn" => $column])) {
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-      throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED);
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+      throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED);
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     }
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     $character = $this->getMembers(["id" => $id])[0];
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     $character->positionRow = $row;
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src/CombatBase.php 1 patch
Upper-Lower-Casing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -236,7 +236,7 @@  discard block
 block discarded – undo
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       foreach($team as $character) {
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         try {
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           $column++;
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-          if($character->positionRow > 0 AND $character->positionColumn > 0) {
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+          if($character->positionRow > 0 and $character->positionColumn > 0) {
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             continue;
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           }
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           setPosition:
@@ -279,7 +279,7 @@  discard block
 block discarded – undo
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     $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray());
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     foreach($characters as $character) {
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       foreach($character->effects as $effect) {
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-        if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) {
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+        if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) {
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           $character->removeEffect($effect->id);
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         }
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       }
@@ -367,7 +367,7 @@  discard block
 block discarded – undo
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       $threshold = static::LOWEST_HP_THRESHOLD;
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     }
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     foreach($team->aliveMembers as $index => $member) {
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-      if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) {
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+      if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) {
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         $lowestHp = $member->hitpoints;
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         $lowestIndex = $index;
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       }
@@ -410,7 +410,7 @@  discard block
 block discarded – undo
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         $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]);
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented yet.");
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+        throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented yet.");
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     }
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     foreach($targets as $target) {
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       for($i = 1; $i <= $skill->skill->strikes; $i++) {
@@ -435,7 +435,7 @@  discard block
 block discarded – undo
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         $targets = $this->getEnemyTeam($character)->toArray();
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented.");
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+        throw new NotImplementedException("target $skill->skill->target for special skills is not implemented.");
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     }
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     foreach($targets as $target) {
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       $this->onSkillSpecial($character, $target, $skill);
@@ -445,7 +445,7 @@  discard block
 block discarded – undo
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   protected function chooseAction(CombatBase $combat, Character $character): ?string {
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     if($character->hitpoints < 1) {
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       return NULL;
448
-    } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) {
448
+    } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) {
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       return CombatAction::ACTION_HEALING;
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     }
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     $attackTarget = $combat->selectAttackTarget($character);
@@ -627,7 +627,7 @@  discard block
 block discarded – undo
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     ];
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     $this->results = $result;
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     $effect = new CharacterEffect([
630
-      "id" => "skill{$skill->skill->id}Effect",
630
+      "id" => "skill{$skill->skill->id}effect",
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       "type" => $skill->skill->type,
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       "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat),
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       "value" => $skill->value,
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