@@ -85,7 +85,7 @@ discard block |
||
85 | 85 | */ |
86 | 86 | public function getUsableMembers(): array { |
87 | 87 | return array_values(array_filter($this->items, function(Character $value) { |
88 | - return (!$value->stunned AND $value->hitpoints > 0); |
|
88 | + return (!$value->stunned and $value->hitpoints > 0); |
|
89 | 89 | })); |
90 | 90 | } |
91 | 91 | |
@@ -105,11 +105,11 @@ discard block |
||
105 | 105 | */ |
106 | 106 | public function setCharacterPosition($id, int $row, int $column): void { |
107 | 107 | if(!$this->hasMembers(["id" => $id])) { |
108 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
108 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
109 | 109 | } elseif(count($this->getMembers(["positionRow" => $row])) >= $this->maxRowSize) { |
110 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
110 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
111 | 111 | } elseif($this->hasMembers(["positionRow" => $row, "positionColumn" => $column])) { |
112 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
112 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
113 | 113 | } |
114 | 114 | $character = $this->getMembers(["id" => $id])[0]; |
115 | 115 | $character->positionRow = $row; |
@@ -236,7 +236,7 @@ discard block |
||
236 | 236 | foreach($team as $character) { |
237 | 237 | try { |
238 | 238 | $column++; |
239 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
239 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
240 | 240 | continue; |
241 | 241 | } |
242 | 242 | setPosition: |
@@ -279,7 +279,7 @@ discard block |
||
279 | 279 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
280 | 280 | foreach($characters as $character) { |
281 | 281 | foreach($character->effects as $effect) { |
282 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
282 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
283 | 283 | $character->removeEffect($effect->id); |
284 | 284 | } |
285 | 285 | } |
@@ -367,7 +367,7 @@ discard block |
||
367 | 367 | $threshold = static::LOWEST_HP_THRESHOLD; |
368 | 368 | } |
369 | 369 | foreach($team->aliveMembers as $index => $member) { |
370 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
370 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
371 | 371 | $lowestHp = $member->hitpoints; |
372 | 372 | $lowestIndex = $index; |
373 | 373 | } |
@@ -410,7 +410,7 @@ discard block |
||
410 | 410 | $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]); |
411 | 411 | break; |
412 | 412 | default: |
413 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented yet."); |
|
413 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented yet."); |
|
414 | 414 | } |
415 | 415 | foreach($targets as $target) { |
416 | 416 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -435,7 +435,7 @@ discard block |
||
435 | 435 | $targets = $this->getEnemyTeam($character)->toArray(); |
436 | 436 | break; |
437 | 437 | default: |
438 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
438 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
439 | 439 | } |
440 | 440 | foreach($targets as $target) { |
441 | 441 | $this->onSkillSpecial($character, $target, $skill); |
@@ -445,7 +445,7 @@ discard block |
||
445 | 445 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
446 | 446 | if($character->hitpoints < 1) { |
447 | 447 | return NULL; |
448 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
448 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
449 | 449 | return CombatAction::ACTION_HEALING; |
450 | 450 | } |
451 | 451 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -627,7 +627,7 @@ discard block |
||
627 | 627 | ]; |
628 | 628 | $this->results = $result; |
629 | 629 | $effect = new CharacterEffect([ |
630 | - "id" => "skill{$skill->skill->id}Effect", |
|
630 | + "id" => "skill{$skill->skill->id}effect", |
|
631 | 631 | "type" => $skill->skill->type, |
632 | 632 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
633 | 633 | "value" => $skill->value, |