@@ -85,7 +85,7 @@ discard block |
||
| 85 | 85 | */ |
| 86 | 86 | public function getUsableMembers(): array { |
| 87 | 87 | return array_values(array_filter($this->items, function(Character $value) { |
| 88 | - return (!$value->stunned AND $value->hitpoints > 0); |
|
| 88 | + return (!$value->stunned and $value->hitpoints > 0); |
|
| 89 | 89 | })); |
| 90 | 90 | } |
| 91 | 91 | |
@@ -105,11 +105,11 @@ discard block |
||
| 105 | 105 | */ |
| 106 | 106 | public function setCharacterPosition($id, int $row, int $column): void { |
| 107 | 107 | if(!$this->hasMembers(["id" => $id])) { |
| 108 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
| 108 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
| 109 | 109 | } elseif(count($this->getMembers(["positionRow" => $row])) >= $this->maxRowSize) { |
| 110 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 110 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 111 | 111 | } elseif($this->hasMembers(["positionRow" => $row, "positionColumn" => $column])) { |
| 112 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 112 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 113 | 113 | } |
| 114 | 114 | $character = $this->getMembers(["id" => $id])[0]; |
| 115 | 115 | $character->positionRow = $row; |
@@ -236,7 +236,7 @@ discard block |
||
| 236 | 236 | foreach($team as $character) { |
| 237 | 237 | try { |
| 238 | 238 | $column++; |
| 239 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 239 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 240 | 240 | continue; |
| 241 | 241 | } |
| 242 | 242 | setPosition: |
@@ -279,7 +279,7 @@ discard block |
||
| 279 | 279 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 280 | 280 | foreach($characters as $character) { |
| 281 | 281 | foreach($character->effects as $effect) { |
| 282 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 282 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 283 | 283 | $character->removeEffect($effect->id); |
| 284 | 284 | } |
| 285 | 285 | } |
@@ -367,7 +367,7 @@ discard block |
||
| 367 | 367 | $threshold = static::LOWEST_HP_THRESHOLD; |
| 368 | 368 | } |
| 369 | 369 | foreach($team->aliveMembers as $index => $member) { |
| 370 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 370 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 371 | 371 | $lowestHp = $member->hitpoints; |
| 372 | 372 | $lowestIndex = $index; |
| 373 | 373 | } |
@@ -410,7 +410,7 @@ discard block |
||
| 410 | 410 | $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]); |
| 411 | 411 | break; |
| 412 | 412 | default: |
| 413 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented yet."); |
|
| 413 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented yet."); |
|
| 414 | 414 | } |
| 415 | 415 | foreach($targets as $target) { |
| 416 | 416 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -435,7 +435,7 @@ discard block |
||
| 435 | 435 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 436 | 436 | break; |
| 437 | 437 | default: |
| 438 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 438 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 439 | 439 | } |
| 440 | 440 | foreach($targets as $target) { |
| 441 | 441 | $this->onSkillSpecial($character, $target, $skill); |
@@ -445,7 +445,7 @@ discard block |
||
| 445 | 445 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
| 446 | 446 | if($character->hitpoints < 1) { |
| 447 | 447 | return NULL; |
| 448 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 448 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 449 | 449 | return CombatAction::ACTION_HEALING; |
| 450 | 450 | } |
| 451 | 451 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -627,7 +627,7 @@ discard block |
||
| 627 | 627 | ]; |
| 628 | 628 | $this->results = $result; |
| 629 | 629 | $effect = new CharacterEffect([ |
| 630 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 630 | + "id" => "skill{$skill->skill->id}effect", |
|
| 631 | 631 | "type" => $skill->skill->type, |
| 632 | 632 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 633 | 633 | "value" => $skill->value, |