937 +64 Covered Lines
1,044 +50 Total Lines
89.8 % +1.9% Code Coverage
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|
⇢ |
100%
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InvalidCharacterPositionException added |
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75.36%
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↗ |
82.61%
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CombatAction improved |
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84.75%
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↗ |
88.89%
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CombatBase improved |
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86.84%
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↗ |
87.24%
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Character improved |
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⇢ |
7.1929
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CombatBase::assignPositions() added |
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⇢ |
4
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Team::setCharacterPosition() added |
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⇢ |
1
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Team::getMaxRowSize() added |
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⇢ |
1
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Team::setMaxRowSize() added |
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⇢ |
1
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Character::setPositionColumn() added |
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⇢ |
1
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Character::getPositionColumn() added |
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⇢ |
1
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Character::getPositionRow() added |
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⇢ |
1
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Character::setPositionRow() added |
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1
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↗ |
1
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CombatBase::__construct() improved |
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2.032
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↘ |
2
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CombatBase::selectAttackTarget() improved |
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7.1243
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↘ |
7.0046
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CombatBase::mainStage() improved |
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6.2163
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↘ |
6
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CombatBase::findLowestHpCharacter() improved |
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8.6298
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↘ |
8.1867
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CombatBase::chooseAction() improved |
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15.2019
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↘ |
12.2812
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CombatAction::parse() improved |
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4.0218
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↗ |
11.3413
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CombatBase::doAttackSkill() got worse |
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12
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↘ |
3
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CombatBase::heal() improved |