Conditions | 19 |
Paths | 49 |
Total Lines | 69 |
Code Lines | 34 |
Lines | 66 |
Ratio | 95.65 % |
Changes | 2 | ||
Bugs | 1 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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56 | View Code Duplication | public function checkMissionCondition($game, $winner, $prediction, $entry) |
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57 | { |
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58 | $missionGame = $this->findMissionGameByGame($game); |
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59 | if (empty($missionGame)) { |
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60 | return false; |
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61 | } |
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62 | |||
63 | if ($missionGame->getMission()->getActive() === false) { |
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64 | return false; |
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65 | } |
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66 | |||
67 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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68 | $missionGame->getMission(), |
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69 | $missionGame->getPosition() |
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70 | ); |
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71 | |||
72 | if (empty($nextMissionGame)) { |
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73 | return false; |
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74 | } |
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75 | |||
76 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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77 | |||
78 | if (empty($missionGameConditions)) { |
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79 | return false; |
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80 | } |
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81 | |||
82 | foreach ($missionGameConditions as $missionGameCondition) { |
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83 | |||
84 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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85 | continue; |
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86 | } |
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87 | |||
88 | // On passe au suivant si on a gagné |
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89 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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90 | if (!($winner || $prediction)) { |
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91 | return false; |
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92 | } |
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93 | } |
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94 | |||
95 | // On passe au suivant si on a perdu |
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96 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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97 | if ($winner || $prediction) { |
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98 | return false; |
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99 | } |
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100 | } |
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101 | |||
102 | // On passe au suivant si on a perdu |
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103 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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104 | if (!$entry) { |
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105 | return false; |
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106 | } |
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107 | if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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108 | return false; |
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109 | } |
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110 | } |
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111 | |||
112 | // On passe au suivant si on a perdu |
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113 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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114 | if (!$entry) { |
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115 | return false; |
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116 | } |
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117 | if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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118 | return false; |
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119 | } |
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120 | } |
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121 | } |
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122 | |||
123 | return $nextMissionGame->getGame(); |
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124 | } |
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125 | |||
185 |
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