| @@ 56-121 (lines=66) @@ | ||
| 53 | return $this->getMissionGameMapper()->findBy(array('mission'=>$mission)); |
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| 54 | } |
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| 55 | ||
| 56 | public function checkMissionCondition($game, $winner, $prediction, $entry) |
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| 57 | { |
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| 58 | $missionGame = $this->findMissionGameByGame($game); |
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| 59 | if (empty($missionGame)) { |
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| 60 | return false; |
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| 61 | } |
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| 62 | ||
| 63 | if ($missionGame->getMission()->getActive() === false) { |
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| 64 | return false; |
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| 65 | } |
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| 66 | ||
| 67 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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| 68 | $missionGame->getMission(), |
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| 69 | $missionGame->getPosition() |
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| 70 | ); |
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| 71 | ||
| 72 | if (empty($nextMissionGame)) { |
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| 73 | return false; |
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| 74 | } |
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| 75 | ||
| 76 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 77 | ||
| 78 | if (empty($missionGameConditions)) { |
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| 79 | return false; |
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| 80 | } |
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| 81 | ||
| 82 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 83 | ||
| 84 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 85 | continue; |
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| 86 | } |
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| 87 | ||
| 88 | // On passe au suivant si on a gagné |
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| 89 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 90 | if (!($winner || $prediction)) { |
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| 91 | return false; |
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| 92 | } |
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| 93 | } |
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| 94 | ||
| 95 | // On passe au suivant si on a perdu |
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| 96 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 97 | if ($winner || $prediction) { |
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| 98 | return false; |
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| 99 | } |
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| 100 | } |
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| 101 | ||
| 102 | // On passe au suivant si on a perdu |
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| 103 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 104 | if (!$entry) { |
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| 105 | return false; |
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| 106 | } |
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| 107 | if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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| 108 | return false; |
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| 109 | } |
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| 110 | } |
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| 111 | ||
| 112 | // On passe au suivant si on a perdu |
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| 113 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 114 | if (!$entry) { |
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| 115 | return false; |
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| 116 | } |
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| 117 | if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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| 118 | return false; |
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| 119 | } |
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| 120 | } |
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| 121 | } |
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| 122 | ||
| 123 | return $nextMissionGame->getGame(); |
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| 124 | } |
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| @@ 120-185 (lines=66) @@ | ||
| 117 | } |
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| 118 | ||
| 119 | ||
| 120 | public function checkCondition($game, $winner, $prediction, $entry) |
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| 121 | { |
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| 122 | $missionGame = $this->findMissionGameByGame($game); |
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| 123 | if (empty($missionGame)) { |
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| 124 | return false; |
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| 125 | } |
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| 126 | ||
| 127 | if ($missionGame->getMission()->getActive() === false) { |
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| 128 | return false; |
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| 129 | } |
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| 130 | ||
| 131 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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| 132 | $missionGame->getMission(), |
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| 133 | $missionGame->getPosition() |
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| 134 | ); |
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| 135 | ||
| 136 | if (empty($nextMissionGame)) { |
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| 137 | return false; |
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| 138 | } |
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| 139 | ||
| 140 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 141 | ||
| 142 | if (empty($missionGameConditions)) { |
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| 143 | return false; |
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| 144 | } |
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| 145 | ||
| 146 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 147 | ||
| 148 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 149 | continue; |
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| 150 | } |
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| 151 | ||
| 152 | // On passe au suivant si on a gagné |
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| 153 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 154 | if (!($winner || $prediction)) { |
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| 155 | return false; |
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| 156 | } |
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| 157 | } |
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| 158 | ||
| 159 | // On passe au suivant si on a perdu |
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| 160 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 161 | if ($winner || $prediction) { |
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| 162 | return false; |
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| 163 | } |
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| 164 | } |
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| 165 | ||
| 166 | // On passe au suivant si on a perdu |
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| 167 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 168 | if (!$entry) { |
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| 169 | return false; |
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| 170 | } |
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| 171 | if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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| 172 | return false; |
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| 173 | } |
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| 174 | } |
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| 175 | ||
| 176 | // On passe au suivant si on a perdu |
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| 177 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 178 | if (!$entry) { |
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| 179 | return false; |
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| 180 | } |
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| 181 | if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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| 182 | return false; |
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| 183 | } |
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| 184 | } |
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| 185 | } |
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| 186 | ||
| 187 | return $nextMissionGame->getGame(); |
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| 188 | } |
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