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<?php |
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namespace PlaygroundGame\Service; |
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use Zend\ServiceManager\ServiceManager; |
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use PlaygroundGame\Service\Game; |
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use PlaygroundGame\Entity\MissionGameCondition as MissionGameConditionEntity; |
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class Mission extends Game |
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{ |
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/** |
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* @var MissionMapperInterface |
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*/ |
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protected $missionMapper; |
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/** |
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* @var MissionGameMapperInterface |
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*/ |
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protected $missionGameMapper; |
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protected $options; |
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/** |
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* Find games associated to a mission and add the last entry of the user if it exists |
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* @param unknown $mission |
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* @return multitype:NULL |
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*/ |
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public function getMissionGames($mission, $user) |
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{ |
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$games = array(); |
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$missionGames = $this->findGamesByMission($mission); |
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foreach ($missionGames as $missionGame) { |
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$entry = $this->checkExistingEntry($missionGame->getGame(), $user); |
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$games[$missionGame->getGame()->getIdentifier()]['game'] = $missionGame; |
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$games[$missionGame->getGame()->getIdentifier()]['entry'] = $entry; |
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} |
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return $games; |
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} |
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/** |
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* findMissionGameByMission : find associated games to a mission |
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* @param Mission $mission |
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* |
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* @return Collection de MissionGame $missionGames |
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*/ |
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public function findGamesByMission($mission) |
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{ |
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return $this->getMissionGameMapper()->findBy(array('mission'=>$mission)); |
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} |
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View Code Duplication |
public function checkMissionCondition($game, $winner, $prediction, $entry) |
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{ |
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$missionGame = $this->findMissionGameByGame($game); |
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if (empty($missionGame)) { |
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return false; |
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} |
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if ($missionGame->getMission()->getActive() === false) { |
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return false; |
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} |
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$nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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$missionGame->getMission(), |
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$missionGame->getPosition() |
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); |
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if (empty($nextMissionGame)) { |
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return false; |
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} |
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$missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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if (empty($missionGameConditions)) { |
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return false; |
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} |
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foreach ($missionGameConditions as $missionGameCondition) { |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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continue; |
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} |
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// On passe au suivant si on a gagné |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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if (!($winner || $prediction)) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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if ($winner || $prediction) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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if (!$entry) { |
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return false; |
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} |
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if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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if (!$entry) { |
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return false; |
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} |
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if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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return false; |
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} |
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} |
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} |
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return $nextMissionGame->getGame(); |
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} |
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public function getGameEntity() |
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{ |
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return new \PlaygroundGame\Entity\Mission; |
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} |
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/** |
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* getMissionMapper |
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* |
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* @return MissionMapperInterface |
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*/ |
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public function getMissionMapper() |
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{ |
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if (null === $this->missionMapper) { |
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$this->missionMapper = $this->serviceLocator->get('playgroundgame_mission_mapper'); |
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} |
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return $this->missionMapper; |
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} |
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/** |
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* setMissionMapper |
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* |
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* @param MissionMapperInterface $missionMapper |
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* @return Mission |
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*/ |
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public function setMissionMapper($missionMapper) |
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{ |
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$this->missionMapper = $missionMapper; |
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return $this; |
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} |
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/** |
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* getMissionGameMapper |
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* |
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* @return MissionGameMapperInterface |
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*/ |
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View Code Duplication |
public function getMissionGameMapper() |
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{ |
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if (null === $this->missionGameMapper) { |
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$this->missionGameMapper = $this->serviceLocator->get('playgroundgame_mission_game_mapper'); |
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} |
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return $this->missionGameMapper; |
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} |
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/** |
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* setMissionMapper |
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* |
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* @param MissionMapperInterface $missionGameMapper |
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* @return Mission |
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*/ |
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public function setMissionGameMapper($missionGameMapper) |
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{ |
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$this->missionGameMapper = $missionGameMapper; |
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return $this; |
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} |
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} |
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