| @@ 53-120 (lines=68) @@ | ||
| 50 | return $this->getMissionGameMapper()->findBy(array('mission'=>$mission)); |
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| 51 | } |
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| 52 | ||
| 53 | public function checkMissionCondition($game, $winner, $prediction, $entry) |
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| 54 | { |
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| 55 | $missionGame = $this->findMissionGameByGame($game); |
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| 56 | if (empty($missionGame)) { |
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| 57 | return false; |
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| 58 | } |
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| 59 | ||
| 60 | if ($missionGame->getMission()->getActive() === false) { |
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| 61 | return false; |
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| 62 | } |
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| 63 | ||
| 64 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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| 65 | $missionGame->getMission(), |
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| 66 | $missionGame->getPosition() |
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| 67 | ); |
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| 68 | ||
| 69 | if (empty($nextMissionGame)) { |
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| 70 | return false; |
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| 71 | } |
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| 72 | ||
| 73 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 74 | ||
| 75 | if (empty($missionGameConditions)) { |
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| 76 | return false; |
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| 77 | } |
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| 78 | ||
| 79 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 80 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 81 | continue; |
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| 82 | } |
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| 83 | ||
| 84 | // On passe au suivant si on a gagné |
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| 85 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 86 | if (!($winner || $prediction)) { |
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| 87 | return false; |
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| 88 | } |
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| 89 | } |
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| 90 | ||
| 91 | // On passe au suivant si on a perdu |
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| 92 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 93 | if ($winner || $prediction) { |
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| 94 | return false; |
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| 95 | } |
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| 96 | } |
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| 97 | ||
| 98 | // On passe au suivant si on a perdu |
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| 99 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 100 | if (!$entry) { |
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| 101 | return false; |
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| 102 | } |
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| 103 | if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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| 104 | return false; |
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| 105 | } |
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| 106 | } |
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| 107 | ||
| 108 | // On passe au suivant si on a perdu |
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| 109 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 110 | if (!$entry) { |
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| 111 | return false; |
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| 112 | } |
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| 113 | if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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| 114 | return false; |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | ||
| 119 | return $nextMissionGame->getGame(); |
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| 120 | } |
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| 121 | ||
| 122 | public function getGameEntity() |
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| 123 | { |
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| @@ 130-197 (lines=68) @@ | ||
| 127 | } |
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| 128 | ||
| 129 | ||
| 130 | public function checkCondition($game, $winner, $prediction, $entry) |
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| 131 | { |
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| 132 | $missionGame = $this->findMissionGameByGame($game); |
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| 133 | if (empty($missionGame)) { |
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| 134 | return false; |
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| 135 | } |
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| 136 | ||
| 137 | if ($missionGame->getMission()->getActive() === false) { |
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| 138 | return false; |
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| 139 | } |
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| 140 | ||
| 141 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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| 142 | $missionGame->getMission(), |
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| 143 | $missionGame->getPosition() |
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| 144 | ); |
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| 145 | ||
| 146 | if (empty($nextMissionGame)) { |
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| 147 | return false; |
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| 148 | } |
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| 149 | ||
| 150 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 151 | ||
| 152 | if (empty($missionGameConditions)) { |
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| 153 | return false; |
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| 154 | } |
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| 155 | ||
| 156 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 157 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 158 | continue; |
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| 159 | } |
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| 160 | ||
| 161 | // On passe au suivant si on a gagné |
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| 162 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 163 | if (!($winner || $prediction)) { |
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| 164 | return false; |
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| 165 | } |
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| 166 | } |
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| 167 | ||
| 168 | // On passe au suivant si on a perdu |
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| 169 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 170 | if ($winner || $prediction) { |
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| 171 | return false; |
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| 172 | } |
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| 173 | } |
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| 174 | ||
| 175 | // On passe au suivant si on a perdu |
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| 176 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 177 | if (!$entry) { |
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| 178 | return false; |
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| 179 | } |
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| 180 | if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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| 181 | return false; |
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| 182 | } |
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| 183 | } |
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| 184 | ||
| 185 | // On passe au suivant si on a perdu |
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| 186 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 187 | if (!$entry) { |
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| 188 | return false; |
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| 189 | } |
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| 190 | if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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| 191 | return false; |
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| 192 | } |
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| 193 | } |
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| 194 | } |
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| 195 | ||
| 196 | return $nextMissionGame->getGame(); |
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| 197 | } |
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| 198 | ||
| 199 | /** |
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| 200 | * findMissionGameByMission : Permet de recuperer les missionsGame à partir d'une mission |
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