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from ed2d import window |
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from ed2d import sysevents |
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from ed2d.events import Events |
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from ed2d import context |
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from ed2d import timing |
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from ed2d import files |
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from ed2d import shaders |
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from ed2d.opengl import gl |
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from ed2d.opengl import pgl |
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from gem import matrix |
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from ed2d import text |
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from ed2d import view |
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from ed2d import menu |
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class GameManager(object): |
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''' Entry point into the game, and manages the game in general ''' |
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def __init__(self): |
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self.width = 800 |
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self.height = 600 |
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self.title = "Cubix" |
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self.running = False |
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self.fpsTimer = timing.FpsCounter() |
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self.fpsEstimate = 0 |
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self.sysEvents = sysevents.SystemEvents() |
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self.window = window.Window(self.title, self.width, self.height, window.WindowedMode) |
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self.context = context.Context(3, 3, 2) |
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self.context.window = self.window |
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Events.add_listener(self.process_event) |
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self.keys = [] |
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gl.init() |
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major = pgl.glGetInteger(gl.GL_MAJOR_VERSION) |
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minor = pgl.glGetInteger(gl.GL_MINOR_VERSION) |
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print('OpenGL Version: ', major, '.', minor) |
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gl.glViewport(0, 0, self.width, self.height) |
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vsPath = files.resolve_path('data', 'shaders', 'font.vs') |
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fsPath = files.resolve_path('data', 'shaders', 'font.fs') |
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vertex = shaders.VertexShader(vsPath) |
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fragment = shaders.FragmentShader(fsPath) |
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self.program = shaders.ShaderProgram(vertex, fragment) |
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fontPath = files.resolve_path('data', 'SourceCodePro-Regular.ttf') |
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self.font = text.Font(12, fontPath) |
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self.text = text.Text(self.program, self.font) |
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self.textScroll = 0 |
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self.meshes = [] |
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self.view = view.View() |
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self.ortho = matrix.orthographic(0.0, self.width, self.height, 0.0, -1.0, 1.0) |
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self.view.new_projection('ortho', self.ortho) |
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self.view.register_shader('ortho', self.program) |
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glerr = gl.glGetError() |
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if glerr != 0: |
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print('GLError:', glerr) |
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def resize(self, width, height): |
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self.width = width |
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self.height = height |
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gl.glViewport(0, 0, self.width, self.height) |
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self.ortho = matrix.orthographic(0.0, self.width, self.height, 0.0, -1.0, 1.0) |
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self.view.set_projection('ortho', self.ortho) |
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View Code Duplication |
def process_event(self, event, data): |
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if event == 'quit' or event == 'window_close': |
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self.running = False |
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elif event == 'window_resized': |
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winID, x, y = data |
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self.resize(x, y) |
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elif event == 'mouse_move': |
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x, y = data |
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elif event == 'key_down': |
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self.keys.append(data[0]) |
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print(self.keys) |
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elif event == 'key_up': |
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self.keys.remove(data[0]) |
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def update(self): |
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pass |
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def render(self): |
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gl.glClearColor(0.5, 0.5, 0.5, 1.0) |
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gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) |
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gl.glEnable(gl.GL_BLEND) |
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gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) |
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self.text.draw_text(str(self.fpsEstimate), 0, 10) |
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def exit(self): |
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'''Commands to run before exit.''' |
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self.font.delete() |
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View Code Duplication |
def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
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print("{:.2f} fps".format(self.fpsEstimate)) |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |
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self.running = True |
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while self.running: |
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self.do_run() |
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self.exit() |
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