framework/game/gamemanager.py 1 location
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@@ 268-279 (lines=12) @@
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| 265 |
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gl.glBindVertexArray(0) |
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def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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# print(self.audioFile.get_pos()) |
| 277 |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
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print("{:.2f} fps".format(self.fpsEstimate)) |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |
framework/game/gamemanager3D.py 1 location
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@@ 357-367 (lines=11) @@
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| 354 |
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gl.glEnable(gl.GL_DEPTH_TEST) |
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def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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| 365 |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
| 367 |
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print("{:.2f} fps".format(self.fpsEstimate)) |
| 368 |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |
framework/game/texfilteringdemo.py 1 location
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@@ 147-156 (lines=10) @@
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gl.glBindVertexArray(0) |
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| 147 |
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def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
| 156 |
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print ("{:.2f} fps".format(self.fpsEstimate)) |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |
framework/game/gametestmanager.py 1 location
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@@ 101-110 (lines=10) @@
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'''Commands to run before exit.''' |
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self.font.delete() |
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| 101 |
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def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
| 110 |
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print("{:.2f} fps".format(self.fpsEstimate)) |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |
framework/game/sgtest.py 1 location
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@@ 66-75 (lines=10) @@
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def exit(self): |
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pass |
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def do_run(self): |
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''' Process a single loop ''' |
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self.sysEvents.process() |
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self.update() |
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self.render() |
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self.window.flip() |
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self.fpsTimer.tick() |
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if self.fpsTimer.fpsTime >= 2000: |
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self.fpsEstimate = self.fpsTimer.get_fps() |
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print("{:.2f} fps".format(self.fpsEstimate)) |
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def run(self): |
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''' Called from launcher doesnt exit until the game is quit ''' |