Completed
Push — v3 ( 30beb6...048774 )
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17s queued 15s
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src/GameQ/Protocols/Ase.php 1 patch
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@@ -148,7 +148,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
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+    protected function processKeyValuePairs(Buffer & $buffer, Result & $result)
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     {
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         // Key / value pairs
@@ -176,7 +176,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
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     {
181 181
 
182 182
         // Players and team info
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src/GameQ/Protocols/Teamspeak2.php 1 patch
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@@ -200,7 +200,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
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     {
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         // Create a buffer
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
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     {
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         // Create a buffer
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayers($data, Result &$result)
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+    protected function processPlayers($data, Result & $result)
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     {
267 267
 
268 268
         // Create a buffer
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src/GameQ/Protocols/Gamespy.php 1 patch
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@@ -90,7 +90,7 @@
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             }
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             // Multiply so we move the decimal point out of the way, if there is one
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-            $key = (int)(floatval($matches[2]) * 1000);
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+            $key = (int) (floatval($matches[2]) * 1000);
94 94
 
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             // Add this packet to the processed
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             $processed[$key] = $matches[1];
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src/GameQ/Query/Native.php 1 patch
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@@ -200,12 +200,12 @@
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                 // Check to see if the response is empty, if so we are done with this server
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                 if (strlen($response) == 0) {
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                     // Remove this server from any future read loops
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-                    unset($sockets_tmp[(int)$socket]);
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+                    unset($sockets_tmp[(int) $socket]);
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                     continue;
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                 }
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                 // Add the response we got back
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-                $responses[(int)$socket][] = $response;
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+                $responses[(int) $socket][] = $response;
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             }
210 210
 
211 211
             // Because stream_select modifies read we need to reset it each time to the original array of sockets
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src/GameQ/Protocols/Ventrilo.php 1 patch
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@@ -838,7 +838,7 @@  discard block
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      * @param int           $fieldCount
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannel($data, $fieldCount, Result &$result)
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+    protected function processChannel($data, $fieldCount, Result & $result)
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     {
843 843
 
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         // Split the items on the comma
@@ -860,7 +860,7 @@  discard block
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      * @param int           $fieldCount
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayer($data, $fieldCount, Result &$result)
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+    protected function processPlayer($data, $fieldCount, Result & $result)
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     {
865 865
 
866 866
         // Split the items on the comma
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src/GameQ/Protocols/Gamespy3.php 1 patch
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@@ -222,7 +222,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails(Buffer &$buffer, Result &$result)
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+    protected function processDetails(Buffer & $buffer, Result & $result)
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     {
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         // We go until we hit an empty key
@@ -241,7 +241,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
245 245
     {
246 246
 
247 247
         /*
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src/GameQ/Protocols/Mumble.php 1 patch
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@@ -164,7 +164,7 @@
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      * @param array         $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannelsAndUsers(array $data, Result &$result)
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+    protected function processChannelsAndUsers(array $data, Result & $result)
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     {
169 169
 
170 170
         // Let's add all of the channel information
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src/GameQ/Protocols/Bf3.php 1 patch
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@@ -241,13 +241,13 @@  discard block
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242 242
         // These are the same no matter what mode the server is in
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         $result->add('hostname', $items[1]);
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-        $result->add('num_players', (int)$items[2]);
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-        $result->add('max_players', (int)$items[3]);
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+        $result->add('num_players', (int) $items[2]);
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+        $result->add('max_players', (int) $items[3]);
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         $result->add('gametype', $items[4]);
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         $result->add('map', $items[5]);
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-        $result->add('roundsplayed', (int)$items[6]);
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-        $result->add('roundstotal', (int)$items[7]);
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-        $result->add('num_teams', (int)$items[8]);
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+        $result->add('roundsplayed', (int) $items[6]);
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+        $result->add('roundstotal', (int) $items[7]);
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+        $result->add('num_teams', (int) $items[8]);
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252 252
         // Set the current index
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         $index_current = 9;
@@ -264,22 +264,22 @@  discard block
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         }
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266 266
         // Get and set the rest of the data points.
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-        $result->add('targetscore', (int)$items[$index_current]);
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+        $result->add('targetscore', (int) $items[$index_current]);
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         $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
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-        $result->add('ranked', (int)$items[$index_current + 2]);
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-        $result->add('punkbuster', (int)$items[$index_current + 3]);
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-        $result->add('password', (int)$items[$index_current + 4]);
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-        $result->add('uptime', (int)$items[$index_current + 5]);
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-        $result->add('roundtime', (int)$items[$index_current + 6]);
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+        $result->add('ranked', (int) $items[$index_current + 2]);
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+        $result->add('punkbuster', (int) $items[$index_current + 3]);
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+        $result->add('password', (int) $items[$index_current + 4]);
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+        $result->add('uptime', (int) $items[$index_current + 5]);
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+        $result->add('roundtime', (int) $items[$index_current + 6]);
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         // Added in R9
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         $result->add('ip_port', $items[$index_current + 7]);
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         $result->add('punkbuster_version', $items[$index_current + 8]);
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-        $result->add('join_queue', (int)$items[$index_current + 9]);
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+        $result->add('join_queue', (int) $items[$index_current + 9]);
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         $result->add('region', $items[$index_current + 10]);
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         $result->add('pingsite', $items[$index_current + 11]);
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         $result->add('country', $items[$index_current + 12]);
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         // Added in R29, No docs as of yet
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-        $result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research
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+        $result->add('quickmatch', (int) $items[$index_current + 13]); // Guessed from research
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284 284
         unset($items, $index_current, $teamCount, $buffer);
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src/GameQ/Protocols/Starmade.php 1 patch
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@@ -158,7 +158,7 @@  discard block
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      * @return array
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      * @throws \GameQ\Exception\Protocol
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      */
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-    protected function parseServerParameters(Buffer &$buffer)
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+    protected function parseServerParameters(Buffer & $buffer)
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     {
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         // Init the parsed data array
@@ -201,7 +201,7 @@  discard block
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202 202
                 // Boolean
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                 case 5:
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-                    $parsed[$i] = (bool)$buffer->readInt8Signed();
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+                    $parsed[$i] = (bool) $buffer->readInt8Signed();
205 205
                     break;
206 206
 
207 207
                 // 8-bit int
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