@@ -148,7 +148,7 @@ discard block |
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148 | 148 | * @param \GameQ\Buffer $buffer |
149 | 149 | * @param \GameQ\Result $result |
150 | 150 | */ |
151 | - protected function processKeyValuePairs(Buffer &$buffer, Result &$result) |
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151 | + protected function processKeyValuePairs(Buffer & $buffer, Result & $result) |
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152 | 152 | { |
153 | 153 | |
154 | 154 | // Key / value pairs |
@@ -176,7 +176,7 @@ discard block |
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176 | 176 | * @param \GameQ\Buffer $buffer |
177 | 177 | * @param \GameQ\Result $result |
178 | 178 | */ |
179 | - protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) |
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179 | + protected function processPlayersAndTeams(Buffer & $buffer, Result & $result) |
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180 | 180 | { |
181 | 181 | |
182 | 182 | // Players and team info |
@@ -200,7 +200,7 @@ discard block |
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200 | 200 | * @param string $data |
201 | 201 | * @param \GameQ\Result $result |
202 | 202 | */ |
203 | - protected function processDetails($data, Result &$result) |
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203 | + protected function processDetails($data, Result & $result) |
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204 | 204 | { |
205 | 205 | |
206 | 206 | // Create a buffer |
@@ -230,7 +230,7 @@ discard block |
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230 | 230 | * @param string $data |
231 | 231 | * @param \GameQ\Result $result |
232 | 232 | */ |
233 | - protected function processChannels($data, Result &$result) |
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233 | + protected function processChannels($data, Result & $result) |
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234 | 234 | { |
235 | 235 | |
236 | 236 | // Create a buffer |
@@ -262,7 +262,7 @@ discard block |
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262 | 262 | * @param string $data |
263 | 263 | * @param \GameQ\Result $result |
264 | 264 | */ |
265 | - protected function processPlayers($data, Result &$result) |
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265 | + protected function processPlayers($data, Result & $result) |
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266 | 266 | { |
267 | 267 | |
268 | 268 | // Create a buffer |
@@ -90,7 +90,7 @@ |
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90 | 90 | } |
91 | 91 | |
92 | 92 | // Multiply so we move the decimal point out of the way, if there is one |
93 | - $key = (int)(floatval($matches[2]) * 1000); |
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93 | + $key = (int) (floatval($matches[2]) * 1000); |
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94 | 94 | |
95 | 95 | // Add this packet to the processed |
96 | 96 | $processed[$key] = $matches[1]; |
@@ -200,12 +200,12 @@ |
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200 | 200 | // Check to see if the response is empty, if so we are done with this server |
201 | 201 | if (strlen($response) == 0) { |
202 | 202 | // Remove this server from any future read loops |
203 | - unset($sockets_tmp[(int)$socket]); |
|
203 | + unset($sockets_tmp[(int) $socket]); |
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204 | 204 | continue; |
205 | 205 | } |
206 | 206 | |
207 | 207 | // Add the response we got back |
208 | - $responses[(int)$socket][] = $response; |
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208 | + $responses[(int) $socket][] = $response; |
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209 | 209 | } |
210 | 210 | |
211 | 211 | // Because stream_select modifies read we need to reset it each time to the original array of sockets |
@@ -838,7 +838,7 @@ discard block |
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838 | 838 | * @param int $fieldCount |
839 | 839 | * @param \GameQ\Result $result |
840 | 840 | */ |
841 | - protected function processChannel($data, $fieldCount, Result &$result) |
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841 | + protected function processChannel($data, $fieldCount, Result & $result) |
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842 | 842 | { |
843 | 843 | |
844 | 844 | // Split the items on the comma |
@@ -860,7 +860,7 @@ discard block |
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860 | 860 | * @param int $fieldCount |
861 | 861 | * @param \GameQ\Result $result |
862 | 862 | */ |
863 | - protected function processPlayer($data, $fieldCount, Result &$result) |
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863 | + protected function processPlayer($data, $fieldCount, Result & $result) |
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864 | 864 | { |
865 | 865 | |
866 | 866 | // Split the items on the comma |
@@ -222,7 +222,7 @@ discard block |
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222 | 222 | * @param \GameQ\Buffer $buffer |
223 | 223 | * @param \GameQ\Result $result |
224 | 224 | */ |
225 | - protected function processDetails(Buffer &$buffer, Result &$result) |
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225 | + protected function processDetails(Buffer & $buffer, Result & $result) |
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226 | 226 | { |
227 | 227 | |
228 | 228 | // We go until we hit an empty key |
@@ -241,7 +241,7 @@ discard block |
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241 | 241 | * @param \GameQ\Buffer $buffer |
242 | 242 | * @param \GameQ\Result $result |
243 | 243 | */ |
244 | - protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) |
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244 | + protected function processPlayersAndTeams(Buffer & $buffer, Result & $result) |
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245 | 245 | { |
246 | 246 | |
247 | 247 | /* |
@@ -164,7 +164,7 @@ |
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164 | 164 | * @param array $data |
165 | 165 | * @param \GameQ\Result $result |
166 | 166 | */ |
167 | - protected function processChannelsAndUsers(array $data, Result &$result) |
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167 | + protected function processChannelsAndUsers(array $data, Result & $result) |
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168 | 168 | { |
169 | 169 | |
170 | 170 | // Let's add all of the channel information |
@@ -241,13 +241,13 @@ discard block |
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241 | 241 | |
242 | 242 | // These are the same no matter what mode the server is in |
243 | 243 | $result->add('hostname', $items[1]); |
244 | - $result->add('num_players', (int)$items[2]); |
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245 | - $result->add('max_players', (int)$items[3]); |
|
244 | + $result->add('num_players', (int) $items[2]); |
|
245 | + $result->add('max_players', (int) $items[3]); |
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246 | 246 | $result->add('gametype', $items[4]); |
247 | 247 | $result->add('map', $items[5]); |
248 | - $result->add('roundsplayed', (int)$items[6]); |
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249 | - $result->add('roundstotal', (int)$items[7]); |
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250 | - $result->add('num_teams', (int)$items[8]); |
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248 | + $result->add('roundsplayed', (int) $items[6]); |
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249 | + $result->add('roundstotal', (int) $items[7]); |
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250 | + $result->add('num_teams', (int) $items[8]); |
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251 | 251 | |
252 | 252 | // Set the current index |
253 | 253 | $index_current = 9; |
@@ -264,22 +264,22 @@ discard block |
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264 | 264 | } |
265 | 265 | |
266 | 266 | // Get and set the rest of the data points. |
267 | - $result->add('targetscore', (int)$items[$index_current]); |
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267 | + $result->add('targetscore', (int) $items[$index_current]); |
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268 | 268 | $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty |
269 | - $result->add('ranked', (int)$items[$index_current + 2]); |
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270 | - $result->add('punkbuster', (int)$items[$index_current + 3]); |
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271 | - $result->add('password', (int)$items[$index_current + 4]); |
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272 | - $result->add('uptime', (int)$items[$index_current + 5]); |
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273 | - $result->add('roundtime', (int)$items[$index_current + 6]); |
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269 | + $result->add('ranked', (int) $items[$index_current + 2]); |
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270 | + $result->add('punkbuster', (int) $items[$index_current + 3]); |
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271 | + $result->add('password', (int) $items[$index_current + 4]); |
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272 | + $result->add('uptime', (int) $items[$index_current + 5]); |
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273 | + $result->add('roundtime', (int) $items[$index_current + 6]); |
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274 | 274 | // Added in R9 |
275 | 275 | $result->add('ip_port', $items[$index_current + 7]); |
276 | 276 | $result->add('punkbuster_version', $items[$index_current + 8]); |
277 | - $result->add('join_queue', (int)$items[$index_current + 9]); |
|
277 | + $result->add('join_queue', (int) $items[$index_current + 9]); |
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278 | 278 | $result->add('region', $items[$index_current + 10]); |
279 | 279 | $result->add('pingsite', $items[$index_current + 11]); |
280 | 280 | $result->add('country', $items[$index_current + 12]); |
281 | 281 | // Added in R29, No docs as of yet |
282 | - $result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research |
|
282 | + $result->add('quickmatch', (int) $items[$index_current + 13]); // Guessed from research |
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283 | 283 | |
284 | 284 | unset($items, $index_current, $teamCount, $buffer); |
285 | 285 |
@@ -158,7 +158,7 @@ discard block |
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158 | 158 | * @return array |
159 | 159 | * @throws \GameQ\Exception\Protocol |
160 | 160 | */ |
161 | - protected function parseServerParameters(Buffer &$buffer) |
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161 | + protected function parseServerParameters(Buffer & $buffer) |
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162 | 162 | { |
163 | 163 | |
164 | 164 | // Init the parsed data array |
@@ -201,7 +201,7 @@ discard block |
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201 | 201 | |
202 | 202 | // Boolean |
203 | 203 | case 5: |
204 | - $parsed[$i] = (bool)$buffer->readInt8Signed(); |
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204 | + $parsed[$i] = (bool) $buffer->readInt8Signed(); |
|
205 | 205 | break; |
206 | 206 | |
207 | 207 | // 8-bit int |