Completed
Pull Request — v3 (#389)
by Soner
03:50
created
src/GameQ/Protocols/Ase.php 1 patch
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@@ -148,7 +148,7 @@  discard block
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148 148
      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
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+    protected function processKeyValuePairs(Buffer & $buffer, Result & $result)
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     {
153 153
 
154 154
         // Key / value pairs
@@ -176,7 +176,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
180 180
     {
181 181
 
182 182
         // Players and team info
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src/GameQ/Protocols/Samp.php 2 patches
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@@ -139,7 +139,7 @@  discard block
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     {
140 140
 
141 141
         // Results that will be returned
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-        $results = [ ];
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+        $results = [];
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144 144
         // Get the length of the server code so we can figure out how much to read later
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         $serverCodeLength = strlen($this->server_code);
@@ -170,7 +170,7 @@  discard block
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             // Now we need to call the proper method
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             $results = array_merge(
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                 $results,
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-                call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
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+                call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
174 174
             );
175 175
 
176 176
             unset($buffer);
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Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -120,7 +120,7 @@
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121 121
         // Build the server code
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         $this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) .
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-                             pack("S", $server->portClient());
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+                                pack("S", $server->portClient());
124 124
 
125 125
         // Loop over the packets and update them
126 126
         foreach ($this->packets as $packetType => $packet) {
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src/GameQ/Protocols/Teamspeak2.php 1 patch
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@@ -200,7 +200,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
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     {
205 205
 
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         // Create a buffer
@@ -230,7 +230,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
234 234
     {
235 235
 
236 236
         // Create a buffer
@@ -262,7 +262,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayers($data, Result &$result)
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+    protected function processPlayers($data, Result & $result)
266 266
     {
267 267
 
268 268
         // Create a buffer
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src/GameQ/Server.php 1 patch
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@@ -170,7 +170,7 @@  discard block
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                 $server_addr = explode(':', $ip_address);
171 171
 
172 172
                 // Port is the last item in the array, remove it and save
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-                $this->port_client = (int)array_pop($server_addr);
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+                $this->port_client = (int) array_pop($server_addr);
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                 // The rest is the address, recombine
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                 $this->ip = implode(':', $server_addr);
@@ -185,7 +185,7 @@  discard block
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185 185
             }
186 186
 
187 187
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
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-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
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+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
189 189
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
190 190
             }
191 191
         } else {
@@ -194,7 +194,7 @@  discard block
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                 list($this->ip, $this->port_client) = explode(':', $ip_address);
195 195
 
196 196
                 // Type case the port
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-                $this->port_client = (int)$this->port_client;
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+                $this->port_client = (int) $this->port_client;
198 198
             } else {
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                 // No port, fail
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                 throw new Exception(
@@ -204,7 +204,7 @@  discard block
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             }
205 205
 
206 206
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.  Try to resolve
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-            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])
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+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])
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                 && $this->ip === gethostbyname($this->ip)
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             ) {
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                 // When gethostbyname() fails it returns the original string
@@ -222,7 +222,7 @@  discard block
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223 223
         // Specific query port defined
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         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
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-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
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+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
226 226
         } else {
227 227
             // Do math based on the protocol class
228 228
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Gamespy.php 1 patch
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@@ -90,7 +90,7 @@
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             }
91 91
 
92 92
             // Multiply so we move the decimal point out of the way, if there is one
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-            $key = (int)(floatval($matches[2]) * 1000);
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+            $key = (int) (floatval($matches[2]) * 1000);
94 94
 
95 95
             // Add this packet to the processed
96 96
             $processed[$key] = $matches[1];
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src/GameQ/Query/Native.php 1 patch
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@@ -200,12 +200,12 @@
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                 // Check to see if the response is empty, if so we are done with this server
201 201
                 if (strlen($response) == 0) {
202 202
                     // Remove this server from any future read loops
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-                    unset($sockets_tmp[(int)$socket]);
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+                    unset($sockets_tmp[(int) $socket]);
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                     continue;
205 205
                 }
206 206
 
207 207
                 // Add the response we got back
208
-                $responses[(int)$socket][] = $response;
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+                $responses[(int) $socket][] = $response;
209 209
             }
210 210
 
211 211
             // Because stream_select modifies read we need to reset it each time to the original array of sockets
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src/GameQ/Protocols/Ventrilo.php 1 patch
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@@ -838,7 +838,7 @@  discard block
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      * @param int           $fieldCount
839 839
      * @param \GameQ\Result $result
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      */
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-    protected function processChannel($data, $fieldCount, Result &$result)
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+    protected function processChannel($data, $fieldCount, Result & $result)
842 842
     {
843 843
 
844 844
         // Split the items on the comma
@@ -860,7 +860,7 @@  discard block
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      * @param int           $fieldCount
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      * @param \GameQ\Result $result
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      */
863
-    protected function processPlayer($data, $fieldCount, Result &$result)
863
+    protected function processPlayer($data, $fieldCount, Result & $result)
864 864
     {
865 865
 
866 866
         // Split the items on the comma
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src/GameQ/Protocols/Gamespy3.php 1 patch
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@@ -222,7 +222,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails(Buffer &$buffer, Result &$result)
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+    protected function processDetails(Buffer & $buffer, Result & $result)
226 226
     {
227 227
 
228 228
         // We go until we hit an empty key
@@ -241,7 +241,7 @@  discard block
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      * @param \GameQ\Buffer $buffer
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
244
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
245 245
     {
246 246
 
247 247
         /*
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src/GameQ/Protocols/Mumble.php 1 patch
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@@ -164,7 +164,7 @@
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      * @param array         $data
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      * @param \GameQ\Result $result
166 166
      */
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-    protected function processChannelsAndUsers(array $data, Result &$result)
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+    protected function processChannelsAndUsers(array $data, Result & $result)
168 168
     {
169 169
 
170 170
         // Let's add all of the channel information
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