@@ -224,13 +224,13 @@ discard block |
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224 | 224 | |
225 | 225 | // These are the same no matter what mode the server is in |
226 | 226 | $result->add('hostname', $items[1]); |
227 | - $result->add('num_players', (int)$items[2]); |
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228 | - $result->add('max_players', (int)$items[3]); |
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227 | + $result->add('num_players', (int) $items[2]); |
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228 | + $result->add('max_players', (int) $items[3]); |
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229 | 229 | $result->add('gametype', $items[4]); |
230 | 230 | $result->add('map', $items[5]); |
231 | - $result->add('roundsplayed', (int)$items[6]); |
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232 | - $result->add('roundstotal', (int)$items[7]); |
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233 | - $result->add('num_teams', (int)$items[8]); |
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231 | + $result->add('roundsplayed', (int) $items[6]); |
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232 | + $result->add('roundstotal', (int) $items[7]); |
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233 | + $result->add('num_teams', (int) $items[8]); |
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234 | 234 | |
235 | 235 | // Set the current index |
236 | 236 | $index_current = 9; |
@@ -247,13 +247,13 @@ discard block |
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247 | 247 | } |
248 | 248 | |
249 | 249 | // Get and set the rest of the data points. |
250 | - $result->add('targetscore', (int)$items[$index_current]); |
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250 | + $result->add('targetscore', (int) $items[$index_current]); |
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251 | 251 | $result->add('online', 1); // Forced true, shows accepting players |
252 | 252 | $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0)); |
253 | 253 | $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0)); |
254 | 254 | $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0)); |
255 | - $result->add('uptime', (int)$items[$index_current + 5]); |
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256 | - $result->add('roundtime', (int)$items[$index_current + 6]); |
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255 | + $result->add('uptime', (int) $items[$index_current + 5]); |
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256 | + $result->add('roundtime', (int) $items[$index_current + 6]); |
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257 | 257 | $result->add('mod', $items[$index_current + 7]); |
258 | 258 | |
259 | 259 | $result->add('ip_port', $items[$index_current + 9]); |