Passed
Push — v3 ( dc00fa...37cdd6 )
by
unknown
02:41
created
src/GameQ/Filters/Secondstohuman.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -60,7 +60,7 @@  discard block
 block discarded – undo
60 60
     public function __construct(array $options = [])
61 61
     {
62 62
         // Check for passed keys
63
-        if (! array_key_exists(self::OPTION_TIMEKEYS, $options)) {
63
+        if (!array_key_exists(self::OPTION_TIMEKEYS, $options)) {
64 64
             // Use default
65 65
             $options[self::OPTION_TIMEKEYS] = $this->timeKeysDefault;
66 66
         } else {
@@ -90,7 +90,7 @@  discard block
 block discarded – undo
90 90
                 (is_numeric($value))
91 91
             ) {
92 92
                 /* Ensure the value is float */
93
-                if (! is_float($value)) {
93
+                if (!is_float($value)) {
94 94
                     $value = floatval($value);
95 95
                 }
96 96
 
@@ -101,9 +101,9 @@  discard block
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101 101
                     /* Format the provided time */
102 102
                     sprintf(
103 103
                         '%02d:%02d:%02d',
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-                        (int)floor($value / 3600),    // Hours
105
-                        (int)fmod(($value / 60), 60), // Minutes
106
-                        (int)fmod($value, 60)         // Seconds
104
+                        (int) floor($value / 3600), // Hours
105
+                        (int) fmod(($value / 60), 60), // Minutes
106
+                        (int) fmod($value, 60)         // Seconds
107 107
                     )
108 108
                 );
109 109
             }
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src/GameQ/Filters/Stripcolors.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -52,7 +52,7 @@  discard block
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52 52
     public function apply(array $result, Server $server)
53 53
     {
54 54
         /* Prevent working on empty results */
55
-        if (! empty($result)) {
55
+        if (!empty($result)) {
56 56
             /* Handle unit test data generation */
57 57
             if ($this->writeTestData) {
58 58
                 /* Initialize potential data for unit testing **/
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
                     if (is_string($value)) {
71 71
                         /* Strip the colors and update the value by reference */
72 72
                         $value = $executor($value);
73
-                    } elseif (! is_array($value)) {
73
+                    } elseif (!is_array($value)) {
74 74
                         $value = (string) $value; // TODO: Remove this in the next major version.
75 75
                     }
76 76
                 });
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src/GameQ/Filters/Normalize.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -57,11 +57,11 @@  discard block
 block discarded – undo
57 57
     public function apply(array $result, Server $server)
58 58
     {
59 59
         /* Determine if there is data to be processed */
60
-        if (! empty($result)) {
60
+        if (!empty($result)) {
61 61
             /* Handle unit test data generation */
62 62
             if ($this->writeTestData) {
63 63
                 /* Initialize potential data for unit testing **/
64
-                $unitTestData = [ ];
64
+                $unitTestData = [];
65 65
 
66 66
                 /* Add the initial result to the unit test data */
67 67
                 $unitTestData['raw'][$server->id()] = $result;
@@ -126,7 +126,7 @@  discard block
 block discarded – undo
126 126
             /* Process each mapping individually */
127 127
             foreach ($this->normalize[$section] as $target => $source) {
128 128
                 /* Treat explicit source like implicit sources */
129
-                if (! is_array($source)) {
129
+                if (!is_array($source)) {
130 130
                     $source = [$source];
131 131
                 }
132 132
 
@@ -135,14 +135,14 @@  discard block
 block discarded – undo
135 135
                     /* Determine if the current source does exist */
136 136
                     if (array_key_exists($s, $data)) {
137 137
                         /* Add the normalized mapping */
138
-                        $normalized['gq_'.$target] = $data[$s];
138
+                        $normalized['gq_' . $target] = $data[$s];
139 139
                         break;
140 140
                     }
141 141
                 }
142 142
 
143 143
                 /* Write null in case no source was found */
144 144
                 // TODO: Remove this in the next major version.
145
-                $normalized['gq_'.$target] = isset($normalized['gq_'.$target]) ? $normalized['gq_'.$target] : null;
145
+                $normalized['gq_' . $target] = isset($normalized['gq_' . $target]) ? $normalized['gq_' . $target] : null;
146 146
             }
147 147
         }
148 148
 
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src/GameQ/Protocols/Cs2d.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -193,12 +193,12 @@
 block discarded – undo
193 193
         $serverFlags = $buffer->readInt8();
194 194
 
195 195
         // Read server flags
196
-        $result->add('password', (int)$this->readFlag($serverFlags, 0));
197
-        $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
198
-        $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
199
-        $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
200
-        $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
201
-        $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
196
+        $result->add('password', (int) $this->readFlag($serverFlags, 0));
197
+        $result->add('registered_only', (int) $this->readFlag($serverFlags, 1));
198
+        $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2));
199
+        $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3));
200
+        $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5));
201
+        $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6));
202 202
 
203 203
         // Read the rest of the buffer data
204 204
         $result->add('servername', Str::isoToUtf8($buffer->readPascalString(0)));
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src/GameQ/Helpers/Arr/Recursively.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -54,7 +54,7 @@
 block discarded – undo
54 54
             $callback();
55 55
 
56 56
             /* Determine if the current iterator has been modified */
57
-            if (! empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) {
57
+            if (!empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) {
58 58
                 /* Determine path to the current iterator */
59 59
                 $path = [];
60 60
                 for ($depth = 0; $depth < $recursiveIterator->getDepth(); $depth++) {
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src/GameQ/Helpers/Arr.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -113,7 +113,7 @@
 block discarded – undo
113 113
             unset($path[$i]);
114 114
 
115 115
             /* Create missing key */
116
-            if (! isset($current[$element])) {
116
+            if (!isset($current[$element])) {
117 117
                 $current[$element] = [];
118 118
             }
119 119
 
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src/GameQ/Protocols/Justcause2.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -100,7 +100,7 @@  discard block
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100 100
      * @return void
101 101
      * @throws \GameQ\Exception\Protocol
102 102
      */
103
-    protected function processDetails(Buffer &$buffer, Result &$result)
103
+    protected function processDetails(Buffer & $buffer, Result & $result)
104 104
     {
105 105
         parent::processDetails($buffer, $result);
106 106
 
@@ -119,7 +119,7 @@  discard block
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119 119
      *
120 120
      * @see Gamespy3::processPlayersAndTeams()
121 121
      */
122
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
122
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
123 123
     {
124 124
         // Loop until we run out of data
125 125
         while ($buffer->getLength()) {
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src/GameQ/Protocols/Gamespy2.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -224,7 +224,7 @@
 block discarded – undo
224 224
      * @throws Exception
225 225
      * @throws \GameQ\Exception\Protocol
226 226
      */
227
-    protected function parsePlayerTeam($dataType, Buffer &$buffer, Result &$result)
227
+    protected function parsePlayerTeam($dataType, Buffer & $buffer, Result & $result)
228 228
     {
229 229
 
230 230
         // Do count
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src/GameQ/Protocols/Teamspeak2.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -203,7 +203,7 @@  discard block
 block discarded – undo
203 203
      * @return void
204 204
      * @throws \GameQ\Exception\Protocol
205 205
      */
206
-    protected function processDetails($data, Result &$result)
206
+    protected function processDetails($data, Result & $result)
207 207
     {
208 208
         // Create a buffer
209 209
         $buffer = new Buffer($data);
@@ -234,7 +234,7 @@  discard block
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234 234
      * @return void
235 235
      * @throws \GameQ\Exception\Protocol
236 236
      */
237
-    protected function processChannels($data, Result &$result)
237
+    protected function processChannels($data, Result & $result)
238 238
     {
239 239
         // Create a buffer
240 240
         $buffer = new Buffer($data);
@@ -267,7 +267,7 @@  discard block
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267 267
      * @return void
268 268
      * @throws \GameQ\Exception\Protocol
269 269
      */
270
-    protected function processPlayers($data, Result &$result)
270
+    protected function processPlayers($data, Result & $result)
271 271
     {
272 272
 
273 273
         // Create a buffer
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