@@ -60,7 +60,7 @@ discard block |
||
60 | 60 | public function __construct(array $options = []) |
61 | 61 | { |
62 | 62 | // Check for passed keys |
63 | - if (! array_key_exists(self::OPTION_TIMEKEYS, $options)) { |
|
63 | + if (!array_key_exists(self::OPTION_TIMEKEYS, $options)) { |
|
64 | 64 | // Use default |
65 | 65 | $options[self::OPTION_TIMEKEYS] = $this->timeKeysDefault; |
66 | 66 | } else { |
@@ -90,7 +90,7 @@ discard block |
||
90 | 90 | (is_numeric($value)) |
91 | 91 | ) { |
92 | 92 | /* Ensure the value is float */ |
93 | - if (! is_float($value)) { |
|
93 | + if (!is_float($value)) { |
|
94 | 94 | $value = floatval($value); |
95 | 95 | } |
96 | 96 | |
@@ -101,9 +101,9 @@ discard block |
||
101 | 101 | /* Format the provided time */ |
102 | 102 | sprintf( |
103 | 103 | '%02d:%02d:%02d', |
104 | - (int)floor($value / 3600), // Hours |
|
105 | - (int)fmod(($value / 60), 60), // Minutes |
|
106 | - (int)fmod($value, 60) // Seconds |
|
104 | + (int) floor($value / 3600), // Hours |
|
105 | + (int) fmod(($value / 60), 60), // Minutes |
|
106 | + (int) fmod($value, 60) // Seconds |
|
107 | 107 | ) |
108 | 108 | ); |
109 | 109 | } |
@@ -52,7 +52,7 @@ discard block |
||
52 | 52 | public function apply(array $result, Server $server) |
53 | 53 | { |
54 | 54 | /* Prevent working on empty results */ |
55 | - if (! empty($result)) { |
|
55 | + if (!empty($result)) { |
|
56 | 56 | /* Handle unit test data generation */ |
57 | 57 | if ($this->writeTestData) { |
58 | 58 | /* Initialize potential data for unit testing **/ |
@@ -70,7 +70,7 @@ discard block |
||
70 | 70 | if (is_string($value)) { |
71 | 71 | /* Strip the colors and update the value by reference */ |
72 | 72 | $value = $executor($value); |
73 | - } elseif (! is_array($value)) { |
|
73 | + } elseif (!is_array($value)) { |
|
74 | 74 | $value = (string) $value; // TODO: Remove this in the next major version. |
75 | 75 | } |
76 | 76 | }); |
@@ -57,11 +57,11 @@ discard block |
||
57 | 57 | public function apply(array $result, Server $server) |
58 | 58 | { |
59 | 59 | /* Determine if there is data to be processed */ |
60 | - if (! empty($result)) { |
|
60 | + if (!empty($result)) { |
|
61 | 61 | /* Handle unit test data generation */ |
62 | 62 | if ($this->writeTestData) { |
63 | 63 | /* Initialize potential data for unit testing **/ |
64 | - $unitTestData = [ ]; |
|
64 | + $unitTestData = []; |
|
65 | 65 | |
66 | 66 | /* Add the initial result to the unit test data */ |
67 | 67 | $unitTestData['raw'][$server->id()] = $result; |
@@ -126,7 +126,7 @@ discard block |
||
126 | 126 | /* Process each mapping individually */ |
127 | 127 | foreach ($this->normalize[$section] as $target => $source) { |
128 | 128 | /* Treat explicit source like implicit sources */ |
129 | - if (! is_array($source)) { |
|
129 | + if (!is_array($source)) { |
|
130 | 130 | $source = [$source]; |
131 | 131 | } |
132 | 132 | |
@@ -135,14 +135,14 @@ discard block |
||
135 | 135 | /* Determine if the current source does exist */ |
136 | 136 | if (array_key_exists($s, $data)) { |
137 | 137 | /* Add the normalized mapping */ |
138 | - $normalized['gq_'.$target] = $data[$s]; |
|
138 | + $normalized['gq_' . $target] = $data[$s]; |
|
139 | 139 | break; |
140 | 140 | } |
141 | 141 | } |
142 | 142 | |
143 | 143 | /* Write null in case no source was found */ |
144 | 144 | // TODO: Remove this in the next major version. |
145 | - $normalized['gq_'.$target] = isset($normalized['gq_'.$target]) ? $normalized['gq_'.$target] : null; |
|
145 | + $normalized['gq_' . $target] = isset($normalized['gq_' . $target]) ? $normalized['gq_' . $target] : null; |
|
146 | 146 | } |
147 | 147 | } |
148 | 148 |
@@ -193,12 +193,12 @@ |
||
193 | 193 | $serverFlags = $buffer->readInt8(); |
194 | 194 | |
195 | 195 | // Read server flags |
196 | - $result->add('password', (int)$this->readFlag($serverFlags, 0)); |
|
197 | - $result->add('registered_only', (int)$this->readFlag($serverFlags, 1)); |
|
198 | - $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2)); |
|
199 | - $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3)); |
|
200 | - $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5)); |
|
201 | - $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6)); |
|
196 | + $result->add('password', (int) $this->readFlag($serverFlags, 0)); |
|
197 | + $result->add('registered_only', (int) $this->readFlag($serverFlags, 1)); |
|
198 | + $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2)); |
|
199 | + $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3)); |
|
200 | + $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5)); |
|
201 | + $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6)); |
|
202 | 202 | |
203 | 203 | // Read the rest of the buffer data |
204 | 204 | $result->add('servername', Str::isoToUtf8($buffer->readPascalString(0))); |
@@ -54,7 +54,7 @@ |
||
54 | 54 | $callback(); |
55 | 55 | |
56 | 56 | /* Determine if the current iterator has been modified */ |
57 | - if (! empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) { |
|
57 | + if (!empty($diff = array_diff_assoc(static::hashes((array) $iterator), $hashes))) { |
|
58 | 58 | /* Determine path to the current iterator */ |
59 | 59 | $path = []; |
60 | 60 | for ($depth = 0; $depth < $recursiveIterator->getDepth(); $depth++) { |
@@ -113,7 +113,7 @@ |
||
113 | 113 | unset($path[$i]); |
114 | 114 | |
115 | 115 | /* Create missing key */ |
116 | - if (! isset($current[$element])) { |
|
116 | + if (!isset($current[$element])) { |
|
117 | 117 | $current[$element] = []; |
118 | 118 | } |
119 | 119 |
@@ -100,7 +100,7 @@ discard block |
||
100 | 100 | * @return void |
101 | 101 | * @throws \GameQ\Exception\Protocol |
102 | 102 | */ |
103 | - protected function processDetails(Buffer &$buffer, Result &$result) |
|
103 | + protected function processDetails(Buffer & $buffer, Result & $result) |
|
104 | 104 | { |
105 | 105 | parent::processDetails($buffer, $result); |
106 | 106 | |
@@ -119,7 +119,7 @@ discard block |
||
119 | 119 | * |
120 | 120 | * @see Gamespy3::processPlayersAndTeams() |
121 | 121 | */ |
122 | - protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) |
|
122 | + protected function processPlayersAndTeams(Buffer & $buffer, Result & $result) |
|
123 | 123 | { |
124 | 124 | // Loop until we run out of data |
125 | 125 | while ($buffer->getLength()) { |
@@ -224,7 +224,7 @@ |
||
224 | 224 | * @throws Exception |
225 | 225 | * @throws \GameQ\Exception\Protocol |
226 | 226 | */ |
227 | - protected function parsePlayerTeam($dataType, Buffer &$buffer, Result &$result) |
|
227 | + protected function parsePlayerTeam($dataType, Buffer & $buffer, Result & $result) |
|
228 | 228 | { |
229 | 229 | |
230 | 230 | // Do count |
@@ -203,7 +203,7 @@ discard block |
||
203 | 203 | * @return void |
204 | 204 | * @throws \GameQ\Exception\Protocol |
205 | 205 | */ |
206 | - protected function processDetails($data, Result &$result) |
|
206 | + protected function processDetails($data, Result & $result) |
|
207 | 207 | { |
208 | 208 | // Create a buffer |
209 | 209 | $buffer = new Buffer($data); |
@@ -234,7 +234,7 @@ discard block |
||
234 | 234 | * @return void |
235 | 235 | * @throws \GameQ\Exception\Protocol |
236 | 236 | */ |
237 | - protected function processChannels($data, Result &$result) |
|
237 | + protected function processChannels($data, Result & $result) |
|
238 | 238 | { |
239 | 239 | // Create a buffer |
240 | 240 | $buffer = new Buffer($data); |
@@ -267,7 +267,7 @@ discard block |
||
267 | 267 | * @return void |
268 | 268 | * @throws \GameQ\Exception\Protocol |
269 | 269 | */ |
270 | - protected function processPlayers($data, Result &$result) |
|
270 | + protected function processPlayers($data, Result & $result) |
|
271 | 271 | { |
272 | 272 | |
273 | 273 | // Create a buffer |