Passed
Push — v3 ( dc00fa...37cdd6 )
by
unknown
02:41
created
src/GameQ/Protocols/Openttd.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -138,9 +138,9 @@  discard block
 block discarded – undo
138 138
                 $result->add('num_grfs', $num_grfs);
139 139
                 //$buffer->skip ($num_grfs * 20); #skip grfs id and md5 hash
140 140
 
141
-                for ($i=0; $i<$num_grfs; $i++) {
142
-                    $result->add('grfs_'.$i.'_ID', strtoupper(bin2hex($buffer->read(4))));
143
-                    $result->add('grfs_'.$i.'_MD5', strtoupper(bin2hex($buffer->read(16))));
141
+                for ($i = 0; $i < $num_grfs; $i++) {
142
+                    $result->add('grfs_' . $i . '_ID', strtoupper(bin2hex($buffer->read(4))));
143
+                    $result->add('grfs_' . $i . '_MD5', strtoupper(bin2hex($buffer->read(16))));
144 144
                 }
145 145
                 // No break, cascades all the down even if case is meet
146 146
             case 3:
@@ -158,14 +158,14 @@  discard block
 block discarded – undo
158 158
                 
159 159
                 $language = $buffer->readInt8();
160 160
                 $result->add('language', $language);
161
-                $result->add('language_icon', '//media.openttd.org/images/server/'.$language.'_lang.gif');
161
+                $result->add('language_icon', '//media.openttd.org/images/server/' . $language . '_lang.gif');
162 162
 
163 163
                 $result->add('password', $buffer->readInt8());
164 164
                 $result->add('max_clients', $buffer->readInt8());
165 165
                 $result->add('clients', $buffer->readInt8());
166 166
                 $result->add('spectators', $buffer->readInt8());
167 167
                 if ($protocol_version < 3) {
168
-                    $days = ( 365 * 1920 + 1920 / 4 - 1920 / 100 + 1920 / 400 );
168
+                    $days = (365 * 1920 + 1920 / 4 - 1920 / 100 + 1920 / 400);
169 169
                     $result->add('game_date', $buffer->readInt16() + $days);
170 170
                     $result->add('start_date', $buffer->readInt16() + $days);
171 171
                 }
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src/GameQ/Protocols/Gtar.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -135,7 +135,7 @@
 block discarded – undo
135 135
             throw new Exception("JSON response from Gtar protocol is invalid.");
136 136
         }
137 137
 
138
-        $address = $this->realIp.':'.$this->realPortQuery;
138
+        $address = $this->realIp . ':' . $this->realPortQuery;
139 139
         $server = $json->$address;
140 140
 
141 141
         if (empty($server)) {
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src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
                 $server_addr = explode(':', $ip_address);
171 171
 
172 172
                 // Port is the last item in the array, remove it and save
173
-                $this->port_client = (int)array_pop($server_addr);
173
+                $this->port_client = (int) array_pop($server_addr);
174 174
 
175 175
                 // The rest is the address, recombine
176 176
                 $this->ip = implode(':', $server_addr);
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
             }
186 186
 
187 187
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
188
-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
188
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
189 189
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
190 190
             }
191 191
         } else {
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
                 list($this->ip, $this->port_client) = explode(':', $ip_address);
195 195
 
196 196
                 // Type case the port
197
-                $this->port_client = (int)$this->port_client;
197
+                $this->port_client = (int) $this->port_client;
198 198
             } else {
199 199
                 // No port, fail
200 200
                 throw new Exception(
@@ -204,7 +204,7 @@  discard block
 block discarded – undo
204 204
             }
205 205
 
206 206
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.
207
-            if (! filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])) {
207
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])) {
208 208
                 // Try to resolve the hostname to IPv4
209 209
                 $resolved = gethostbyname($this->ip);
210 210
 
@@ -227,7 +227,7 @@  discard block
 block discarded – undo
227 227
 
228 228
         // Specific query port defined
229 229
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
230
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
230
+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
231 231
         } else {
232 232
             // Do math based on the protocol class
233 233
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Arma3.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -191,7 +191,7 @@
 block discarded – undo
191 191
             $result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F));
192 192
 
193 193
             // Read the name of the mod
194
-            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown');
194
+            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ? : 'Unknown');
195 195
 
196 196
             --$modCount;
197 197
         }
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src/GameQ/Protocols/Raknet.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -147,16 +147,16 @@
 block discarded – undo
147 147
 
148 148
         $result->add('edition', $info[0]);
149 149
         $result->add('motd_line_1', $info[1]);
150
-        $result->add('protocol_version', (int)$info[2]);
150
+        $result->add('protocol_version', (int) $info[2]);
151 151
         $result->add('version', $info[3]);
152
-        $result->add('num_players', (int)$info[4]);
153
-        $result->add('max_players', (int)$info[5]);
152
+        $result->add('num_players', (int) $info[4]);
153
+        $result->add('max_players', (int) $info[5]);
154 154
         $result->add('server_uid', $info[6]);
155 155
         $result->add('motd_line_2', $info[7]);
156 156
         $result->add('gamemode', $info[8]);
157
-        $result->add('gamemode_numeric', (int)$info[9]);
158
-        $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
159
-        $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
157
+        $result->add('gamemode_numeric', (int) $info[9]);
158
+        $result->add('port_ipv4', (isset($info[10])) ? (int) $info[10] : null);
159
+        $result->add('port_ipv6', (isset($info[11])) ? (int) $info[11] : null);
160 160
         $result->add('dedicated', 1);
161 161
 
162 162
         unset($header, $serverGUID, $magicCheck, $info);
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src/GameQ/Filters/Secondstohuman.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -60,7 +60,7 @@  discard block
 block discarded – undo
60 60
     public function __construct(array $options = [])
61 61
     {
62 62
         // Check for passed keys
63
-        if (! array_key_exists(self::OPTION_TIMEKEYS, $options)) {
63
+        if (!array_key_exists(self::OPTION_TIMEKEYS, $options)) {
64 64
             // Use default
65 65
             $options[self::OPTION_TIMEKEYS] = $this->timeKeysDefault;
66 66
         } else {
@@ -90,7 +90,7 @@  discard block
 block discarded – undo
90 90
                 (is_numeric($value))
91 91
             ) {
92 92
                 /* Ensure the value is float */
93
-                if (! is_float($value)) {
93
+                if (!is_float($value)) {
94 94
                     $value = floatval($value);
95 95
                 }
96 96
 
@@ -101,9 +101,9 @@  discard block
 block discarded – undo
101 101
                     /* Format the provided time */
102 102
                     sprintf(
103 103
                         '%02d:%02d:%02d',
104
-                        (int)floor($value / 3600),    // Hours
105
-                        (int)fmod(($value / 60), 60), // Minutes
106
-                        (int)fmod($value, 60)         // Seconds
104
+                        (int) floor($value / 3600), // Hours
105
+                        (int) fmod(($value / 60), 60), // Minutes
106
+                        (int) fmod($value, 60)         // Seconds
107 107
                     )
108 108
                 );
109 109
             }
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src/GameQ/Filters/Stripcolors.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -52,7 +52,7 @@  discard block
 block discarded – undo
52 52
     public function apply(array $result, Server $server)
53 53
     {
54 54
         /* Prevent working on empty results */
55
-        if (! empty($result)) {
55
+        if (!empty($result)) {
56 56
             /* Handle unit test data generation */
57 57
             if ($this->writeTestData) {
58 58
                 /* Initialize potential data for unit testing **/
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
                     if (is_string($value)) {
71 71
                         /* Strip the colors and update the value by reference */
72 72
                         $value = $executor($value);
73
-                    } elseif (! is_array($value)) {
73
+                    } elseif (!is_array($value)) {
74 74
                         $value = (string) $value; // TODO: Remove this in the next major version.
75 75
                     }
76 76
                 });
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src/GameQ/Filters/Normalize.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -57,11 +57,11 @@  discard block
 block discarded – undo
57 57
     public function apply(array $result, Server $server)
58 58
     {
59 59
         /* Determine if there is data to be processed */
60
-        if (! empty($result)) {
60
+        if (!empty($result)) {
61 61
             /* Handle unit test data generation */
62 62
             if ($this->writeTestData) {
63 63
                 /* Initialize potential data for unit testing **/
64
-                $unitTestData = [ ];
64
+                $unitTestData = [];
65 65
 
66 66
                 /* Add the initial result to the unit test data */
67 67
                 $unitTestData['raw'][$server->id()] = $result;
@@ -126,7 +126,7 @@  discard block
 block discarded – undo
126 126
             /* Process each mapping individually */
127 127
             foreach ($this->normalize[$section] as $target => $source) {
128 128
                 /* Treat explicit source like implicit sources */
129
-                if (! is_array($source)) {
129
+                if (!is_array($source)) {
130 130
                     $source = [$source];
131 131
                 }
132 132
 
@@ -135,14 +135,14 @@  discard block
 block discarded – undo
135 135
                     /* Determine if the current source does exist */
136 136
                     if (array_key_exists($s, $data)) {
137 137
                         /* Add the normalized mapping */
138
-                        $normalized['gq_'.$target] = $data[$s];
138
+                        $normalized['gq_' . $target] = $data[$s];
139 139
                         break;
140 140
                     }
141 141
                 }
142 142
 
143 143
                 /* Write null in case no source was found */
144 144
                 // TODO: Remove this in the next major version.
145
-                $normalized['gq_'.$target] = isset($normalized['gq_'.$target]) ? $normalized['gq_'.$target] : null;
145
+                $normalized['gq_' . $target] = isset($normalized['gq_' . $target]) ? $normalized['gq_' . $target] : null;
146 146
             }
147 147
         }
148 148
 
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src/GameQ/Protocols/Cs2d.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -193,12 +193,12 @@
 block discarded – undo
193 193
         $serverFlags = $buffer->readInt8();
194 194
 
195 195
         // Read server flags
196
-        $result->add('password', (int)$this->readFlag($serverFlags, 0));
197
-        $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
198
-        $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
199
-        $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
200
-        $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
201
-        $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
196
+        $result->add('password', (int) $this->readFlag($serverFlags, 0));
197
+        $result->add('registered_only', (int) $this->readFlag($serverFlags, 1));
198
+        $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2));
199
+        $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3));
200
+        $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5));
201
+        $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6));
202 202
 
203 203
         // Read the rest of the buffer data
204 204
         $result->add('servername', Str::isoToUtf8($buffer->readPascalString(0)));
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