Completed
Push — v3 ( 76826b...5abad2 )
by Austin
07:06
created
src/GameQ/Protocols/Ase.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -148,7 +148,7 @@  discard block
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148 148
      * @param \GameQ\Buffer $buffer
149 149
      * @param \GameQ\Result $result
150 150
      */
151
-    protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
151
+    protected function processKeyValuePairs(Buffer & $buffer, Result & $result)
152 152
     {
153 153
 
154 154
         // Key / value pairs
@@ -176,7 +176,7 @@  discard block
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176 176
      * @param \GameQ\Buffer $buffer
177 177
      * @param \GameQ\Result $result
178 178
      */
179
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
179
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
180 180
     {
181 181
 
182 182
         // Players and team info
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src/GameQ/Protocols/Samp.php 2 patches
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -139,7 +139,7 @@  discard block
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139 139
     {
140 140
 
141 141
         // Results that will be returned
142
-        $results = [ ];
142
+        $results = [];
143 143
 
144 144
         // Get the length of the server code so we can figure out how much to read later
145 145
         $serverCodeLength = strlen($this->server_code);
@@ -170,7 +170,7 @@  discard block
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170 170
             // Now we need to call the proper method
171 171
             $results = array_merge(
172 172
                 $results,
173
-                call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
173
+                call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
174 174
             );
175 175
 
176 176
             unset($buffer);
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Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -120,7 +120,7 @@
 block discarded – undo
120 120
 
121 121
         // Build the server code
122 122
         $this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) .
123
-                             pack("S", $server->portClient());
123
+                                pack("S", $server->portClient());
124 124
 
125 125
         // Loop over the packets and update them
126 126
         foreach ($this->packets as $packetType => $packet) {
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src/GameQ/Protocols/Teamspeak2.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -200,7 +200,7 @@  discard block
 block discarded – undo
200 200
      * @param string        $data
201 201
      * @param \GameQ\Result $result
202 202
      */
203
-    protected function processDetails($data, Result &$result)
203
+    protected function processDetails($data, Result & $result)
204 204
     {
205 205
 
206 206
         // Create a buffer
@@ -230,7 +230,7 @@  discard block
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230 230
      * @param string        $data
231 231
      * @param \GameQ\Result $result
232 232
      */
233
-    protected function processChannels($data, Result &$result)
233
+    protected function processChannels($data, Result & $result)
234 234
     {
235 235
 
236 236
         // Create a buffer
@@ -262,7 +262,7 @@  discard block
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262 262
      * @param string        $data
263 263
      * @param \GameQ\Result $result
264 264
      */
265
-    protected function processPlayers($data, Result &$result)
265
+    protected function processPlayers($data, Result & $result)
266 266
     {
267 267
 
268 268
         // Create a buffer
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src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
                 $server_addr = explode(':', $ip_address);
171 171
 
172 172
                 // Port is the last item in the array, remove it and save
173
-                $this->port_client = (int)array_pop($server_addr);
173
+                $this->port_client = (int) array_pop($server_addr);
174 174
 
175 175
                 // The rest is the address, recombine
176 176
                 $this->ip = implode(':', $server_addr);
@@ -185,7 +185,7 @@  discard block
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185 185
             }
186 186
 
187 187
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
188
-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
188
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
189 189
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
190 190
             }
191 191
         } else {
@@ -194,7 +194,7 @@  discard block
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194 194
                 list($this->ip, $this->port_client) = explode(':', $ip_address);
195 195
 
196 196
                 // Type case the port
197
-                $this->port_client = (int)$this->port_client;
197
+                $this->port_client = (int) $this->port_client;
198 198
             } else {
199 199
                 // No port, fail
200 200
                 throw new Exception(
@@ -204,7 +204,7 @@  discard block
 block discarded – undo
204 204
             }
205 205
 
206 206
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.  Try to resolve
207
-            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])
207
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])
208 208
                 && $this->ip === gethostbyname($this->ip)
209 209
             ) {
210 210
                 // When gethostbyname() fails it returns the original string
@@ -222,7 +222,7 @@  discard block
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222 222
 
223 223
         // Specific query port defined
224 224
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
225
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
225
+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
226 226
         } else {
227 227
             // Do math based on the protocol class
228 228
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Gamespy.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -90,7 +90,7 @@
 block discarded – undo
90 90
             }
91 91
 
92 92
             // Multiply so we move the decimal point out of the way, if there is one
93
-            $key = (int)(floatval($matches[2]) * 1000);
93
+            $key = (int) (floatval($matches[2]) * 1000);
94 94
 
95 95
             // Add this packet to the processed
96 96
             $processed[$key] = $matches[1];
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src/GameQ/GameQ.php 1 patch
Spacing   +29 added lines, -29 removed lines patch added patch discarded remove patch
@@ -83,7 +83,7 @@  discard block
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83 83
     protected $options = [
84 84
         'debug'                => false,
85 85
         'timeout'              => 3, // Seconds
86
-        'filters'              => [ 'normalize' => [ ] ],
86
+        'filters'              => ['normalize' => []],
87 87
         // Advanced settings
88 88
         'stream_timeout'       => 200000, // See http://www.php.net/manual/en/function.stream-select.php for more info
89 89
         'write_wait'           => 500,
@@ -98,7 +98,7 @@  discard block
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98 98
      *
99 99
      * @type array
100 100
      */
101
-    protected $servers = [ ];
101
+    protected $servers = [];
102 102
 
103 103
     /**
104 104
      * The query library to use.  Default is Native
@@ -124,7 +124,7 @@  discard block
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124 124
     public function __get($option)
125 125
     {
126 126
 
127
-        return isset($this->options[ $option ]) ? $this->options[ $option ] : null;
127
+        return isset($this->options[$option]) ? $this->options[$option] : null;
128 128
     }
129 129
 
130 130
     /**
@@ -138,7 +138,7 @@  discard block
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138 138
     public function __set($option, $value)
139 139
     {
140 140
 
141
-        $this->options[ $option ] = $value;
141
+        $this->options[$option] = $value;
142 142
 
143 143
         return true;
144 144
     }
@@ -167,11 +167,11 @@  discard block
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167 167
      *
168 168
      * @return $this
169 169
      */
170
-    public function addServer(array $server_info = [ ])
170
+    public function addServer(array $server_info = [])
171 171
     {
172 172
 
173 173
         // Add and validate the server
174
-        $this->servers[ uniqid() ] = new Server($server_info);
174
+        $this->servers[uniqid()] = new Server($server_info);
175 175
 
176 176
         return $this; // Make calls chainable
177 177
     }
@@ -183,7 +183,7 @@  discard block
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183 183
      *
184 184
      * @return $this
185 185
      */
186
-    public function addServers(array $servers = [ ])
186
+    public function addServers(array $servers = [])
187 187
     {
188 188
 
189 189
         // Loop through all the servers and add them
@@ -204,12 +204,12 @@  discard block
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204 204
      * @return $this
205 205
      * @throws \Exception
206 206
      */
207
-    public function addServersFromFiles($files = [ ])
207
+    public function addServersFromFiles($files = [])
208 208
     {
209 209
 
210 210
         // Since we expect an array let us turn a string (i.e. single file) into an array
211 211
         if (!is_array($files)) {
212
-            $files = [ $files ];
212
+            $files = [$files];
213 213
         }
214 214
 
215 215
         // Iterate over the file(s) and add them
@@ -243,7 +243,7 @@  discard block
 block discarded – undo
243 243
     {
244 244
 
245 245
         // Reset all the servers
246
-        $this->servers = [ ];
246
+        $this->servers = [];
247 247
 
248 248
         return $this; // Make Chainable
249 249
     }
@@ -256,11 +256,11 @@  discard block
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256 256
      *
257 257
      * @return $this
258 258
      */
259
-    public function addFilter($filterName, $options = [ ])
259
+    public function addFilter($filterName, $options = [])
260 260
     {
261 261
 
262 262
         // Add the filter
263
-        $this->options['filters'][ strtolower($filterName) ] = $options;
263
+        $this->options['filters'][strtolower($filterName)] = $options;
264 264
 
265 265
         return $this;
266 266
     }
@@ -280,7 +280,7 @@  discard block
 block discarded – undo
280 280
 
281 281
         // Remove this filter if it has been defined
282 282
         if (array_key_exists($filterName, $this->options['filters'])) {
283
-            unset($this->options['filters'][ $filterName ]);
283
+            unset($this->options['filters'][$filterName]);
284 284
         }
285 285
 
286 286
         return $this;
@@ -304,7 +304,7 @@  discard block
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304 304
         unset($class);
305 305
 
306 306
         // Define the return
307
-        $results = [ ];
307
+        $results = [];
308 308
 
309 309
         // @todo: Add break up into loop to split large arrays into smaller chunks
310 310
 
@@ -328,7 +328,7 @@  discard block
 block discarded – undo
328 328
             ksort($result);
329 329
 
330 330
             // Add the result to the results array
331
-            $results[ $server->id() ] = $result;
331
+            $results[$server->id()] = $result;
332 332
         }
333 333
 
334 334
         return $results;
@@ -341,7 +341,7 @@  discard block
 block discarded – undo
341 341
     {
342 342
 
343 343
         // Initialize the sockets for reading
344
-        $sockets = [ ];
344
+        $sockets = [];
345 345
 
346 346
         // By default we don't have any challenges to process
347 347
         $server_challenge = false;
@@ -371,7 +371,7 @@  discard block
 block discarded – undo
371 371
                     $socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE));
372 372
 
373 373
                     // Add the socket information so we can reference it easily
374
-                    $sockets[ (int) $socket->get() ] = [
374
+                    $sockets[(int) $socket->get()] = [
375 375
                         'server_id' => $server_id,
376 376
                         'socket'    => $socket,
377 377
                     ];
@@ -394,27 +394,27 @@  discard block
 block discarded – undo
394 394
         if ($server_challenge) {
395 395
             // Now we need to listen for and grab challenge response(s)
396 396
             $responses = call_user_func_array(
397
-                [ $this->query, 'getResponses' ],
398
-                [ $sockets, $this->timeout, $this->stream_timeout ]
397
+                [$this->query, 'getResponses'],
398
+                [$sockets, $this->timeout, $this->stream_timeout]
399 399
             );
400 400
 
401 401
             // Iterate over the challenge responses
402 402
             foreach ($responses as $socket_id => $response) {
403 403
                 // Back out the server_id we need to update the challenge response for
404
-                $server_id = $sockets[ $socket_id ]['server_id'];
404
+                $server_id = $sockets[$socket_id]['server_id'];
405 405
 
406 406
                 // Make this into a buffer so it is easier to manipulate
407 407
                 $challenge = new Buffer(implode('', $response));
408 408
 
409 409
                 // Grab the server instance
410 410
                 /* @var $server \GameQ\Server */
411
-                $server = $this->servers[ $server_id ];
411
+                $server = $this->servers[$server_id];
412 412
 
413 413
                 // Apply the challenge
414 414
                 $server->protocol()->challengeParseAndApply($challenge);
415 415
 
416 416
                 // Add this socket to be reused, has to be reused in GameSpy3 for example
417
-                $server->socketAdd($sockets[ $socket_id ]['socket']);
417
+                $server->socketAdd($sockets[$socket_id]['socket']);
418 418
 
419 419
                 // Clear
420 420
                 unset($server);
@@ -429,7 +429,7 @@  discard block
 block discarded – undo
429 429
     {
430 430
 
431 431
         // Initialize the array of sockets
432
-        $sockets = [ ];
432
+        $sockets = [];
433 433
 
434 434
         // Iterate over the server list
435 435
         foreach ($this->servers as $server_id => $server) {
@@ -473,7 +473,7 @@  discard block
 block discarded – undo
473 473
                 unset($packets);
474 474
 
475 475
                 // Add the socket information so we can reference it easily
476
-                $sockets[ (int) $socket->get() ] = [
476
+                $sockets[(int) $socket->get()] = [
477 477
                     'server_id' => $server_id,
478 478
                     'socket'    => $socket,
479 479
                 ];
@@ -492,18 +492,18 @@  discard block
 block discarded – undo
492 492
 
493 493
         // Now we need to listen for and grab response(s)
494 494
         $responses = call_user_func_array(
495
-            [ $this->query, 'getResponses' ],
496
-            [ $sockets, $this->timeout, $this->stream_timeout ]
495
+            [$this->query, 'getResponses'],
496
+            [$sockets, $this->timeout, $this->stream_timeout]
497 497
         );
498 498
 
499 499
         // Iterate over the responses
500 500
         foreach ($responses as $socket_id => $response) {
501 501
             // Back out the server_id
502
-            $server_id = $sockets[ $socket_id ]['server_id'];
502
+            $server_id = $sockets[$socket_id]['server_id'];
503 503
 
504 504
             // Grab the server instance
505 505
             /* @var $server \GameQ\Server */
506
-            $server = $this->servers[ $server_id ];
506
+            $server = $this->servers[$server_id];
507 507
 
508 508
             // Save the response from this packet
509 509
             $server->protocol()->packetResponse($response);
@@ -600,7 +600,7 @@  discard block
 block discarded – undo
600 600
                 $class = new \ReflectionClass(sprintf('GameQ\\Filters\\%s', ucfirst($filterName)));
601 601
 
602 602
                 // Create a new instance of the filter class specified
603
-                $filter = $class->newInstanceArgs([ $filterOptions ]);
603
+                $filter = $class->newInstanceArgs([$filterOptions]);
604 604
 
605 605
                 // Apply the filter to the data
606 606
                 $results = $filter->apply($results, $server);
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src/GameQ/Query/Native.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -200,12 +200,12 @@
 block discarded – undo
200 200
                 // Check to see if the response is empty, if so we are done with this server
201 201
                 if (strlen($response) == 0) {
202 202
                     // Remove this server from any future read loops
203
-                    unset($sockets_tmp[(int)$socket]);
203
+                    unset($sockets_tmp[(int) $socket]);
204 204
                     continue;
205 205
                 }
206 206
 
207 207
                 // Add the response we got back
208
-                $responses[(int)$socket][] = $response;
208
+                $responses[(int) $socket][] = $response;
209 209
             }
210 210
 
211 211
             // Because stream_select modifies read we need to reset it each time to the original array of sockets
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src/GameQ/Protocols/Ventrilo.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -838,7 +838,7 @@  discard block
 block discarded – undo
838 838
      * @param int           $fieldCount
839 839
      * @param \GameQ\Result $result
840 840
      */
841
-    protected function processChannel($data, $fieldCount, Result &$result)
841
+    protected function processChannel($data, $fieldCount, Result & $result)
842 842
     {
843 843
 
844 844
         // Split the items on the comma
@@ -860,7 +860,7 @@  discard block
 block discarded – undo
860 860
      * @param int           $fieldCount
861 861
      * @param \GameQ\Result $result
862 862
      */
863
-    protected function processPlayer($data, $fieldCount, Result &$result)
863
+    protected function processPlayer($data, $fieldCount, Result & $result)
864 864
     {
865 865
 
866 866
         // Split the items on the comma
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src/GameQ/Protocols/Gamespy3.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -222,7 +222,7 @@  discard block
 block discarded – undo
222 222
      * @param \GameQ\Buffer $buffer
223 223
      * @param \GameQ\Result $result
224 224
      */
225
-    protected function processDetails(Buffer &$buffer, Result &$result)
225
+    protected function processDetails(Buffer & $buffer, Result & $result)
226 226
     {
227 227
 
228 228
         // We go until we hit an empty key
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
      * @param \GameQ\Buffer $buffer
242 242
      * @param \GameQ\Result $result
243 243
      */
244
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
244
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
245 245
     {
246 246
 
247 247
         /*
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