TalentCollection::findWeaponMasteryForWeaponType()   A
last analyzed

Complexity

Conditions 2
Paths 1

Size

Total Lines 6
Code Lines 4

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 5
CRAP Score 2

Importance

Changes 2
Bugs 0 Features 0
Metric Value
eloc 4
c 2
b 0
f 0
dl 0
loc 6
ccs 5
cts 5
cp 1
rs 10
cc 2
nc 1
nop 1
crap 2
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<?php
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declare(strict_types=1);
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namespace AardsGerds\Game\Build\Talent;
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use AardsGerds\Game\Build\Talent\SecretKnowledge\SecretKnowledge;
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use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMastery;
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use AardsGerds\Game\Fight\Attack;
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use AardsGerds\Game\Inventory\Weapon\WeaponType;
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use AardsGerds\Game\Shared\Collection;
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use AardsGerds\Game\Shared\CollectionException;
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final class TalentCollection extends Collection
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{
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    public function findWeaponMasteryForWeaponType(WeaponType $weaponType): ?WeaponMastery
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    {
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        return $this->filter(
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            static fn(Talent $talent): bool =>
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                $talent instanceof WeaponMastery && $talent->getType()->equals($weaponType),
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        )->getIterator()->current();
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    }
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    public function findSecretKnowledge(): ?SecretKnowledge
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    {
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        return $this->filter(
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            static fn(Talent $talent): bool => $talent instanceof SecretKnowledge,
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        )->getIterator()->current();
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    }
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    public function filterAttacks(): self
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    {
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        return $this->filter(
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            static fn(Talent $talent): bool => $talent instanceof Attack,
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        );
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    }
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    public function randomAttack(): Attack
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    {
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        $attacks = $this->filterAttacks();
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        if ($attacks->isEmpty()) {
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            throw CollectionException::emptyCollection();
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        }
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        return $attacks->getItems()[array_rand($attacks->getItems())];
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    }
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    protected function getType(): string
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    {
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        return Talent::class;
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    }
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}
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