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<?php |
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namespace Xoco70\KendoTournaments\TreeGen; |
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use Illuminate\Support\Collection; |
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use Illuminate\Support\Facades\App; |
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use Xoco70\KendoTournaments\Models\Championship; |
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use Xoco70\KendoTournaments\Models\Fight; |
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use Xoco70\KendoTournaments\Models\PreliminaryFight; |
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class PlayOffTreeGen extends TreeGen |
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{ |
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/** |
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* Calculate the Byes need to fill the Championship Tree. |
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* @param Championship $championship |
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* @param $fighters |
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* @return Collection |
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*/ |
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protected function getByeGroup(Championship $championship, $fighters) |
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{ |
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$fighterCount = $fighters->count(); |
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$preliminaryGroupSize = $championship->getSettings()->preliminaryGroupSize; |
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$treeSize = $this->getTreeSize($fighterCount, $preliminaryGroupSize); |
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$byeCount = $treeSize - $fighterCount; |
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return $this->createNullsGroup($byeCount); |
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} |
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/** |
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* Create empty groups for direct Elimination Tree |
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* @param $numFighters |
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*/ |
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public function pushEmptyGroupsToTree($numFighters) |
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{ |
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$numFightersElim = $numFighters / $this->championship->getSettings()->preliminaryGroupSize * 2; |
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// We calculate how much rounds we will have |
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$numRounds = intval(log($numFightersElim, 2)); |
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$this->pushGroups($numRounds, $numFightersElim); |
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} |
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/** |
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* Chunk Fighters into groups for fighting, and optionnaly shuffle |
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* @param $round |
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* @param $fightersByEntity |
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* @return mixed |
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*/ |
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protected function chunkAndShuffle($round, $fightersByEntity) |
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{ |
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if ($this->championship->hasPreliminary()) { |
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$fightersGroup = $fightersByEntity->chunk($this->settings->preliminaryGroupSize); |
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if (!App::runningUnitTests()) { |
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$fightersGroup = $fightersGroup->shuffle(); |
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} |
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} else { // Round Robin |
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$fightersGroup = $fightersByEntity->chunk($fightersByEntity->count()); |
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} |
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return $fightersGroup; |
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} |
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/** |
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* Generate First Round Fights |
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* @param Championship $championship |
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*/ |
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public static function generateFights(Championship $championship) |
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{ |
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$settings = $championship->getSettings(); |
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parent::destroyPreviousFights($championship); |
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// Very specific case to common case : Preliminary with 3 fighters |
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if ($settings->preliminaryGroupSize == 3) { |
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for ($numGroup = 1; $numGroup <= $settings->preliminaryGroupSize; $numGroup++) { |
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PreliminaryFight::saveFights($championship->fightersGroups()->get(), $numGroup); |
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} |
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} |
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} |
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public function generateNextRoundsFights() |
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{ |
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// $championship = $this->championship->withCount('teams', 'competitors')->first(); |
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// $fightersCount = $championship->competitors_count + $championship->teams_count; |
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// $maxRounds = intval(ceil(log($fightersCount, 2))); |
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// for ($numRound = 1; $numRound < $maxRounds; $numRound++) { |
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// $fightsByRound = $championship->fightsByRound($numRound)->with('group.parent', 'group.children')->get(); |
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// $this->updateParentFight($championship, $fightsByRound); |
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// } |
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} |
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} |
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This check looks from parameters that have been defined for a function or method, but which are not used in the method body.