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                <?php  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                namespace Xoco70\KendoTournaments\TreeGen;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Illuminate\Support\Collection;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Illuminate\Support\Facades\App;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Xoco70\KendoTournaments\Models\Championship;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Xoco70\KendoTournaments\Models\Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Xoco70\KendoTournaments\Models\PreliminaryFight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                class PlayOffTreeGen extends TreeGen  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Calculate the Byes need to fill the Championship Tree.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param Championship $championship  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param $fighters  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @return Collection  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    protected function getByeGroup(Championship $championship, $fighters)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $fighterCount = $fighters->count();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $preliminaryGroupSize = $championship->getSettings()->preliminaryGroupSize;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $treeSize = $this->getTreeSize($fighterCount, $preliminaryGroupSize);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $byeCount = $treeSize - $fighterCount;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return $this->createNullsGroup($byeCount);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Create empty groups for direct Elimination Tree  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param $numFighters  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public function pushEmptyGroupsToTree($numFighters)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $numFightersElim = $numFighters / $this->championship->getSettings()->preliminaryGroupSize * 2;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // We calculate how much rounds we will have  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $numRounds = intval(log($numFightersElim, 2));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        $this->pushGroups($numRounds, $numFightersElim);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Chunk Fighters into groups for fighting, and optionnaly shuffle  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param $round  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param $fightersByEntity  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @return mixed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    protected function chunkAndShuffle($round, $fightersByEntity)  | 
            
                            
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                    { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if ($this->championship->hasPreliminary()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            $fightersGroup = $fightersByEntity->chunk($this->settings->preliminaryGroupSize);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            if (!App::runningUnitTests()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                $fightersGroup = $fightersGroup->shuffle();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        } else { // Round Robin | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            $fightersGroup = $fightersByEntity->chunk($fightersByEntity->count());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return $fightersGroup;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Generate First Round Fights  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param Championship $championship  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public static function generateFights(Championship $championship)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        $settings = $championship->getSettings();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        parent::destroyPreviousFights($championship);  | 
            
                            
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                        // Very specific case to common case : Preliminary with 3 fighters  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if ($settings->preliminaryGroupSize == 3) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            for ($numGroup = 1; $numGroup <= $settings->preliminaryGroupSize; $numGroup++) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                PreliminaryFight::saveFights($championship->fightersGroups()->get(), $numGroup);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public function generateNextRoundsFights()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //        $championship = $this->championship->withCount('teams', 'competitors')->first(); | 
            
                            
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                //        $fightersCount = $championship->competitors_count + $championship->teams_count;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //        $maxRounds = intval(ceil(log($fightersCount, 2)));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //        for ($numRound = 1; $numRound < $maxRounds; $numRound++) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //            $fightsByRound = $championship->fightsByRound($numRound)->with('group.parent', 'group.children')->get(); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //            $this->updateParentFight($championship, $fightsByRound);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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This check looks from parameters that have been defined for a function or method, but which are not used in the method body.