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Completed
Branch master (cb98ab)
by Andrey
03:30
created
Category
src/views/views/log.blade.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -10,7 +10,7 @@
 block discarded – undo
10 10
         <th width="100">HP</th>
11 11
         <th width="100">Cool</th>
12 12
     </tr>
13
-    <?php $count = count($units);?>
13
+    <?php $count = count($units); ?>
14 14
     @for($i = 0; $i < $count; $i++)
15 15
         <tr style="color: {{array_search($units[$i]['All']['Color'], ['black' => 0, 'red' => 1, 'blue' => 2])}};">
16 16
             <td>{{Lang::get('battle-calc::units.'.$units[$i]['Base']['ID'])}}</td>
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src/routes.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -1,7 +1,7 @@
 block discarded – undo
1 1
 <?php
2 2
 
3
-Route::group(Config::get('battle-calc::routes.routing'), function () {
4
-    Route::get('/',                              ['uses' => 'Xaoc303\BattleCalc\BattleCalcController@getIndex', 'as' => 'bc.index']);
3
+Route::group(Config::get('battle-calc::routes.routing'), function() {
4
+    Route::get('/', ['uses' => 'Xaoc303\BattleCalc\BattleCalcController@getIndex', 'as' => 'bc.index']);
5 5
     Route::get('getArmyBase/{id_army?}/{race?}', ['uses' => 'Xaoc303\BattleCalc\BattleCalcController@getArmyBase', 'as' => 'bc.army_base']);
6
-    Route::get('calculation',                    ['uses' => 'Xaoc303\BattleCalc\BattleCalcController@getCalculation', 'as' => 'bc.calc']);
6
+    Route::get('calculation', ['uses' => 'Xaoc303\BattleCalc\BattleCalcController@getCalculation', 'as' => 'bc.calc']);
7 7
 });
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src/Xaoc303/BattleCalc/Unit.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -139,7 +139,7 @@  discard block
 block discarded – undo
139 139
     private function findByField($field_key, $field_value)
140 140
     {
141 141
         $units = $this->getUnits();
142
-        return array_where($units, function ($key, $value) use ($field_key, $field_value) {
142
+        return array_where($units, function($key, $value) use ($field_key, $field_value) {
143 143
             return $value[$field_key] == $field_value;
144 144
         });
145 145
     }
@@ -166,7 +166,7 @@  discard block
 block discarded – undo
166 166
 
167 167
         $unit = new Unit();
168 168
         foreach ($unit_params as $key => $value) {
169
-            if (! array_key_exists($key, $vars)) {
169
+            if (!array_key_exists($key, $vars)) {
170 170
                 return null;
171 171
             }
172 172
 
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src/Xaoc303/BattleCalc/ArmyDamage.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -37,7 +37,7 @@  discard block
 block discarded – undo
37 37
      * @param Army $armyAtt
38 38
      * @param Army $armyDef
39 39
      */
40
-    public static function run(Army &$armyAtt, Army &$armyDef)
40
+    public static function run(Army&$armyAtt, Army&$armyDef)
41 41
     {
42 42
         $class = new ArmyDamage();
43 43
 
@@ -141,19 +141,19 @@  discard block
 block discarded – undo
141 141
         $ManDamageHP     = 0;
142 142
         if ($unitsDef[$i]['All']['ManCountVisible'] > 0) {
143 143
             if ($unitsDef[$i]['All']['UT'] == 0) {
144
-                $ManDamageAll = ($this->ManDamageT-(($this->ManDamageT* $unitsDef[$i]['Base']['Armor'])/100))* $unitsDef[$i]['All']['ManCount'];
144
+                $ManDamageAll = ($this->ManDamageT - (($this->ManDamageT * $unitsDef[$i]['Base']['Armor']) / 100)) * $unitsDef[$i]['All']['ManCount'];
145 145
             } else {
146
-                $ManDamageAll = ($this->ManDamageA-(($this->ManDamageA* $unitsDef[$i]['Base']['Armor'])/100))* $unitsDef[$i]['All']['ManCount'];
146
+                $ManDamageAll = ($this->ManDamageA - (($this->ManDamageA * $unitsDef[$i]['Base']['Armor']) / 100)) * $unitsDef[$i]['All']['ManCount'];
147 147
             }
148 148
         }
149 149
         if ($this->DamageMagicAll > 0) {
150
-            $ManDamageAll    += $this->DamageMagicAll     -(($this->DamageMagicAll   * $unitsDef[$i]['Base']['Armor'])/100);
150
+            $ManDamageAll    += $this->DamageMagicAll - (($this->DamageMagicAll * $unitsDef[$i]['Base']['Armor']) / 100);
151 151
         }
152 152
         if ($this->DamageMagicShield > 0) {
153
-            $ManDamageShield += $this->DamageMagicShield  -(($this->DamageMagicShield* $unitsDef[$i]['Base']['Armor'])/100);
153
+            $ManDamageShield += $this->DamageMagicShield - (($this->DamageMagicShield * $unitsDef[$i]['Base']['Armor']) / 100);
154 154
         }
155 155
         if ($this->DamageMagicHP > 0) {
156
-            $ManDamageHP     += $this->DamageMagicHP      -(($this->DamageMagicHP    * $unitsDef[$i]['Base']['Armor'])/100);
156
+            $ManDamageHP     += $this->DamageMagicHP - (($this->DamageMagicHP * $unitsDef[$i]['Base']['Armor']) / 100);
157 157
         }
158 158
 
159 159
         $unitsDef[$i]['All']['Shield'] -= $ManDamageShield;
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src/Xaoc303/BattleCalc/Config.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -14,7 +14,7 @@  discard block
 block discarded – undo
14 14
         $pathToDirConfigs = self::getPathToDirConfigs();
15 15
         $fullPathToFileConfig = self::getPathToFileConfig($pathToDirConfigs, $keys);
16 16
 
17
-        if (!file_exists( $fullPathToFileConfig )) {
17
+        if (!file_exists($fullPathToFileConfig)) {
18 18
             return $default;
19 19
         }
20 20
 
@@ -23,12 +23,12 @@  discard block
 block discarded – undo
23 23
 
24 24
     private static function getPathToDirConfigs()
25 25
     {
26
-        return __DIR__ . DIRECTORY_SEPARATOR . '..' . DIRECTORY_SEPARATOR . '..' . DIRECTORY_SEPARATOR . 'config' . DIRECTORY_SEPARATOR;
26
+        return __DIR__.DIRECTORY_SEPARATOR.'..'.DIRECTORY_SEPARATOR.'..'.DIRECTORY_SEPARATOR.'config'.DIRECTORY_SEPARATOR;
27 27
     }
28 28
 
29 29
     private static function getPathToFileConfig($pathToDirConfigs, $keys)
30 30
     {
31
-        return $pathToDirConfigs. $keys[0]. '.php';
31
+        return $pathToDirConfigs.$keys[0].'.php';
32 32
     }
33 33
 
34 34
     private static function getArrayFromFile($file, $keys)
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src/Xaoc303/BattleCalc/ArmyAttack.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -23,7 +23,7 @@  discard block
 block discarded – undo
23 23
      * @param Army $armyDef
24 24
      * @param int $Inic
25 25
      */
26
-    public static function run(Army &$armyAtt, Army &$armyDef, $Inic)
26
+    public static function run(Army&$armyAtt, Army&$armyDef, $Inic)
27 27
     {
28 28
         $class = new ArmyAttack();
29 29
 
@@ -46,11 +46,11 @@  discard block
 block discarded – undo
46 46
         $count = count($this->unitsAtt);
47 47
         for ($i = 0; $i < $count; $i++) {
48 48
             if ($this->unitsAtt[$i]['All']['Iniciative'] >= $Inic && $this->unitsAtt[$i]['All']['ManCount'] > 0) {
49
-                $Cool = 24.0 / $this->unitsAtt[$i]['Base']['AttackCool'];   // Атак в секунду
50
-                $Cool = round($Cool, 2);                                    // Округление до сотых
51
-                $Cool += $this->unitsAtt[$i]['All']['AttackCoolDouble'];    // + предыдущий остаток
52
-                $this->unitsAtt[$i]['All']['AttackCoolInt'] = (int) $Cool;  // int атак в секунду
53
-                $this->unitsAtt[$i]['All']['AttackCoolDouble'] = $Cool - $this->unitsAtt[$i]['All']['AttackCoolInt'];    // double остаток атак в секунду
49
+                $Cool = 24.0 / $this->unitsAtt[$i]['Base']['AttackCool']; // Атак в секунду
50
+                $Cool = round($Cool, 2); // Округление до сотых
51
+                $Cool += $this->unitsAtt[$i]['All']['AttackCoolDouble']; // + предыдущий остаток
52
+                $this->unitsAtt[$i]['All']['AttackCoolInt'] = (int) $Cool; // int атак в секунду
53
+                $this->unitsAtt[$i]['All']['AttackCoolDouble'] = $Cool - $this->unitsAtt[$i]['All']['AttackCoolInt']; // double остаток атак в секунду
54 54
                 if ($this->unitsAtt[$i]['All']['AttackCoolInt'] > 0) {
55 55
                     $this->attackAirOn($i);
56 56
                     $this->attackTerOn($i);
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src/Xaoc303/BattleCalc/Squad.php 1 patch
Spacing   +19 added lines, -19 removed lines patch added patch discarded remove patch
@@ -38,47 +38,47 @@
 block discarded – undo
38 38
         $masUnitTownDistruct = array(104, 204, 308);
39 39
 
40 40
         $base = array();
41
-        $base['ID']            = $unit->id;               // id
42
-        $base['ManCount']      = $units_count;            // Количество
43
-        $base['Iniciative']    = 0;                       // Инициатива
44
-        $base['ShieldUp']      = 1;                       // Щит
45
-        $base['ArmorUp']       = 1;                       // Броня
46
-        $base['AttackTerUp']   = 1;                       // атака земля
47
-        $base['AttackAirUp']   = 1;                       // атака воздух
48
-        $base['AttackMagicUp'] = 1;                       // Магия
49
-        $base['Magic'][0]      = $unit->magic1;           // Магия
50
-        $base['Magic'][1]      = $unit->magic2;           // Магия
51
-        $base['Magic'][2]      = $unit->magic3;           // Магия
41
+        $base['ID']            = $unit->id; // id
42
+        $base['ManCount']      = $units_count; // Количество
43
+        $base['Iniciative']    = 0; // Инициатива
44
+        $base['ShieldUp']      = 1; // Щит
45
+        $base['ArmorUp']       = 1; // Броня
46
+        $base['AttackTerUp']   = 1; // атака земля
47
+        $base['AttackAirUp']   = 1; // атака воздух
48
+        $base['AttackMagicUp'] = 1; // Магия
49
+        $base['Magic'][0]      = $unit->magic1; // Магия
50
+        $base['Magic'][1]      = $unit->magic2; // Магия
51
+        $base['Magic'][2]      = $unit->magic3; // Магия
52 52
 
53 53
 
54 54
         $battle = array();
55 55
         $base['TownDistruct'] = in_array($base['ID'], $masUnitTownDistruct);
56 56
         $battle['TownDistruct'] = $base['TownDistruct'];
57 57
 
58
-        $battle['Iniciative'] = $unit->init;    // Инициатива
59
-        $battle['UT'] = $unit->type;            // Тип
58
+        $battle['Iniciative'] = $unit->init; // Инициатива
59
+        $battle['UT'] = $unit->type; // Тип
60 60
 
61
-        $battle['Bio'] = $unit->bio;            // био-тип
61
+        $battle['Bio'] = $unit->bio; // био-тип
62 62
 
63
-        $base['Shield'] = $unit->shield;        // Щит
63
+        $base['Shield'] = $unit->shield; // Щит
64 64
         $battle['Shield'] = $base['Shield'] * $base['ManCount'];
65 65
 
66
-        $base['Armor'] = $unit->armor;          // Броня
66
+        $base['Armor'] = $unit->armor; // Броня
67 67
         $battle['Armor'] = $base['Armor'] * $base['ManCount'];
68 68
 
69
-        $base['HP'] = $unit->hp;                // Здоровье
69
+        $base['HP'] = $unit->hp; // Здоровье
70 70
         $battle['HP'] = $base['HP'] * $base['ManCount'];
71 71
 
72 72
         $battle['Magic'][0] = null;
73 73
         $battle['Magic'][1] = null;
74 74
         $battle['Magic'][2] = null;
75 75
 
76
-        $battle['MagicRound'] = $unit->mround;  // Магическая атака
76
+        $battle['MagicRound'] = $unit->mround; // Магическая атака
77 77
         $battle['AttackMagicAll'] = 0;
78 78
         $battle['AttackMagicShield'] = 0;
79 79
         $battle['AttackMagicHP'] = 0;
80 80
 
81
-        $base['AttackCool'] = $unit->cool;      // атака задержка
81
+        $base['AttackCool'] = $unit->cool; // атака задержка
82 82
         $battle['AttackCoolInt'] = 0;
83 83
         $battle['AttackCoolDouble'] = 0;
84 84
 
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src/Xaoc303/BattleCalc/Army.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
      * @param Army $ArmyDet
71 71
      * @param integer $Round
72 72
      */
73
-    public function shadow(Army &$ArmyDet, $Round)
73
+    public function shadow(Army&$ArmyDet, $Round)
74 74
     {
75 75
         $unitsSh = $this->getUnits();
76 76
         $unitsDet = $ArmyDet->getUnits();
@@ -309,18 +309,18 @@  discard block
 block discarded – undo
309 309
                 }
310 310
 
311 311
                 if ($units[$i]['All']['ManLock'] > 0) {
312
-                    $units[$i]['All']['AttackAir']           = $units[$i]['All']['AttackAir']            / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
313
-                    $units[$i]['All']['AttackTer']           = $units[$i]['All']['AttackTer']            / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
314
-                    $units[$i]['All']['AttackMagicAll']      = $units[$i]['All']['AttackMagicAll']       / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
315
-                    $units[$i]['All']['AttackMagicShield']   = $units[$i]['All']['AttackMagicShield']    / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
316
-                    $units[$i]['All']['AttackMagicHP']       = $units[$i]['All']['AttackMagicHP']        / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
312
+                    $units[$i]['All']['AttackAir']           = $units[$i]['All']['AttackAir'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
313
+                    $units[$i]['All']['AttackTer']           = $units[$i]['All']['AttackTer'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
314
+                    $units[$i]['All']['AttackMagicAll']      = $units[$i]['All']['AttackMagicAll'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
315
+                    $units[$i]['All']['AttackMagicShield']   = $units[$i]['All']['AttackMagicShield'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
316
+                    $units[$i]['All']['AttackMagicHP']       = $units[$i]['All']['AttackMagicHP'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']);
317 317
                 }
318 318
                 if ($units[$i]['All']['ManPhantom'] > 0) {
319
-                    $units[$i]['All']['AttackAir']           = $units[$i]['All']['AttackAir']            / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
320
-                    $units[$i]['All']['AttackTer']           = $units[$i]['All']['AttackTer']            / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
321
-                    $units[$i]['All']['AttackMagicAll']      = $units[$i]['All']['AttackMagicAll']       / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
322
-                    $units[$i]['All']['AttackMagicShield']   = $units[$i]['All']['AttackMagicShield']    / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
323
-                    $units[$i]['All']['AttackMagicHP']       = $units[$i]['All']['AttackMagicHP']        / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
319
+                    $units[$i]['All']['AttackAir']           = $units[$i]['All']['AttackAir'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
320
+                    $units[$i]['All']['AttackTer']           = $units[$i]['All']['AttackTer'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
321
+                    $units[$i]['All']['AttackMagicAll']      = $units[$i]['All']['AttackMagicAll'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
322
+                    $units[$i]['All']['AttackMagicShield']   = $units[$i]['All']['AttackMagicShield'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
323
+                    $units[$i]['All']['AttackMagicHP']       = $units[$i]['All']['AttackMagicHP'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']);
324 324
                 }
325 325
             }
326 326
         }
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