| Conditions | 1 |
| Paths | 1 |
| Total Lines | 71 |
| Code Lines | 52 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php namespace Xaoc303\BattleCalc; |
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| 36 | public function create(Unit $unit, $units_count) |
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| 37 | { |
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| 38 | $masUnitTownDistruct = array(104, 204, 308); |
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| 39 | |||
| 40 | $base = array(); |
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| 41 | $base['ID'] = $unit->id; // id |
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| 42 | $base['ManCount'] = $units_count; // Количество |
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| 43 | $base['Iniciative'] = 0; // Инициатива |
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| 44 | $base['ShieldUp'] = 1; // Щит |
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| 45 | $base['ArmorUp'] = 1; // Броня |
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| 46 | $base['AttackTerUp'] = 1; // атака земля |
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| 47 | $base['AttackAirUp'] = 1; // атака воздух |
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| 48 | $base['AttackMagicUp'] = 1; // Магия |
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| 49 | $base['Magic'][0] = $unit->magic1; // Магия |
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| 50 | $base['Magic'][1] = $unit->magic2; // Магия |
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| 51 | $base['Magic'][2] = $unit->magic3; // Магия |
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| 52 | |||
| 53 | |||
| 54 | $battle = array(); |
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| 55 | $base['TownDistruct'] = in_array($base['ID'], $masUnitTownDistruct); |
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| 56 | $battle['TownDistruct'] = $base['TownDistruct']; |
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| 57 | |||
| 58 | $battle['Iniciative'] = $unit->init; // Инициатива |
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| 59 | $battle['UT'] = $unit->type; // Тип |
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| 60 | |||
| 61 | $battle['Bio'] = $unit->bio; // био-тип |
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| 62 | |||
| 63 | $base['Shield'] = $unit->shield; // Щит |
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| 64 | $battle['Shield'] = $base['Shield'] * $base['ManCount']; |
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| 65 | |||
| 66 | $base['Armor'] = $unit->armor; // Броня |
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| 67 | $battle['Armor'] = $base['Armor'] * $base['ManCount']; |
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| 68 | |||
| 69 | $base['HP'] = $unit->hp; // Здоровье |
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| 70 | $battle['HP'] = $base['HP'] * $base['ManCount']; |
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| 71 | |||
| 72 | $battle['Magic'][0] = null; |
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| 73 | $battle['Magic'][1] = null; |
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| 74 | $battle['Magic'][2] = null; |
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| 75 | |||
| 76 | $battle['MagicRound'] = $unit->mround; // Магическая атака |
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| 77 | $battle['AttackMagicAll'] = 0; |
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| 78 | $battle['AttackMagicShield'] = 0; |
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| 79 | $battle['AttackMagicHP'] = 0; |
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| 80 | |||
| 81 | $base['AttackCool'] = $unit->cool; // атака задержка |
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| 82 | $battle['AttackCoolInt'] = 0; |
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| 83 | $battle['AttackCoolDouble'] = 0; |
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| 84 | |||
| 85 | $base['AttackTer'] = $unit->attack_ter; // атака земля |
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| 86 | $battle['AttackTer'] = 0; |
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| 87 | |||
| 88 | $base['AttackAir'] = $unit->attack_air; // атака воздух |
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| 89 | $battle['AttackAir'] = 0; |
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| 90 | |||
| 91 | $battle['ManCountVisible'] = 0; |
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| 92 | $battle['MagicManCount'] = $unit->attack_magic * $base['AttackMagicUp']; |
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| 93 | $battle['ManLock'] = 0; |
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| 94 | $battle['ManPhantom'] = 0; |
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| 95 | $battle['Damage'] = 0; |
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| 96 | $battle['Color'] = 0; |
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| 97 | $battle['ManCount'] = $base['ManCount']; |
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| 98 | |||
| 99 | $battle['HealingLive'] = 0; |
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| 100 | $battle['HealingTech'] = 0; |
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| 101 | |||
| 102 | return [ |
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| 103 | 'Base' => $base, |
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| 104 | 'All' => $battle |
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| 105 | ]; |
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| 106 | } |
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| 107 | } |
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| 108 |