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<?php namespace Xaoc303\BattleCalc; |
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/** |
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* Class Squad |
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* @package Xaoc303\BattleCalc |
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*/ |
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class Squad |
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{ |
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/** |
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* createArmy |
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* |
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* @param array $input_units |
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* @return array |
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*/ |
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public function createArmy($input_units) |
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{ |
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$squads = []; |
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foreach ($input_units as $unit_id => $units_count) { |
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if ($units_count > 0) { |
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$unit = (new Unit)->findById($unit_id); |
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if (!empty ($unit)) { |
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$squads[] = $this->create($unit, $units_count); |
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} |
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} |
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} |
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return $squads; |
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} |
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/** |
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* create |
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* |
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* @param Unit $unit |
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* @param int $units_count |
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* @return array |
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*/ |
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public function create(Unit $unit, $units_count) |
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{ |
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$masUnitTownDistruct = array(104, 204, 308); |
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$base = array(); |
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$base['ID'] = $unit->id; // id |
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$base['ManCount'] = $units_count; // Количество |
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$base['Iniciative'] = 0; // Инициатива |
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$base['ShieldUp'] = 1; // Щит |
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$base['ArmorUp'] = 1; // Броня |
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$base['AttackTerUp'] = 1; // атака земля |
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$base['AttackAirUp'] = 1; // атака воздух |
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$base['AttackMagicUp'] = 1; // Магия |
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$base['Magic'][0] = $unit->magic1; // Магия |
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$base['Magic'][1] = $unit->magic2; // Магия |
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$base['Magic'][2] = $unit->magic3; // Магия |
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$battle = array(); |
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$base['TownDistruct'] = in_array($base['ID'], $masUnitTownDistruct); |
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$battle['TownDistruct'] = $base['TownDistruct']; |
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$battle['Iniciative'] = $unit->init; // Инициатива |
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$battle['UT'] = $unit->type; // Тип |
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$battle['Bio'] = $unit->bio; // био-тип |
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$base['Shield'] = $unit->shield; // Щит |
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$battle['Shield'] = $base['Shield'] * $base['ManCount']; |
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$base['Armor'] = $unit->armor; // Броня |
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$battle['Armor'] = $base['Armor'] * $base['ManCount']; |
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$base['HP'] = $unit->hp; // Здоровье |
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$battle['HP'] = $base['HP'] * $base['ManCount']; |
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$battle['Magic'][0] = null; |
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$battle['Magic'][1] = null; |
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$battle['Magic'][2] = null; |
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$battle['MagicRound'] = $unit->mround; // Магическая атака |
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$battle['AttackMagicAll'] = 0; |
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$battle['AttackMagicShield'] = 0; |
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$battle['AttackMagicHP'] = 0; |
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$base['AttackCool'] = $unit->cool; // атака задержка |
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$battle['AttackCoolInt'] = 0; |
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$battle['AttackCoolDouble'] = 0; |
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$base['AttackTer'] = $unit->attack_ter; // атака земля |
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$battle['AttackTer'] = 0; |
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$base['AttackAir'] = $unit->attack_air; // атака воздух |
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$battle['AttackAir'] = 0; |
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$battle['ManCountVisible'] = 0; |
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$battle['MagicManCount'] = $unit->attack_magic * $base['AttackMagicUp']; |
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$battle['ManLock'] = 0; |
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$battle['ManPhantom'] = 0; |
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$battle['Damage'] = 0; |
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$battle['Color'] = 0; |
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$battle['ManCount'] = $base['ManCount']; |
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$battle['HealingLive'] = 0; |
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$battle['HealingTech'] = 0; |
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return [ |
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'Base' => $base, |
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'All' => $battle |
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]; |
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} |
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} |
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