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Squad   A
last analyzed

Complexity

Total Complexity 5

Size/Duplication

Total Lines 101
Duplicated Lines 0 %

Coupling/Cohesion

Components 0
Dependencies 1

Importance

Changes 3
Bugs 0 Features 1
Metric Value
wmc 5
c 3
b 0
f 1
lcom 0
cbo 1
dl 0
loc 101
rs 10

2 Methods

Rating   Name   Duplication   Size   Complexity  
A createArmy() 0 13 4
A create() 0 71 1
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<?php namespace Xaoc303\BattleCalc;
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/**
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 * Class Squad
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 * @package Xaoc303\BattleCalc
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 */
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class Squad
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{
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    /**
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     * createArmy
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     *
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     * @param array $input_units
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     * @return array
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     */
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    public function createArmy($input_units)
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    {
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        $squads = [];
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        foreach ($input_units as $unit_id => $units_count) {
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            if ($units_count > 0) {
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                $unit = (new Unit)->findById($unit_id);
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                if (!empty ($unit)) {
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                    $squads[] = $this->create($unit, $units_count);
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                }
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            }
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        }
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        return $squads;
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    }
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    /**
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     * create
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     *
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     * @param Unit $unit
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     * @param int $units_count
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     * @return array
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     */
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    public function create(Unit $unit, $units_count)
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    {
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        $masUnitTownDistruct = array(104, 204, 308);
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        $base = array();
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        $base['ID']            = $unit->id;               // id
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        $base['ManCount']      = $units_count;            // Количество
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        $base['Iniciative']    = 0;                       // Инициатива
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        $base['ShieldUp']      = 1;                       // Щит
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        $base['ArmorUp']       = 1;                       // Броня
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        $base['AttackTerUp']   = 1;                       // атака земля
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        $base['AttackAirUp']   = 1;                       // атака воздух
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        $base['AttackMagicUp'] = 1;                       // Магия
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        $base['Magic'][0]      = $unit->magic1;           // Магия
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        $base['Magic'][1]      = $unit->magic2;           // Магия
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        $base['Magic'][2]      = $unit->magic3;           // Магия
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        $battle = array();
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        $base['TownDistruct'] = in_array($base['ID'], $masUnitTownDistruct);
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        $battle['TownDistruct'] = $base['TownDistruct'];
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        $battle['Iniciative'] = $unit->init;    // Инициатива
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        $battle['UT'] = $unit->type;            // Тип
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        $battle['Bio'] = $unit->bio;            // био-тип
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        $base['Shield'] = $unit->shield;        // Щит
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        $battle['Shield'] = $base['Shield'] * $base['ManCount'];
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        $base['Armor'] = $unit->armor;          // Броня
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        $battle['Armor'] = $base['Armor'] * $base['ManCount'];
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        $base['HP'] = $unit->hp;                // Здоровье
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        $battle['HP'] = $base['HP'] * $base['ManCount'];
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        $battle['Magic'][0] = null;
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        $battle['Magic'][1] = null;
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        $battle['Magic'][2] = null;
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        $battle['MagicRound'] = $unit->mround;  // Магическая атака
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        $battle['AttackMagicAll'] = 0;
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        $battle['AttackMagicShield'] = 0;
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        $battle['AttackMagicHP'] = 0;
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        $base['AttackCool'] = $unit->cool;      // атака задержка
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        $battle['AttackCoolInt'] = 0;
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        $battle['AttackCoolDouble'] = 0;
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        $base['AttackTer'] = $unit->attack_ter; // атака земля
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        $battle['AttackTer'] = 0;
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        $base['AttackAir'] = $unit->attack_air; // атака воздух
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        $battle['AttackAir'] = 0;
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        $battle['ManCountVisible'] = 0;
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        $battle['MagicManCount'] = $unit->attack_magic * $base['AttackMagicUp'];
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        $battle['ManLock'] = 0;
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        $battle['ManPhantom'] = 0;
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        $battle['Damage'] = 0;
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        $battle['Color'] = 0;
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        $battle['ManCount'] = $base['ManCount'];
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        $battle['HealingLive'] = 0;
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        $battle['HealingTech'] = 0;
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        return [
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            'Base' => $base,
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            'All'  => $battle
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        ];
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    }
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}
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