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BattleCalc::calculation()   A
last analyzed

Complexity

Conditions 1
Paths 1

Size

Total Lines 9
Code Lines 5

Duplication

Lines 0
Ratio 0 %

Importance

Changes 2
Bugs 0 Features 0
Metric Value
c 2
b 0
f 0
dl 0
loc 9
rs 9.6666
cc 1
eloc 5
nc 1
nop 2
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<?php namespace Xaoc303\BattleCalc;
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use View;
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/**
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 * Class BattleCalc
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 * @package Xaoc303\BattleCalc
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 */
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class BattleCalc
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{
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    /**
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     * @var string
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     */
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    private $log = '';
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    /**
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     * @var int
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     */
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    private $round = 0;
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    /**
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     * @var Army
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     */
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    private $army1;
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    /**
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     * @var Army
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     */
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    private $army2;
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    /**
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     * calculation
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     *
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     * @param array $army_1
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     * @param array $army_2
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     * @return string
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     */
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    public function calculation(&$army_1, &$army_2)
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    {
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        $this->army1 = new Army($army_1);
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        $this->army2 = new Army($army_2);
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        $this->war();
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        return $this->log;
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    }
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    /**
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     * war
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     */
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    private function war()
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    {
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        $MaxIniciative = 0;
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        $ManCount1 = $this->army1->manCount($MaxIniciative);
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        $ManCount2 = $this->army2->manCount($MaxIniciative);
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        $Round = 0;
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        $this->round = $Round;
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        $this->addLog($Round);
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        while (($ManCount1 > 0) && ($ManCount2 > 0) && ($Round < 50)) {
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            $this->battle($ManCount1, $ManCount2, $MaxIniciative, $Round);
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            $Round++;
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            $this->round = $Round;
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            $MaxIniciative--;
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            $this->addLog($Round);
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        }
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    }
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    /**
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     * battle
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     *
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     * @param integer $ManCount1
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     * @param integer $ManCount2
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     * @param integer $MaxIniciative
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     * @param integer $Round
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     */
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    private function battle(&$ManCount1, &$ManCount2, &$MaxIniciative, &$Round)
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    {
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        $this->army1->shadow($this->army2, $MaxIniciative);
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        $this->army2->shadow($this->army1, $MaxIniciative);
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        $this->army1->clear();
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        $this->army2->clear();
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        ArmyAttack::run($this->army1, $this->army2, $MaxIniciative);
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        ArmyAttack::run($this->army2, $this->army1, $MaxIniciative);
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        $this->army1->attackNull($this->army2->manCountVisible(1));
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        $this->army2->attackNull($this->army1->manCountVisible(1));
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        ArmyLog::colorize($this->army1);
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        ArmyLog::colorize($this->army2);
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        if ($this->isExitRound($Round)) {
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            ob_start();
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            echo '$Round = '.$Round.'<br />';
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            echo '$MaxIniciative = '.$MaxIniciative.'<br />';
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            echo '$ManCount1 = '.$ManCount1.'<br />';
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            echo '$ManCount2 = '.$ManCount2.'<br />';
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            echo '<pre>'.print_r($this->army1, true).'</pre>';
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            echo '<pre>'.print_r($this->army2, true).'</pre>';
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            echo $this->log;
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            ob_end_flush();
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            exit;
0 ignored issues
show
Coding Style Compatibility introduced by
The method battle() contains an exit expression.

An exit expression should only be used in rare cases. For example, if you write a short command line script.

In most cases however, using an exit expression makes the code untestable and often causes incompatibilities with other libraries. Thus, unless you are absolutely sure it is required here, we recommend to refactor your code to avoid its usage.

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        }
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        ArmyDamage::run($this->army2, $this->army1);
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        ArmyDamage::run($this->army1, $this->army2);
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        $ManCount1 = $this->army1->count();
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        $ManCount2 = $this->army2->count();
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    }
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    /**
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     * exitRound
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     *
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     * @param integer $Round
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     * @return bool
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     */
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    private function isExitRound($Round)
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    {
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        $ERound = false;
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        /*
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        int DamageT1 = 0;
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        int DamageT2 = 0;
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        int DamageA1 = 0;
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        int DamageA2 = 0;
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        int DamageM1 = 0;
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        int DamageM2 = 0;
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        int ManCountT1 = 0;
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        int ManCountT2 = 0;
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        int ManCountA1 = 0;
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        int ManCountA2 = 0;
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        for (int i=0; i<Army1.size(); i++)
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        {
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            DamageT1 += Army1[i].AttackTer;
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            DamageA1 += Army1[i].AttackAir;
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            DamageM1 += Army1[i].AttackMagic;
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            if (Army1[i].UT==Ter) ManCountT1 += Army1[i].ManCount;
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            if (Army1[i].UT==Air) ManCountA1 += Army1[i].ManCount;
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        }
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        for (int i=0; i<Army2.size(); i++)
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        {
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            DamageT2 += Army2[i].AttackTer;
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            DamageA2 += Army2[i].AttackAir;
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            DamageM2 += Army2[i].AttackMagic;
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            if (Army2[i].UT==Ter) ManCountT2 += Army2[i].ManCount;
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            if (Army2[i].UT==Air) ManCountA2 += Army2[i].ManCount;
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        }
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        if (ManCountT2==0)	DamageT1=0;
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        if (ManCountA2==0)	DamageA1=0;
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        if (ManCountT1==0)	DamageT2=0;
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        if (ManCountA1==0)	DamageA2=0;
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        if (Inic<0)
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            if ((DamageT1==0 && DamageA1==0) || (DamageT2==0 && DamageA2==0))
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                ERound = true;
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        */
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        if ($Round > 50) {
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            $ERound = true;
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        }
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        return $ERound;
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    }
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    /**
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     * addLog
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     *
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     * @param integer $Round
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     */
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    private function addLog($Round)
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    {
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        $this->log .= '----------------- ROUND   '.$Round.' ----------------';
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        $this->log .= View::make('battle-calc::views.log')->with('units', $this->army1->getUnits())->render();
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        $this->log .= View::make('battle-calc::views.log')->with('units', $this->army2->getUnits())->render();
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        $this->log .= '<br />';
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    }
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}
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