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<?php namespace Xaoc303\BattleCalc; |
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use View; |
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/** |
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* Class BattleCalc |
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* @package Xaoc303\BattleCalc |
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*/ |
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class BattleCalc |
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{ |
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/** |
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* @var string |
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*/ |
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private $log = ''; |
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/** |
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* @var int |
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*/ |
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private $round = 0; |
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/** |
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* @var Army |
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*/ |
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private $army1; |
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/** |
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* @var Army |
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*/ |
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private $army2; |
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/** |
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* calculation |
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* |
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* @param array $army_1 |
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* @param array $army_2 |
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* @return string |
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*/ |
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public function calculation(&$army_1, &$army_2) |
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{ |
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$this->army1 = new Army($army_1); |
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$this->army2 = new Army($army_2); |
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$this->war(); |
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return $this->log; |
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} |
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/** |
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* war |
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*/ |
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private function war() |
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{ |
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$MaxIniciative = 0; |
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$ManCount1 = $this->army1->manCount($MaxIniciative); |
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$ManCount2 = $this->army2->manCount($MaxIniciative); |
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$Round = 0; |
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$this->round = $Round; |
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$this->addLog($Round); |
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while (($ManCount1 > 0) && ($ManCount2 > 0) && ($Round < 50)) { |
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$this->battle($ManCount1, $ManCount2, $MaxIniciative, $Round); |
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$Round++; |
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$this->round = $Round; |
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$MaxIniciative--; |
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$this->addLog($Round); |
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} |
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} |
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/** |
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* battle |
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* |
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* @param integer $ManCount1 |
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* @param integer $ManCount2 |
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* @param integer $MaxIniciative |
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* @param integer $Round |
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*/ |
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private function battle(&$ManCount1, &$ManCount2, &$MaxIniciative, &$Round) |
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{ |
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$this->army1->shadow($this->army2, $MaxIniciative); |
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$this->army2->shadow($this->army1, $MaxIniciative); |
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$this->army1->clear(); |
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$this->army2->clear(); |
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ArmyAttack::run($this->army1, $this->army2, $MaxIniciative); |
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ArmyAttack::run($this->army2, $this->army1, $MaxIniciative); |
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$this->army1->attackNull($this->army2->manCountVisible(1)); |
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$this->army2->attackNull($this->army1->manCountVisible(1)); |
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ArmyLog::colorize($this->army1); |
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ArmyLog::colorize($this->army2); |
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if ($this->isExitRound($Round)) { |
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ob_start(); |
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echo '$Round = '.$Round.'<br />'; |
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echo '$MaxIniciative = '.$MaxIniciative.'<br />'; |
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echo '$ManCount1 = '.$ManCount1.'<br />'; |
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echo '$ManCount2 = '.$ManCount2.'<br />'; |
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echo '<pre>'.print_r($this->army1, true).'</pre>'; |
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echo '<pre>'.print_r($this->army2, true).'</pre>'; |
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echo $this->log; |
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ob_end_flush(); |
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exit; |
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} |
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ArmyDamage::run($this->army2, $this->army1); |
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ArmyDamage::run($this->army1, $this->army2); |
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$ManCount1 = $this->army1->count(); |
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$ManCount2 = $this->army2->count(); |
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} |
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/** |
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* exitRound |
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* |
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* @param integer $Round |
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* @return bool |
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*/ |
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private function isExitRound($Round) |
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{ |
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$ERound = false; |
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/* |
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int DamageT1 = 0; |
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int DamageT2 = 0; |
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int DamageA1 = 0; |
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int DamageA2 = 0; |
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int DamageM1 = 0; |
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int DamageM2 = 0; |
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int ManCountT1 = 0; |
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int ManCountT2 = 0; |
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int ManCountA1 = 0; |
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int ManCountA2 = 0; |
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for (int i=0; i<Army1.size(); i++) |
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{ |
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DamageT1 += Army1[i].AttackTer; |
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DamageA1 += Army1[i].AttackAir; |
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DamageM1 += Army1[i].AttackMagic; |
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if (Army1[i].UT==Ter) ManCountT1 += Army1[i].ManCount; |
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if (Army1[i].UT==Air) ManCountA1 += Army1[i].ManCount; |
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} |
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for (int i=0; i<Army2.size(); i++) |
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{ |
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DamageT2 += Army2[i].AttackTer; |
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DamageA2 += Army2[i].AttackAir; |
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DamageM2 += Army2[i].AttackMagic; |
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if (Army2[i].UT==Ter) ManCountT2 += Army2[i].ManCount; |
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if (Army2[i].UT==Air) ManCountA2 += Army2[i].ManCount; |
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} |
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if (ManCountT2==0) DamageT1=0; |
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if (ManCountA2==0) DamageA1=0; |
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if (ManCountT1==0) DamageT2=0; |
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if (ManCountA1==0) DamageA2=0; |
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if (Inic<0) |
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if ((DamageT1==0 && DamageA1==0) || (DamageT2==0 && DamageA2==0)) |
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ERound = true; |
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*/ |
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if ($Round > 50) { |
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$ERound = true; |
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} |
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return $ERound; |
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} |
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/** |
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* addLog |
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* |
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* @param integer $Round |
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*/ |
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private function addLog($Round) |
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{ |
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$this->log .= '----------------- ROUND '.$Round.' ----------------'; |
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$this->log .= View::make('battle-calc::views.log')->with('units', $this->army1->getUnits())->render(); |
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$this->log .= View::make('battle-calc::views.log')->with('units', $this->army2->getUnits())->render(); |
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$this->log .= '<br />'; |
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} |
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} |
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An exit expression should only be used in rare cases. For example, if you write a short command line script.
In most cases however, using an
exit
expression makes the code untestable and often causes incompatibilities with other libraries. Thus, unless you are absolutely sure it is required here, we recommend to refactor your code to avoid its usage.