Completed
Push — work-fleets ( ab257a...4117d7 )
by SuperNova.WS
05:11
created
includes/includes/coe_simulator_helpers.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -4,9 +4,9 @@  discard block
 block discarded – undo
4 4
 {
5 5
   $strPacked = "{$type}!";
6 6
 
7
-  foreach($combat as $fleetID => $fleetCompress)
7
+  foreach ($combat as $fleetID => $fleetCompress)
8 8
   {
9
-    foreach($fleetCompress as $key => $value)
9
+    foreach ($fleetCompress as $key => $value)
10 10
     {
11 11
       $value = intval($value);
12 12
       $strPacked .= "{$key},{$value};";
@@ -22,29 +22,29 @@  discard block
 block discarded – undo
22 22
   $fleet_id = 0;
23 23
 
24 24
   $arr_data_unpacked = explode('!', $str_data);
25
-  foreach($arr_data_unpacked as $data_piece)
25
+  foreach ($arr_data_unpacked as $data_piece)
26 26
   {
27
-    if(!$data_piece)
27
+    if (!$data_piece)
28 28
     {
29 29
       continue;
30 30
     }
31 31
 
32
-    if($data_piece == 'A' || $data_piece == 'D')
32
+    if ($data_piece == 'A' || $data_piece == 'D')
33 33
     {
34 34
       $fleet_type = $data_piece;
35 35
       continue;
36 36
     }
37 37
 
38 38
     $arr_unit_strings = explode(';', $data_piece);
39
-    foreach($arr_unit_strings as $str_unit_string)
39
+    foreach ($arr_unit_strings as $str_unit_string)
40 40
     {
41
-      if(!$str_unit_string)
41
+      if (!$str_unit_string)
42 42
       {
43 43
         continue;
44 44
       }
45 45
 
46 46
       $arr_unit_data = explode(',', $str_unit_string);
47
-      if($arr_unit_data[1])
47
+      if ($arr_unit_data[1])
48 48
       {
49 49
         $unpacked[$fleet_type][$fleet_id][$arr_unit_data[0]] = intval($arr_unit_data[1]);
50 50
       }
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includes/includes/flt_mission_spy.php 1 patch
Spacing   +14 added lines, -14 removed lines patch added patch discarded remove patch
@@ -11,8 +11,8 @@  discard block
 block discarded – undo
11 11
  */
12 12
 // ----------------------------------------------------------------------------------------------------------------
13 13
 function coe_compress_add_units($unit_group, $target_planet, &$compress_data, $target_user = array()) {
14
-  foreach($unit_group as $unit_id) {
15
-    if(($unit_count = mrc_get_level($target_user, $target_planet, $unit_id, false, true)) > 0) {
14
+  foreach ($unit_group as $unit_id) {
15
+    if (($unit_count = mrc_get_level($target_user, $target_planet, $unit_id, false, true)) > 0) {
16 16
       $compress_data[$unit_id] = $unit_count;
17 17
     }
18 18
   }
@@ -22,8 +22,8 @@  discard block
 block discarded – undo
22 22
   global $lang;
23 23
 
24 24
   $result = "<tr><td class=\"c\" colspan=\"4\">{$section_title}</td></tr>";
25
-  foreach(sn_get_groups($group_name) as $unit_id) {
26
-    if(($unit_amount = mrc_get_level($target_user, $target_planet, $unit_id, false, true)) > 0) {
25
+  foreach (sn_get_groups($group_name) as $unit_id) {
26
+    if (($unit_amount = mrc_get_level($target_user, $target_planet, $unit_id, false, true)) > 0) {
27 27
       $result .= "<tr><td align=\"left\" colspan=\"3\">{$lang['tech'][$unit_id]}</td><td align=\"right\">{$unit_amount}</td></tr>";
28 28
     }
29 29
 
@@ -54,14 +54,14 @@  discard block
 block discarded – undo
54 54
 
55 55
   $objFleet = $mission_data->fleet;
56 56
 
57
-  if(empty($target_user_row['id']) || empty($target_planet_row['id']) || empty($spying_user_row['id'])) {
57
+  if (empty($target_user_row['id']) || empty($target_planet_row['id']) || empty($spying_user_row['id'])) {
58 58
     $objFleet->mark_fleet_as_returned_and_save();
59 59
 
60 60
     return $result;
61 61
   }
62 62
 
63 63
   $spy_probes = $objFleet->shipCountById(SHIP_SPY);
64
-  if($spy_probes > 0) {
64
+  if ($spy_probes > 0) {
65 65
     $TargetSpyLvl = GetSpyLevel($target_user_row);
66 66
     $CurrentSpyLvl = GetSpyLevel($spying_user_row);
67 67
     $spy_diff_empire = $CurrentSpyLvl - $TargetSpyLvl;
@@ -85,19 +85,19 @@  discard block
 block discarded – undo
85 85
     $spy_message .= "<td width=220>{$lang['sys_deuterium']}</td><td width=220 align=right>" . pretty_number($target_planet_row['deuterium']) . "</td>";
86 86
     $spy_message .= "<td width=220>{$lang['sys_energy']}</td><td width=220 align=right>" . pretty_number($target_planet_row['energy_max']) . "</td>";
87 87
     $spy_message .= "</tr>";
88
-    if($spy_diff >= 2) {
88
+    if ($spy_diff >= 2) {
89 89
       $spy_message .= "<div class='spy_medium'>" . flt_spy_scan($target_planet_row, 'fleet', $lang['tech'][UNIT_SHIPS], $target_user_row) . "</div>";
90 90
       coe_compress_add_units(sn_get_groups('fleet'), $target_planet_row, $combat_pack[0]);
91 91
     }
92
-    if($spy_diff >= 3) {
92
+    if ($spy_diff >= 3) {
93 93
       $spy_message .= "<div class='spy_medium'>" . flt_spy_scan($target_planet_row, 'defense', $lang['tech'][UNIT_DEFENCE], $target_user_row) . "</div>";
94 94
       coe_compress_add_units(sn_get_groups('defense_active'), $target_planet_row, $combat_pack[0]);
95 95
     }
96
-    if($spy_diff >= 5) {
96
+    if ($spy_diff >= 5) {
97 97
       $spy_message .= "<div class='spy_long'>" . flt_spy_scan($target_planet_row, 'structures', $lang['tech'][UNIT_STRUCTURES], $target_user_row) . "</div>";
98 98
     }
99 99
 
100
-    if($spy_diff_empire >= 0) {
100
+    if ($spy_diff_empire >= 0) {
101 101
       $spy_message .= "<div class='spy_long'>" . flt_spy_scan($target_planet_row, 'tech', $lang['tech'][UNIT_TECHNOLOGIES], $target_user_row) . "</div>";
102 102
       coe_compress_add_units(array(TECH_WEAPON, TECH_SHIELD, TECH_ARMOR), $target_planet_row, $combat_pack[0], $target_user_row);
103 103
     }
@@ -106,13 +106,13 @@  discard block
 block discarded – undo
106 106
     $simulator_link = sn_ube_simulator_encode_replay($combat_pack, 'D');
107 107
 
108 108
     $target_unit_list = 0;
109
-    foreach(sn_get_groups('fleet') as $unit_id) {
109
+    foreach (sn_get_groups('fleet') as $unit_id) {
110 110
       $target_unit_list += max(0, mrc_get_level($target_user_row, $target_planet_row, $unit_id, false, true));
111 111
     }
112 112
 
113 113
     $spy_detected = $spy_probes * $target_unit_list / 4 * pow(2, $TargetSpyLvl - $CurrentSpyLvl);
114 114
 
115
-    if(mt_rand(0, 99) > $spy_detected) {
115
+    if (mt_rand(0, 99) > $spy_detected) {
116 116
       $spy_outcome_str = sprintf($lang['sys_mess_spy_detect_chance'], $spy_detected);
117 117
       $spy_detected = false;
118 118
     } else {
@@ -132,7 +132,7 @@  discard block
 block discarded – undo
132 132
     $target_message = "{$lang['sys_mess_spy_ennemyfleet']} {$spying_planet_row['name']} " . uni_render_coordinates_href($spying_planet_row, '', 3);
133 133
     $target_message .= " {$lang['sys_mess_spy_seen_at']} {$target_planet_row['name']} " . uni_render_coordinates($target_planet_row);
134 134
 
135
-    if($spy_detected) {
135
+    if ($spy_detected) {
136 136
       $debris_planet_id = $target_planet_row['planet_type'] == PT_PLANET ? $target_planet_row['id'] : $target_planet_row['parent_planet'];
137 137
 
138 138
       $spy_cost = get_unit_param(SHIP_SPY, P_COST);
@@ -149,7 +149,7 @@  discard block
 block discarded – undo
149 149
     msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_SPY, $lang['sys_mess_spy_control'], $lang['sys_mess_spy_activity'], $target_message);
150 150
   }
151 151
 
152
-  if($spy_detected) {
152
+  if ($spy_detected) {
153 153
     $objFleet->db_delete_this_fleet();
154 154
   } else {
155 155
     $objFleet->mark_fleet_as_returned_and_save();
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includes/includes/flt_mission_relocate.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
 
17 17
   $destination_planet = &$mission_data->dst_planet;
18 18
 
19
-  if(empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) {
19
+  if (empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) {
20 20
     $objFleet->mark_fleet_as_returned_and_save();
21 21
 
22 22
     return CACHE_FLEET;
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
       $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']
32 32
     ) . '<br />' . $lang['sys_relocate_mess_user'];
33 33
   $fleet_real_array = $objFleet->get_unit_list();
34
-  foreach($fleet_real_array as $ship_id => $ship_count) {
34
+  foreach ($fleet_real_array as $ship_id => $ship_count) {
35 35
     $Message .= $lang['tech'][$ship_id] . ' - ' . $ship_count . '<br />';
36 36
   }
37 37
   msg_send_simple_message(
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includes/includes/flt_mission_transport.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
   $source_planet = &$mission_data->src_planet;
17 17
   $destination_planet = &$mission_data->dst_planet;
18 18
 
19
-  if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
19
+  if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
20 20
     $objFleet->mark_fleet_as_returned_and_save();
21 21
 
22 22
     return CACHE_FLEET;
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
     $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']);
32 32
   msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
33 33
 
34
-  if($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
34
+  if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
35 35
     msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
36 36
   }
37 37
 
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includes/includes/flt_mission_recycle.php 1 patch
Spacing   +10 added lines, -10 removed lines patch added patch discarded remove patch
@@ -20,7 +20,7 @@  discard block
 block discarded – undo
20 20
 
21 21
   $destination_planet = &$mission_data->dst_planet;
22 22
 
23
-  if(empty($destination_planet['id'])) {
23
+  if (empty($destination_planet['id'])) {
24 24
     $objFleet->mark_fleet_as_returned();
25 25
     $objFleet->flush_changes_to_db();
26 26
 
@@ -31,10 +31,10 @@  discard block
 block discarded – undo
31 31
   $OtherFleetCapacity = 0;
32 32
 
33 33
   $fleet_array = $objFleet->get_unit_list();
34
-  foreach($fleet_array as $unit_id => $unit_count) {
35
-    if(in_array($unit_id, sn_get_groups('fleet'))) {
34
+  foreach ($fleet_array as $unit_id => $unit_count) {
35
+    if (in_array($unit_id, sn_get_groups('fleet'))) {
36 36
       $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count;
37
-      if(in_array($unit_id, sn_get_groups('flt_recyclers'))) {
37
+      if (in_array($unit_id, sn_get_groups('flt_recyclers'))) {
38 38
         $RecyclerCapacity += $capacity;
39 39
       } else {
40 40
         $OtherFleetCapacity += $capacity;
@@ -43,33 +43,33 @@  discard block
 block discarded – undo
43 43
   }
44 44
 
45 45
   $fleet_resources_amount = $objFleet->get_resources_amount();
46
-  if($fleet_resources_amount > $OtherFleetCapacity) {
46
+  if ($fleet_resources_amount > $OtherFleetCapacity) {
47 47
     // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков
48 48
     // Уменьшаем ёмкость переработчиков на указанную величину
49 49
     $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity);
50 50
   }
51 51
 
52 52
   $resources_recycled = array();
53
-  if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
53
+  if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
54 54
     $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
55 55
     $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
56 56
   } else {
57
-    if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
57
+    if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
58 58
       ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2)
59 59
     ) {
60 60
       $resources_recycled[RES_METAL] = $RecyclerCapacity / 2;
61 61
       $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2;
62 62
     } else {
63
-      if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
63
+      if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
64 64
         $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
65
-        if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
65
+        if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
66 66
           $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL];
67 67
         } else {
68 68
           $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
69 69
         }
70 70
       } else {
71 71
         $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
72
-        if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
72
+        if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
73 73
           $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL];
74 74
         } else {
75 75
           $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
Please login to merge, or discard this patch.
includes/includes/sys_stat.php 1 patch
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -39,23 +39,23 @@  discard block
 block discarded – undo
39 39
 
40 40
   $sta_update_msg = db_escape($sta_update_msg);
41 41
 
42
-  if($next_step) {
42
+  if ($next_step) {
43 43
     $sta_update_step++;
44 44
   }
45 45
   $sta_update_msg = "Update in progress. Step {$sta_update_step}/14: {$sta_update_msg}.";
46 46
 
47 47
   $config->db_saveItem('var_stat_update_msg', $sta_update_msg);
48
-  if($next_step) {
48
+  if ($next_step) {
49 49
     $debug->warning($sta_update_msg, 'Stat update', LOG_INFO_STAT_PROCESS);
50 50
   }
51 51
 }
52 52
 
53 53
 function sys_stat_calculate_flush(&$data, $force = false) {
54
-  if(count($data) < 25 && !$force) {
54
+  if (count($data) < 25 && !$force) {
55 55
     return;
56 56
   }
57 57
 
58
-  if(!empty($data)) {
58
+  if (!empty($data)) {
59 59
     doquery('REPLACE INTO {{statpoints}}
60 60
       (`id_owner`, `id_ally`, `stat_type`, `stat_code`, `tech_points`, `tech_count`, `build_points`, `build_count`,
61 61
        `defs_points`, `defs_count`, `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`,
@@ -95,11 +95,11 @@  discard block
 block discarded – undo
95 95
   $user_list = db_user_list('', true, 'id, dark_matter, metal, crystal, deuterium, user_as_ally, ally_id');
96 96
   $row_num = count($user_list);
97 97
   // while($player = db_fetch($query))
98
-  foreach($user_list as $player) {
99
-    if($i++ % 100 == 0) {
98
+  foreach ($user_list as $player) {
99
+    if ($i++ % 100 == 0) {
100 100
       sta_set_time_limit("calculating players stats (player {$i}/{$row_num})", false);
101 101
     }
102
-    if(array_key_exists($user_id = $player['id'], $user_skip_list)) {
102
+    if (array_key_exists($user_id = $player['id'], $user_skip_list)) {
103 103
       continue;
104 104
     }
105 105
 
@@ -109,7 +109,7 @@  discard block
 block discarded – undo
109 109
     // $points[$user_id][UNIT_RESOURCES] += $resources;
110 110
 
111 111
     // А здесь мы фильтруем пользователей по $user_skip_list - далее не нужно этого делать, потому что
112
-    if(!isset($user_skip_list[$user_id])) {
112
+    if (!isset($user_skip_list[$user_id])) {
113 113
       $user_allies[$user_id] = $player['ally_id'];
114 114
     }
115 115
   }
@@ -123,11 +123,11 @@  discard block
 block discarded – undo
123 123
   $i = 0;
124 124
   $query = db_planet_list_resources_by_owner();
125 125
   $row_num = db_num_rows($query);
126
-  while($planet = db_fetch($query)) {
127
-    if($i++ % 100 == 0) {
126
+  while ($planet = db_fetch($query)) {
127
+    if ($i++ % 100 == 0) {
128 128
       sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false);
129 129
     }
130
-    if(array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
130
+    if (array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
131 131
       continue;
132 132
     }
133 133
 
@@ -142,8 +142,8 @@  discard block
 block discarded – undo
142 142
   $i = 0;
143 143
   $query = FleetList::dbQueryAllId();
144 144
   $row_num = db_num_rows($query);
145
-  while($fleet_row = db_fetch($query)) {
146
-    if($i++ % 100 == 0) {
145
+  while ($fleet_row = db_fetch($query)) {
146
+    if ($i++ % 100 == 0) {
147 147
       sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false);
148 148
     }
149 149
     $objFleet = new Fleet();
@@ -151,15 +151,15 @@  discard block
 block discarded – undo
151 151
     // К тому же при включённом кэшировании это быстро забъёт кэш холодными данными
152 152
     // $objFleet->_reset();
153 153
     $objFleet->dbRowParse($fleet_row);
154
-    if(array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
154
+    if (array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
155 155
       continue;
156 156
     }
157 157
 
158 158
     $fleet = $objFleet->get_unit_list();
159
-    foreach($fleet as $unit_id => $unit_amount) {
159
+    foreach ($fleet as $unit_id => $unit_amount) {
160 160
       $counts[$user_id][UNIT_SHIPS] += $unit_amount;
161 161
 
162
-      if(!isset($unit_cost_cache[$unit_id][0])) {
162
+      if (!isset($unit_cost_cache[$unit_id][0])) {
163 163
         $unit_cost_cache[$unit_id][0] = get_unit_param($unit_id, P_COST);
164 164
       }
165 165
       $unit_cost_data = &$unit_cost_cache[$unit_id][0];
@@ -179,11 +179,11 @@  discard block
 block discarded – undo
179 179
   $i = 0;
180 180
   $query = db_unit_list_stat_calculate();
181 181
   $row_num = db_num_rows($query);
182
-  while($unit = db_fetch($query)) {
183
-    if($i++ % 100 == 0) {
182
+  while ($unit = db_fetch($query)) {
183
+    if ($i++ % 100 == 0) {
184 184
       sta_set_time_limit("calculating unit stats (unit {$i}/{$row_num})", false);
185 185
     }
186
-    if(array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
186
+    if (array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
187 187
       continue;
188 188
     }
189 189
 
@@ -197,11 +197,11 @@  discard block
 block discarded – undo
197 197
   $i = 0;
198 198
   $query = db_que_list_stat();
199 199
   $row_num = db_num_rows($query);
200
-  while($que_item = db_fetch($query)) {
201
-    if($i++ % 100 == 0) {
200
+  while ($que_item = db_fetch($query)) {
201
+    if ($i++ % 100 == 0) {
202 202
       sta_set_time_limit("calculating ques stats (que item {$i}/{$row_num})", false);
203 203
     }
204
-    if(array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
204
+    if (array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
205 205
       continue;
206 206
     }
207 207
     $que_unit_amount = $que_item['que_unit_amount'];
@@ -219,7 +219,7 @@  discard block
 block discarded – undo
219 219
 
220 220
   sta_set_time_limit('posting new user stats to DB');
221 221
   $data = array();
222
-  foreach($user_allies as $user_id => $ally_id) {
222
+  foreach ($user_allies as $user_id => $ally_id) {
223 223
     // $counts[UNIT_RESOURCES] дублирует $points[UNIT_RESOURCES], поэтому $points не заполняем, а берем $counts и делим на 1000
224 224
     $points[$user_id][UNIT_RESOURCES] = $counts[$user_id][UNIT_RESOURCES] / 1000;
225 225
     $points[$user_id] = array_map('floor', $points[$user_id]);
@@ -275,7 +275,7 @@  discard block
 block discarded – undo
275 275
 
276 276
   // Updating player's ranks
277 277
   sta_set_time_limit("updating ranks for players");
278
-  foreach($rankNames as $rankName) {
278
+  foreach ($rankNames as $rankName) {
279 279
     sta_set_time_limit("updating player rank '{$rankName}'", false);
280 280
     doquery($qryResetRowNum);
281 281
     doquery(sprintf($qryFormat, $rankName, 1));
@@ -283,7 +283,7 @@  discard block
 block discarded – undo
283 283
 
284 284
   sta_set_time_limit("updating ranks for Alliances");
285 285
   // --- Updating Allie's ranks
286
-  foreach($rankNames as $rankName) {
286
+  foreach ($rankNames as $rankName) {
287 287
     sta_set_time_limit("updating Alliances rank '{$rankName}'", false);
288 288
     doquery($qryResetRowNum);
289 289
     doquery(sprintf($qryFormat, $rankName, 2));
Please login to merge, or discard this patch.
includes/classes/UBE/UBEReport.php 1 patch
Spacing   +24 added lines, -24 removed lines patch added patch discarded remove patch
@@ -15,14 +15,14 @@  discard block
 block discarded – undo
15 15
     global $config;
16 16
 
17 17
     // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем
18
-    if($ube->get_cypher()) {
18
+    if ($ube->get_cypher()) {
19 19
       return false;
20 20
     }
21 21
 
22 22
     // Генерируем уникальный секретный ключ и проверяем наличие в базе
23 23
     do {
24 24
       $ube->report_cypher = sys_random_string(32);
25
-    } while(doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
25
+    } while (doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
26 26
 
27 27
     // Инициализация таблицы для пакетной вставки информации
28 28
     $sql_perform = array(
@@ -113,21 +113,21 @@  discard block
 block discarded – undo
113 113
       `ube_report_time_combat` = '" . date(FMT_DATE_TIME_SQL, $ube->combat_timestamp) . "',
114 114
       `ube_report_time_spent` = {$ube->time_spent},
115 115
 
116
-      `ube_report_combat_admin` = " . (int)$ube->is_admin_in_combat . ",
116
+      `ube_report_combat_admin` = " . (int) $ube->is_admin_in_combat . ",
117 117
       `ube_report_mission_type` = {$ube->mission_type_id},
118 118
 
119 119
       `ube_report_combat_result` = {$ube->combat_result},
120
-      `ube_report_combat_sfr` = " . (int)$ube->is_small_fleet_recce . ",
120
+      `ube_report_combat_sfr` = " . (int) $ube->is_small_fleet_recce . ",
121 121
 
122
-      `ube_report_planet_id`          = " . (int)$ube->ube_planet_info[PLANET_ID] . ",
122
+      `ube_report_planet_id`          = " . (int) $ube->ube_planet_info[PLANET_ID] . ",
123 123
       `ube_report_planet_name`        = '" . db_escape($ube->ube_planet_info[PLANET_NAME]) . "',
124
-      `ube_report_planet_size`        = " . (int)$ube->ube_planet_info[PLANET_SIZE] . ",
125
-      `ube_report_planet_galaxy`      = " . (int)$ube->ube_planet_info[PLANET_GALAXY] . ",
126
-      `ube_report_planet_system`      = " . (int)$ube->ube_planet_info[PLANET_SYSTEM] . ",
127
-      `ube_report_planet_planet`      = " . (int)$ube->ube_planet_info[PLANET_PLANET] . ",
128
-      `ube_report_planet_planet_type` = " . (int)$ube->ube_planet_info[PLANET_TYPE] . ",
124
+      `ube_report_planet_size`        = " . (int) $ube->ube_planet_info[PLANET_SIZE] . ",
125
+      `ube_report_planet_galaxy`      = " . (int) $ube->ube_planet_info[PLANET_GALAXY] . ",
126
+      `ube_report_planet_system`      = " . (int) $ube->ube_planet_info[PLANET_SYSTEM] . ",
127
+      `ube_report_planet_planet`      = " . (int) $ube->ube_planet_info[PLANET_PLANET] . ",
128
+      `ube_report_planet_planet_type` = " . (int) $ube->ube_planet_info[PLANET_TYPE] . ",
129 129
 
130
-      `ube_report_capture_result` = " . (int)$ube->capture_result . ", "
130
+      `ube_report_capture_result` = " . (int) $ube->capture_result . ", "
131 131
       . $ube->debris->report_generate_sql($config)
132 132
       . $ube->moon_calculator->report_generate_sql();
133 133
 
@@ -136,7 +136,7 @@  discard block
 block discarded – undo
136 136
 
137 137
     // Сохраняем общую информацию по игрокам
138 138
     $player_sides = $ube->players->get_player_sides();
139
-    foreach($player_sides as $player_id => $player_side) {
139
+    foreach ($player_sides as $player_id => $player_side) {
140 140
       $sql_perform['ube_report_player'][] = array(
141 141
         $ube_report_id,
142 142
         $player_id,
@@ -144,14 +144,14 @@  discard block
 block discarded – undo
144 144
         "'" . db_escape($ube->players[$player_id]->name) . "'",
145 145
         $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0,
146 146
 
147
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
147
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
150 150
       );
151 151
     }
152 152
 
153 153
     // Всякая информация по флотам
154
-    foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
154
+    foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
155 155
       // Сохраняем общую информацию по флотам
156 156
       $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id);
157 157
 
@@ -167,11 +167,11 @@  discard block
 block discarded – undo
167 167
     $ube->rounds->sql_generate_unit_array($sql_perform['ube_report_unit'], $ube_report_id, $ube->fleet_list);
168 168
 
169 169
     // Пакетная вставка данных
170
-    foreach($sql_perform as $table_name => $table_data) {
171
-      if(count($table_data) < 2) {
170
+    foreach ($sql_perform as $table_name => $table_data) {
171
+      if (count($table_data) < 2) {
172 172
         continue;
173 173
       }
174
-      foreach($table_data as &$record_data) {
174
+      foreach ($table_data as &$record_data) {
175 175
         $record_data = '(' . implode(',', $record_data) . ')';
176 176
       }
177 177
       $fields = $table_data[0];
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
     $report_cypher = db_escape($report_cypher);
195 195
 
196 196
     $report_row = doquery("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1", true);
197
-    if(!$report_row) {
197
+    if (!$report_row) {
198 198
       return UBE_REPORT_NOT_FOUND;
199 199
     }
200 200
 
@@ -210,7 +210,7 @@  discard block
 block discarded – undo
210 210
    * @param     $template_result
211 211
    */
212 212
   function sn_ube_report_generate(UBE $ube, &$template_result) {
213
-    if(!is_object($ube)) {
213
+    if (!is_object($ube)) {
214 214
       return;
215 215
     }
216 216
 
@@ -227,15 +227,15 @@  discard block
 block discarded – undo
227 227
 
228 228
     // Координаты, тип и название планеты - если есть
229 229
 //R  $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER];
230
-    if(isset($ube->ube_planet_info)) {
230
+    if (isset($ube->ube_planet_info)) {
231 231
       $template_result += $ube->ube_planet_info;
232 232
       $template_result[PLANET_NAME] = str_replace(' ', '&nbsp;', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8'));
233 233
     }
234 234
 
235 235
     // Обломки
236 236
     $debris = array();
237
-    foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
-      if($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
237
+    foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
+      if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
239 239
         $debris[] = array(
240 240
           'NAME'   => $lang['tech'][$resource_id],
241 241
           'AMOUNT' => pretty_number($resource_amount),
Please login to merge, or discard this patch.
includes/classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
includes/classes/UBE/UBEPlayerList.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
       UBE_PLAYER_IS_DEFENDER => array(),
56 56
     );
57 57
 
58
-    foreach($this->_container as $player_id => $UBEPlayer) {
58
+    foreach ($this->_container as $player_id => $UBEPlayer) {
59 59
       $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow();
60 60
     }
61 61
 
@@ -70,8 +70,8 @@  discard block
 block discarded – undo
70 70
    */
71 71
   public function get_first_player_on_side($side) {
72 72
     $result = null;
73
-    foreach($this->_container as $player_id => $UBEPlayer) {
74
-      if($UBEPlayer->getSide() == $side) {
73
+    foreach ($this->_container as $player_id => $UBEPlayer) {
74
+      if ($UBEPlayer->getSide() == $side) {
75 75
         $result = $UBEPlayer;
76 76
         break;
77 77
       }
@@ -88,7 +88,7 @@  discard block
 block discarded – undo
88 88
    */
89 89
   public function get_player_sides() {
90 90
     $result = array();
91
-    foreach($this->_container as $player_id => $UBEPlayer) {
91
+    foreach ($this->_container as $player_id => $UBEPlayer) {
92 92
       $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER;
93 93
     }
94 94
 
@@ -96,7 +96,7 @@  discard block
 block discarded – undo
96 96
   }
97 97
 
98 98
   public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) {
99
-    foreach($added_fleets as $fleet_id) {
99
+    foreach ($added_fleets as $fleet_id) {
100 100
       $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side);
101 101
     }
102 102
   }
Please login to merge, or discard this patch.