Completed
Push — trunk ( ad61f6...5a98ee )
by SuperNova.WS
04:15
created
includes/includes/ube_attack_calculate.php 1 patch
Spacing   +3 added lines, -4 removed lines patch added patch discarded remove patch
@@ -165,8 +165,7 @@  discard block
 block discarded – undo
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     $planet_info[PLANET_SYSTEM],
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     $planet_info[PLANET_PLANET],
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     htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'),
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-    $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' :
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-      ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
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+    $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
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   );
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   $text_defender = '';
@@ -251,7 +250,7 @@  discard block
 block discarded – undo
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       // Просматриваем результаты изменения флотов
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       foreach ($fleet_info[UBE_COUNT] as $unit_id => $unit_count) {
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         // Перебираем аутком на случай восстановления юнитов
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-        $units_lost = (float)$fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id];
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+        $units_lost = (float) $fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id];
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         $units_left = $unit_count - $units_lost;
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         if ($fleet_id) {
@@ -275,7 +274,7 @@  discard block
 block discarded – undo
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     // Если во флоте остались юниты или это планета - генерируем изменение ресурсов
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     if ($new_fleet_count || !$fleet_id) {
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       foreach (sn_get_groups('resources_loot') as $resource_id) {
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-        $resource_change = (float)$fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float)$fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id];
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+        $resource_change = (float) $fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float) $fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id];
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         if ($resource_change) {
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           $resource_db_name = ($fleet_id ? 'fleet_resource_' : '') . pname_resource_name($resource_id);
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           $fleet_delta[$resource_db_name] = -($resource_change);
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classes/Ube/Ube4_1/Ube4_1Calc.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -118,7 +118,7 @@
 block discarded – undo
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         // Для не-симулятора - рандомизируем каждый раунд значения атаки и щитов
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         $fleet_data[UBE_ATTACK_BASE][$unit_id] = floor($fleet_info[UBE_ATTACK][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100));
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         $fleet_data[UBE_SHIELD_BASE][$unit_id] = floor($fleet_info[UBE_SHIELD][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100));
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-        $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]);// * ($is_simulator ? 1 : mt_rand(80, 120) / 100));
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+        $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]); // * ($is_simulator ? 1 : mt_rand(80, 120) / 100));
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         $fleet_data[UBE_ATTACK][$unit_id] = $fleet_data[UBE_ATTACK_BASE][$unit_id] * $unit_count;
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         $fleet_data[UBE_SHIELD][$unit_id] = $fleet_data[UBE_SHIELD_BASE][$unit_id] * $unit_count;
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