@@ -165,8 +165,7 @@ discard block |
||
| 165 | 165 | $planet_info[PLANET_SYSTEM], |
| 166 | 166 | $planet_info[PLANET_PLANET], |
| 167 | 167 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
| 168 | - $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
| 169 | - ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
| 168 | + $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
| 170 | 169 | ); |
| 171 | 170 | |
| 172 | 171 | $text_defender = ''; |
@@ -251,7 +250,7 @@ discard block |
||
| 251 | 250 | // Просматриваем результаты изменения флотов |
| 252 | 251 | foreach ($fleet_info[UBE_COUNT] as $unit_id => $unit_count) { |
| 253 | 252 | // Перебираем аутком на случай восстановления юнитов |
| 254 | - $units_lost = (float)$fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id]; |
|
| 253 | + $units_lost = (float) $fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id]; |
|
| 255 | 254 | |
| 256 | 255 | $units_left = $unit_count - $units_lost; |
| 257 | 256 | if ($fleet_id) { |
@@ -275,7 +274,7 @@ discard block |
||
| 275 | 274 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
| 276 | 275 | if ($new_fleet_count || !$fleet_id) { |
| 277 | 276 | foreach (sn_get_groups('resources_loot') as $resource_id) { |
| 278 | - $resource_change = (float)$fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float)$fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id]; |
|
| 277 | + $resource_change = (float) $fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float) $fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id]; |
|
| 279 | 278 | if ($resource_change) { |
| 280 | 279 | $resource_db_name = ($fleet_id ? 'fleet_resource_' : '') . pname_resource_name($resource_id); |
| 281 | 280 | $fleet_delta[$resource_db_name] = -($resource_change); |
@@ -290,10 +290,12 @@ discard block |
||
| 290 | 290 | } |
| 291 | 291 | } |
| 292 | 292 | |
| 293 | - if ($fleet_id) // Не планета |
|
| 293 | + if ($fleet_id) { |
|
| 294 | + // Не планета |
|
| 294 | 295 | { |
| 295 | 296 | if ($fleet_info[UBE_FLEET_TYPE] == UBE_ATTACKERS && $outcome[UBE_MOON_REAPERS] == UBE_MOON_REAPERS_DIED) { |
| 296 | 297 | $new_fleet_count = 0; |
| 298 | + } |
|
| 297 | 299 | } |
| 298 | 300 | |
| 299 | 301 | if ($new_fleet_count) { |
@@ -316,10 +318,12 @@ discard block |
||
| 316 | 318 | } |
| 317 | 319 | DBStaticPlanet::db_planet_set_by_id($planet_id, implode(',', $temp)); |
| 318 | 320 | } |
| 319 | - if (!empty($db_changeset)) // Сохраняем изменения юнитов на планете - если они есть |
|
| 321 | + if (!empty($db_changeset)) { |
|
| 322 | + // Сохраняем изменения юнитов на планете - если они есть |
|
| 320 | 323 | { |
| 321 | 324 | OldDbChangeSet::db_changeset_apply($db_changeset); |
| 322 | 325 | } |
| 326 | + } |
|
| 323 | 327 | } |
| 324 | 328 | } |
| 325 | 329 | |
@@ -118,7 +118,7 @@ |
||
| 118 | 118 | // Для не-симулятора - рандомизируем каждый раунд значения атаки и щитов |
| 119 | 119 | $fleet_data[UBE_ATTACK_BASE][$unit_id] = floor($fleet_info[UBE_ATTACK][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
| 120 | 120 | $fleet_data[UBE_SHIELD_BASE][$unit_id] = floor($fleet_info[UBE_SHIELD][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
| 121 | - $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]);// * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
|
| 121 | + $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]); // * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
|
| 122 | 122 | |
| 123 | 123 | $fleet_data[UBE_ATTACK][$unit_id] = $fleet_data[UBE_ATTACK_BASE][$unit_id] * $unit_count; |
| 124 | 124 | $fleet_data[UBE_SHIELD][$unit_id] = $fleet_data[UBE_SHIELD_BASE][$unit_id] * $unit_count; |
@@ -300,10 +300,12 @@ discard block |
||
| 300 | 300 | // ------------------------------------------------------------------------------------------------ |
| 301 | 301 | protected function sn_ube_combat_analyze_moon(&$outcome, $is_simulator) { |
| 302 | 302 | $outcome[UBE_DEBRIS_TOTAL] = 0; |
| 303 | - foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) // TODO via array |
|
| 303 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
| 304 | + // TODO via array |
|
| 304 | 305 | { |
| 305 | 306 | $outcome[UBE_DEBRIS_TOTAL] += $outcome[UBE_DEBRIS][$resource_id]; |
| 306 | 307 | } |
| 308 | + } |
|
| 307 | 309 | |
| 308 | 310 | if ($outcome[UBE_DEBRIS_TOTAL]) { |
| 309 | 311 | // TODO uni_calculate_moon_chance |
@@ -323,9 +325,11 @@ discard block |
||
| 323 | 325 | $moon_debris_left_percent = ($outcome[UBE_DEBRIS_TOTAL] - $moon_debris_spent) / $outcome[UBE_DEBRIS_TOTAL]; |
| 324 | 326 | |
| 325 | 327 | $outcome[UBE_DEBRIS_TOTAL] = 0; |
| 326 | - foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) // TODO via array |
|
| 328 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
| 329 | + // TODO via array |
|
| 327 | 330 | { |
| 328 | 331 | $outcome[UBE_DEBRIS][$resource_id] = floor($outcome[UBE_DEBRIS][$resource_id] * $moon_debris_left_percent); |
| 332 | + } |
|
| 329 | 333 | $outcome[UBE_DEBRIS_TOTAL] += $outcome[UBE_DEBRIS][$resource_id]; |
| 330 | 334 | } |
| 331 | 335 | } |