@@ -165,8 +165,7 @@ discard block |
||
165 | 165 | $planet_info[PLANET_SYSTEM], |
166 | 166 | $planet_info[PLANET_PLANET], |
167 | 167 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
168 | - $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
169 | - ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
168 | + $lang[$outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($outcome['UBE_COMBAT_RESULT'] == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
170 | 169 | ); |
171 | 170 | |
172 | 171 | $text_defender = ''; |
@@ -251,7 +250,7 @@ discard block |
||
251 | 250 | // Просматриваем результаты изменения флотов |
252 | 251 | foreach ($fleet_info[UBE_COUNT] as $unit_id => $unit_count) { |
253 | 252 | // Перебираем аутком на случай восстановления юнитов |
254 | - $units_lost = (float)$fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id]; |
|
253 | + $units_lost = (float) $fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id]; |
|
255 | 254 | |
256 | 255 | $units_left = $unit_count - $units_lost; |
257 | 256 | if ($fleet_id) { |
@@ -275,7 +274,7 @@ discard block |
||
275 | 274 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
276 | 275 | if ($new_fleet_count || !$fleet_id) { |
277 | 276 | foreach (sn_get_groups('resources_loot') as $resource_id) { |
278 | - $resource_change = (float)$fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float)$fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id]; |
|
277 | + $resource_change = (float) $fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (float) $fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id]; |
|
279 | 278 | if ($resource_change) { |
280 | 279 | $resource_db_name = ($fleet_id ? 'fleet_resource_' : '') . pname_resource_name($resource_id); |
281 | 280 | $fleet_delta[$resource_db_name] = -($resource_change); |
@@ -290,10 +290,12 @@ discard block |
||
290 | 290 | } |
291 | 291 | } |
292 | 292 | |
293 | - if ($fleet_id) // Не планета |
|
293 | + if ($fleet_id) { |
|
294 | + // Не планета |
|
294 | 295 | { |
295 | 296 | if ($fleet_info[UBE_FLEET_TYPE] == UBE_ATTACKERS && $outcome[UBE_MOON_REAPERS] == UBE_MOON_REAPERS_DIED) { |
296 | 297 | $new_fleet_count = 0; |
298 | + } |
|
297 | 299 | } |
298 | 300 | |
299 | 301 | if ($new_fleet_count) { |
@@ -316,10 +318,12 @@ discard block |
||
316 | 318 | } |
317 | 319 | DBStaticPlanet::db_planet_set_by_id($planet_id, implode(',', $temp)); |
318 | 320 | } |
319 | - if (!empty($db_changeset)) // Сохраняем изменения юнитов на планете - если они есть |
|
321 | + if (!empty($db_changeset)) { |
|
322 | + // Сохраняем изменения юнитов на планете - если они есть |
|
320 | 323 | { |
321 | 324 | OldDbChangeSet::db_changeset_apply($db_changeset); |
322 | 325 | } |
326 | + } |
|
323 | 327 | } |
324 | 328 | } |
325 | 329 |
@@ -118,7 +118,7 @@ |
||
118 | 118 | // Для не-симулятора - рандомизируем каждый раунд значения атаки и щитов |
119 | 119 | $fleet_data[UBE_ATTACK_BASE][$unit_id] = floor($fleet_info[UBE_ATTACK][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
120 | 120 | $fleet_data[UBE_SHIELD_BASE][$unit_id] = floor($fleet_info[UBE_SHIELD][$unit_id] * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
121 | - $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]);// * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
|
121 | + $fleet_data[UBE_ARMOR_BASE][$unit_id] = floor($fleet_info[UBE_ARMOR][$unit_id]); // * ($is_simulator ? 1 : mt_rand(80, 120) / 100)); |
|
122 | 122 | |
123 | 123 | $fleet_data[UBE_ATTACK][$unit_id] = $fleet_data[UBE_ATTACK_BASE][$unit_id] * $unit_count; |
124 | 124 | $fleet_data[UBE_SHIELD][$unit_id] = $fleet_data[UBE_SHIELD_BASE][$unit_id] * $unit_count; |
@@ -300,10 +300,12 @@ discard block |
||
300 | 300 | // ------------------------------------------------------------------------------------------------ |
301 | 301 | protected function sn_ube_combat_analyze_moon(&$outcome, $is_simulator) { |
302 | 302 | $outcome[UBE_DEBRIS_TOTAL] = 0; |
303 | - foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) // TODO via array |
|
303 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
304 | + // TODO via array |
|
304 | 305 | { |
305 | 306 | $outcome[UBE_DEBRIS_TOTAL] += $outcome[UBE_DEBRIS][$resource_id]; |
306 | 307 | } |
308 | + } |
|
307 | 309 | |
308 | 310 | if ($outcome[UBE_DEBRIS_TOTAL]) { |
309 | 311 | // TODO uni_calculate_moon_chance |
@@ -323,9 +325,11 @@ discard block |
||
323 | 325 | $moon_debris_left_percent = ($outcome[UBE_DEBRIS_TOTAL] - $moon_debris_spent) / $outcome[UBE_DEBRIS_TOTAL]; |
324 | 326 | |
325 | 327 | $outcome[UBE_DEBRIS_TOTAL] = 0; |
326 | - foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) // TODO via array |
|
328 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
329 | + // TODO via array |
|
327 | 330 | { |
328 | 331 | $outcome[UBE_DEBRIS][$resource_id] = floor($outcome[UBE_DEBRIS][$resource_id] * $moon_debris_left_percent); |
332 | + } |
|
329 | 333 | $outcome[UBE_DEBRIS_TOTAL] += $outcome[UBE_DEBRIS][$resource_id]; |
330 | 334 | } |
331 | 335 | } |