Conditions | 16 |
Paths | 14 |
Total Lines | 87 |
Code Lines | 55 |
Lines | 0 |
Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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41 | public function handle(GameControllerInterface $game): void |
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42 | { |
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43 | $game->setView(ShowShip::VIEW_IDENTIFIER); |
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44 | $userId = $game->getUser()->getId(); |
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45 | $wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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46 | request::indInt('id'), |
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47 | $userId |
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48 | ); |
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49 | $ship = $wrapper->get(); |
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50 | |||
51 | if (!$ship->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_TORPEDO)) { |
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52 | $game->addInformation(_("Die Torpedorampe ist zerstört")); |
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53 | return; |
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54 | } |
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55 | $epsSystem = $wrapper->getEpsSystemData(); |
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56 | if ($epsSystem === null || $epsSystem->getEps() == 0) { |
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57 | $game->addInformation(_("Keine Energie vorhanden")); |
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58 | return; |
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59 | } |
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60 | if ($ship->getCloakState()) { |
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61 | $game->addInformation(_("Die Tarnung ist aktiviert")); |
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62 | return; |
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63 | } |
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64 | if ($ship->getWarpState()) { |
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65 | $game->addInformation(_("Der Warpantrieb ist aktiviert")); |
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66 | return; |
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67 | } |
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68 | if ($ship->getShieldState()) { |
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69 | $game->addInformation(_("Die Schilde sind aktiviert")); |
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70 | return; |
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71 | } |
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72 | if (count($this->buoyRepository->findByUserId($userId)) >= 16) { |
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73 | $game->addInformation(_("Es können nicht mehr als 16 Bojen platziert werden")); |
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74 | return; |
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75 | } |
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76 | |||
77 | $text = request::postString('text'); |
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78 | |||
79 | if ($text === false || mb_strlen($text) > 60) { |
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80 | $game->addInformation(_("Der Text darf nicht länger als 60 Zeichen sein")); |
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81 | return; |
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82 | } |
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83 | |||
84 | if (empty($text)) { |
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85 | $game->addInformation(_("Der Text darf nicht leer sein")); |
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86 | return; |
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87 | } |
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88 | |||
89 | $storage = $ship->getStorage(); |
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90 | |||
91 | $commodity = $this->commodityRepository->find(CommodityTypeEnum::BASE_ID_BUOY); |
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92 | if ($commodity !== null && !$storage->containsKey($commodity->getId())) { |
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93 | $game->addInformationf( |
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94 | _('Es wird eine Boje benötigt') |
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95 | ); |
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96 | return; |
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97 | } |
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98 | |||
99 | if ($epsSystem->getEps() < 1) { |
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100 | $game->addInformation(_('Es wird 1 Energie für den Start der Boje benötigt')); |
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101 | return; |
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102 | } |
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103 | |||
104 | if ($commodity !== null) { |
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105 | $this->shipStorageManager->lowerStorage( |
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106 | $ship, |
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107 | $commodity, |
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108 | 1 |
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109 | ); |
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110 | } |
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111 | |||
112 | $buoy = $this->buoyRepository->prototype(); |
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113 | $buoy->setUser($game->getUser()); |
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114 | $buoy->setText($text); |
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115 | |||
116 | |||
117 | if ($ship->getStarsystemMap() !== null) { |
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118 | $buoy->setSystemMap($ship->getStarsystemMap()); |
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119 | } else { |
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120 | $buoy->setMap($ship->getMap()); |
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121 | } |
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122 | |||
123 | |||
124 | $this->buoyRepository->save($buoy); |
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125 | $epsSystem->lowerEps(1)->update(); |
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126 | |||
127 | $game->addInformation(_('Die Boje wurde erfolgreich platziert')); |
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128 | } |
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134 | } |