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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\DropBuoy; |
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use request; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Repository\BuoyRepositoryInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Component\Ship\Storage\ShipStorageManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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final class DropBuoy implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_DROP_BOUY'; |
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private ShipLoaderInterface $shipLoader; |
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private BuoyRepositoryInterface $buoyRepository; |
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private CommodityRepositoryInterface $commodityRepository; |
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private ShipStorageManagerInterface $shipStorageManager; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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BuoyRepositoryInterface $buoyRepository, |
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CommodityRepositoryInterface $commodityRepository, |
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ShipStorageManagerInterface $shipStorageManager |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->buoyRepository = $buoyRepository; |
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$this->commodityRepository = $commodityRepository; |
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$this->shipStorageManager = $shipStorageManager; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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$ship = $wrapper->get(); |
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if (!$ship->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_TORPEDO)) { |
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$game->addInformation(_("Die Torpedorampe ist zerstört")); |
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return; |
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} |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($epsSystem === null || $epsSystem->getEps() == 0) { |
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$game->addInformation(_("Keine Energie vorhanden")); |
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return; |
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} |
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if ($ship->getCloakState()) { |
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$game->addInformation(_("Die Tarnung ist aktiviert")); |
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return; |
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} |
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if ($ship->getWarpState()) { |
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$game->addInformation(_("Der Warpantrieb ist aktiviert")); |
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return; |
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} |
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if ($ship->getShieldState()) { |
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$game->addInformation(_("Die Schilde sind aktiviert")); |
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return; |
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} |
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if (count($this->buoyRepository->findByUserId($userId)) >= 16) { |
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$game->addInformation(_("Es können nicht mehr als 16 Bojen platziert werden")); |
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return; |
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} |
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$text = request::postString('text'); |
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if ($text === false || mb_strlen($text) > 60) { |
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$game->addInformation(_("Der Text darf nicht länger als 60 Zeichen sein")); |
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return; |
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} |
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if (empty($text)) { |
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$game->addInformation(_("Der Text darf nicht leer sein")); |
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return; |
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} |
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$storage = $ship->getStorage(); |
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$commodity = $this->commodityRepository->find(CommodityTypeEnum::BASE_ID_BUOY); |
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if ($commodity !== null && !$storage->containsKey($commodity->getId())) { |
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$game->addInformationf( |
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_('Es wird eine Boje benötigt') |
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); |
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return; |
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} |
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if ($epsSystem->getEps() < 1) { |
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$game->addInformation(_('Es wird 1 Energie für den Start der Boje benötigt')); |
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return; |
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} |
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if ($commodity !== null) { |
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$this->shipStorageManager->lowerStorage( |
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$ship, |
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$commodity, |
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1 |
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); |
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} |
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$buoy = $this->buoyRepository->prototype(); |
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$buoy->setUser($game->getUser()); |
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$buoy->setText($text); |
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if ($ship->getStarsystemMap() !== null) { |
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$buoy->setSystemMap($ship->getStarsystemMap()); |
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} else { |
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$buoy->setMap($ship->getMap()); |
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} |
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$this->buoyRepository->save($buoy); |
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$epsSystem->lowerEps(1)->update(); |
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$game->addInformation(_('Die Boje wurde erfolgreich platziert')); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |