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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\TakeBuoy; |
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use request; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Repository\BuoyRepositoryInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Component\Ship\Storage\ShipStorageManagerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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final class TakeBuoy implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_TAKE_BUOY'; |
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private ShipLoaderInterface $shipLoader; |
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private BuoyRepositoryInterface $buoyRepository; |
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private CommodityRepositoryInterface $commodityRepository; |
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private ShipStorageManagerInterface $shipStorageManager; |
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private PrivateMessageSenderInterface $privateMessageSender; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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BuoyRepositoryInterface $buoyRepository, |
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CommodityRepositoryInterface $commodityRepository, |
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ShipStorageManagerInterface $shipStorageManager, |
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PrivateMessageSenderInterface $privateMessageSender |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->buoyRepository = $buoyRepository; |
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$this->commodityRepository = $commodityRepository; |
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$this->shipStorageManager = $shipStorageManager; |
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$this->privateMessageSender = $privateMessageSender; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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$ship = $wrapper->get(); |
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$buoyId = request::indInt('buoy_id'); |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($epsSystem === null || $epsSystem->getEps() == 0) { |
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$game->addInformation(_("Keine Energie vorhanden")); |
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return; |
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} |
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if ($ship->getCloakState()) { |
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$game->addInformation(_("Die Tarnung ist aktiviert")); |
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return; |
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} |
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if ($ship->getWarpState()) { |
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$game->addInformation(_("Der Warpantrieb ist aktiviert")); |
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return; |
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} |
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if ($ship->getShieldState()) { |
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$game->addInformation(_("Die Schilde sind aktiviert")); |
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return; |
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} |
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if ($epsSystem->getEps() < 1) { |
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$game->addInformation(_('Es wird 1 Energie für den Start der Boje benötigt')); |
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return; |
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} |
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$commodity = $this->commodityRepository->find(CommodityTypeEnum::BASE_ID_BUOY); |
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if ($commodity !== null) { |
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$this->shipStorageManager->upperStorage( |
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$ship, |
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$commodity, |
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1 |
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); |
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} |
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$buoy = $this->buoyRepository->find($buoyId); |
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if ($buoy === null) { |
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$game->addInformation(_("Die Boje existiert nicht")); |
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return; |
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} |
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if ($buoy->getUserId() !== $userId) { |
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$this->privateMessageSender->send( |
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$game->getUser()->getId(), |
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$buoy->getUserId(), |
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sprintf( |
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_('Deine Boje %s wurde von der %s bei %s aufgebracht.'), |
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$buoy->getText(), |
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$ship->getName(), |
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$ship->getSectorString() |
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), |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_SHIP, |
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null |
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); |
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} |
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$this->buoyRepository->delete($buoy); |
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$epsSystem->lowerEps(1)->update(); |
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$game->addInformation(_('Die Boje wurde erfolgreich eingesammelt')); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |