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1 | <?php declare(strict_types=1); |
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2 | |||
3 | class DummyPlayer extends AbstractSmrPlayer { |
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4 | |||
5 | protected readonly int $accountID; |
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6 | protected readonly int $gameID; |
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7 | |||
8 | public function __construct(string $playerName, int $experience = 1000, int $shipTypeID = 60) { |
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9 | $this->accountID = 0; |
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10 | $this->gameID = 0; |
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11 | $this->playerName = $playerName; |
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12 | $this->experience = $experience; |
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13 | $this->shipID = $shipTypeID; |
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14 | $this->dead = false; |
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15 | $this->setConstantProperties(); |
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16 | } |
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17 | |||
18 | /** |
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19 | * Sets properties that are needed for combat, but do not need to |
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20 | * be stored in the database. |
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21 | */ |
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22 | protected function setConstantProperties(): void { |
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23 | $this->playerID = 0; |
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24 | $this->turns = 0; |
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25 | $this->alignment = 0; |
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26 | $this->underAttack = false; |
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27 | $this->npc = true; |
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28 | } |
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29 | |||
30 | public function __sleep() { |
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31 | return ['playerName', 'experience', 'shipID', 'dead', 'accountID', 'gameID']; |
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32 | } |
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33 | |||
34 | public function __wakeup() { |
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35 | $this->setConstantProperties(); |
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36 | } |
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37 | |||
38 | public function increaseHOF(float $amount, array $typeList, string $visibility): void {} |
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39 | |||
40 | public function killPlayerByPlayer(AbstractSmrPlayer $killer): array { |
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41 | $this->dead = true; |
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42 | return ['DeadExp' => 0, 'KillerCredits' => 0, 'KillerExp' => 0]; |
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43 | } |
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44 | |||
45 | public function getShip(bool $forceUpdate = false): DummyShip { |
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46 | return DummyShip::getCachedDummyShip($this->playerName); |
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47 | } |
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48 | |||
49 | } |
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50 |