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<?php declare(strict_types=1); |
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class DummyPlayer extends AbstractSmrPlayer { |
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protected readonly int $accountID; |
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protected readonly int $gameID; |
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public function __construct(string $playerName, int $experience = 1000, int $shipTypeID = 60) { |
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$this->accountID = 0; |
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$this->gameID = 0; |
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$this->playerName = $playerName; |
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$this->experience = $experience; |
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$this->shipID = $shipTypeID; |
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$this->dead = false; |
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$this->setConstantProperties(); |
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} |
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/** |
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* Sets properties that are needed for combat, but do not need to |
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* be stored in the database. |
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*/ |
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protected function setConstantProperties(): void { |
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$this->playerID = 0; |
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$this->turns = 0; |
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$this->alignment = 0; |
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$this->underAttack = false; |
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$this->npc = true; |
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} |
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public function __sleep() { |
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return ['playerName', 'experience', 'shipID', 'dead', 'accountID', 'gameID']; |
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} |
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public function __wakeup() { |
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$this->setConstantProperties(); |
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} |
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public function increaseHOF(float $amount, array $typeList, string $visibility): void {} |
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public function killPlayerByPlayer(AbstractSmrPlayer $killer): array { |
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$this->dead = true; |
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return ['DeadExp' => 0, 'KillerCredits' => 0, 'KillerExp' => 0]; |
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} |
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public function getShip(bool $forceUpdate = false): DummyShip { |
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return DummyShip::getCachedDummyShip($this->playerName); |
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} |
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} |
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