We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -310,7 +310,7 @@ discard block |
||
| 310 | 310 | public function setWeaponLocations(array $orderArray) { |
| 311 | 311 | $weapons = $this->weapons; |
| 312 | 312 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 313 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 313 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 314 | 314 | } |
| 315 | 315 | $this->hasChangedWeapons = true; |
| 316 | 316 | } |
@@ -939,14 +939,14 @@ discard block |
||
| 939 | 939 | } |
| 940 | 940 | $results['DeadBeforeShot'] = false; |
| 941 | 941 | foreach ($this->weapons as $orderID => $weapon) { |
| 942 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 942 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 943 | 943 | if ($results['Weapons'][$orderID]['Hit']) { |
| 944 | 944 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 945 | 945 | } |
| 946 | 946 | } |
| 947 | 947 | if ($this->hasCDs()) { |
| 948 | 948 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 949 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 949 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 950 | 950 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 951 | 951 | } |
| 952 | 952 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -964,7 +964,7 @@ discard block |
||
| 964 | 964 | } |
| 965 | 965 | $results['DeadBeforeShot'] = false; |
| 966 | 966 | foreach ($this->weapons as $orderID => $weapon) { |
| 967 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 967 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 968 | 968 | if ($results['Weapons'][$orderID]['Hit']) { |
| 969 | 969 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 970 | 970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -978,7 +978,7 @@ discard block |
||
| 978 | 978 | } |
| 979 | 979 | if ($this->hasCDs()) { |
| 980 | 980 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 981 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 981 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 982 | 982 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 983 | 983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 984 | 984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1041,14 +1041,14 @@ discard block |
||
| 1041 | 1041 | } |
| 1042 | 1042 | $results['DeadBeforeShot'] = false; |
| 1043 | 1043 | foreach ($this->weapons as $orderID => $weapon) { |
| 1044 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1044 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1045 | 1045 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1046 | 1046 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1047 | 1047 | } |
| 1048 | 1048 | } |
| 1049 | 1049 | if ($this->hasCDs()) { |
| 1050 | 1050 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1051 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1051 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1052 | 1052 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1053 | 1053 | } |
| 1054 | 1054 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -1166,7 +1166,7 @@ discard block |
||
| 1166 | 1166 | $results['DeadBeforeShot'] = false; |
| 1167 | 1167 | $weapons = $this->getWeapons(); |
| 1168 | 1168 | foreach ($weapons as $orderID => $weapon) { |
| 1169 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
| 1169 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
| 1170 | 1170 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1171 | 1171 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1172 | 1172 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1174,7 +1174,7 @@ discard block |
||
| 1174 | 1174 | } |
| 1175 | 1175 | if ($this->hasCDs()) { |
| 1176 | 1176 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1177 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
| 1177 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
| 1178 | 1178 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1179 | 1179 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1180 | 1180 | } |
@@ -1219,7 +1219,7 @@ discard block |
||
| 1219 | 1219 | do { |
| 1220 | 1220 | $targetPlayer = array_rand_value($targetPlayers); |
| 1221 | 1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1222 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1222 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1223 | 1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1224 | 1224 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1225 | 1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1228,7 +1228,7 @@ discard block |
||
| 1228 | 1228 | } |
| 1229 | 1229 | if ($this->hasCDs()) { |
| 1230 | 1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1231 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
| 1231 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
| 1232 | 1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1233 | 1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1234 | 1234 | } |
@@ -460,20 +460,20 @@ |
||
| 460 | 460 | |
| 461 | 461 | if ($this->hasMines()) { |
| 462 | 462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
| 463 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
| 463 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
| 464 | 464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
| 465 | 465 | } |
| 466 | 466 | |
| 467 | 467 | if ($this->hasCDs()) { |
| 468 | 468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 469 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 469 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 470 | 470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
| 471 | 471 | } |
| 472 | 472 | |
| 473 | 473 | if (!$minesAreAttacker) { |
| 474 | 474 | if ($this->hasSDs()) { |
| 475 | 475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
| 476 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 476 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 477 | 477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
| 478 | 478 | } |
| 479 | 479 | } |