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<?php declare(strict_types=1); |
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// This file defines more than just one class, which is not handled by |
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// the autoloader. So we must include it explicitly. |
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require_once('SmrPlanetType.class.php'); |
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class SmrPlanet { |
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protected static $CACHE_PLANETS = array(); |
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const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
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const CHANCE_TO_DOWNGRADE = 15; // percent |
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const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
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const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
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const MAX_STOCKPILE = 600; |
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protected MySqlDatabase $db; |
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protected string $SQL; |
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protected bool $exists; |
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protected int $sectorID; |
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protected int $gameID; |
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protected string $planetName; |
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protected int $ownerID; |
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protected string $password; |
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protected int $shields; |
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protected int $armour; |
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protected int $drones; |
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protected int $credits; |
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protected int $bonds; |
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protected int $maturity; |
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protected array $stockpile; |
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protected array $buildings; |
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protected int $inhabitableTime; |
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protected array $currentlyBuilding; |
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protected array $mountedWeapons; |
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protected int $typeID; |
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protected SmrPlanetType $typeInfo; |
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protected bool $hasChanged = false; |
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protected bool $hasChangedFinancial = false; // for credits, bond, maturity |
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protected bool $hasChangedStockpile = false; |
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protected array $hasChangedWeapons = array(); |
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protected array $hasChangedBuildings = array(); |
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protected array $hasStoppedBuilding = array(); |
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protected bool $isNew = false; |
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protected int $delayedShieldsDelta = 0; |
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protected int $delayedCDsDelta = 0; |
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protected int $delayedArmourDelta = 0; |
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public function __sleep() { |
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return ['sectorID', 'gameID', 'planetName', 'ownerID', 'typeID']; |
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} |
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public static function refreshCache() : void { |
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foreach (self::$CACHE_PLANETS as $gameID => &$gamePlanets) { |
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foreach ($gamePlanets as $sectorID => &$planet) { |
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$planet = self::getPlanet($gameID, $sectorID, true); |
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} |
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} |
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} |
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public static function clearCache() : void { |
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self::$CACHE_PLANETS = array(); |
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} |
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public static function savePlanets() : void { |
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foreach (self::$CACHE_PLANETS as $gamePlanets) { |
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foreach ($gamePlanets as $planet) { |
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$planet->update(); |
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} |
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} |
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} |
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public static function getGalaxyPlanets(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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$db = MySqlDatabase::getInstance(); |
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$db->query('SELECT planet.*, sector_id FROM sector LEFT JOIN planet USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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$galaxyPlanets = []; |
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while ($db->nextRecord()) { |
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$sectorID = $db->getInt('sector_id'); |
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$planet = self::getPlanet($gameID, $sectorID, $forceUpdate, $db); |
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if ($planet->exists()) { |
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$galaxyPlanets[$sectorID] = $planet; |
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} |
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} |
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return $galaxyPlanets; |
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} |
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public static function getPlanet(int $gameID, int $sectorID, bool $forceUpdate = false, MySqlDatabase $db = null) : self { |
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if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
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self::$CACHE_PLANETS[$gameID][$sectorID] = new SmrPlanet($gameID, $sectorID, $db); |
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} |
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return self::$CACHE_PLANETS[$gameID][$sectorID]; |
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} |
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public static function createPlanet(int $gameID, int $sectorID, int $typeID = 1, int $inhabitableTime = null) : self { |
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if (self::getPlanet($gameID, $sectorID)->exists()) { |
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throw new Exception('Planet already exists in sector ' . $sectorID . ' game ' . $gameID); |
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} |
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if ($inhabitableTime === null) { |
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$minTime = SmrGame::getGame($gameID)->getStartTime(); |
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$inhabitableTime = $minTime + pow(rand(45, 85), 3); |
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} |
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// insert planet into db |
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$db = MySqlDatabase::getInstance(); |
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$db->query('INSERT INTO planet (game_id, sector_id, inhabitable_time, planet_type_id) |
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VALUES (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($sectorID) . ', ' . $db->escapeNumber($inhabitableTime) . ', ' . $db->escapeNumber($typeID) . ')'); |
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return self::getPlanet($gameID, $sectorID, true); |
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} |
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public static function removePlanet(int $gameID, int $sectorID) : void { |
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$db = MySqlDatabase::getInstance(); |
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$SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
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$db->query('DELETE FROM planet WHERE ' . $SQL); |
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$db->query('DELETE FROM planet_has_weapon WHERE ' . $SQL); |
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$db->query('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
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$db->query('DELETE FROM planet_has_building WHERE ' . $SQL); |
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$db->query('DELETE FROM planet_is_building WHERE ' . $SQL); |
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//kick everyone from planet |
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$db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
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self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
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unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
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} |
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protected function __construct(int $gameID, int $sectorID, MySqlDatabase $db = null) { |
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$this->db = MySqlDatabase::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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if ($db !== null) { |
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$this->exists = $db->hasField('planet_type_id'); |
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} else { |
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$db = $this->db; |
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$db->query('SELECT * FROM planet WHERE ' . $this->SQL); |
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$this->exists = $db->nextRecord(); |
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} |
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if ($this->exists) { |
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$this->gameID = $gameID; |
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$this->sectorID = $sectorID; |
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$this->planetName = stripslashes($db->getField('planet_name')); |
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$this->ownerID = $db->getInt('owner_id'); |
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$this->password = $db->getField('password'); |
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$this->shields = $db->getInt('shields'); |
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$this->armour = $db->getInt('armour'); |
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$this->drones = $db->getInt('drones'); |
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$this->credits = $db->getInt('credits'); |
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$this->bonds = $db->getInt('bonds'); |
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$this->maturity = $db->getInt('maturity'); |
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$this->inhabitableTime = $db->getInt('inhabitable_time'); |
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$this->typeID = $db->getInt('planet_type_id'); |
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$this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
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$this->checkBondMaturity(); |
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} |
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} |
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public function getInterestRate() : float { |
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$level = $this->getLevel(); |
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if ($level < 9) { |
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return .0404; |
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} elseif ($level < 19) { |
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return .0609; |
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} elseif ($level < 29) { |
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return .1236; |
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} elseif ($level < 39) { |
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return .050625; |
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} elseif ($level < 49) { |
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return .0404; |
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} elseif ($level < 59) { |
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return .030225; |
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} elseif ($level < 69) { |
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return .0201; |
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} else { |
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return .018081; |
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} |
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} |
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public function checkBondMaturity(bool $partial = false) : void { |
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if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < SmrSession::getTime())) { |
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// calc the interest for the time |
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$interest = $this->getBonds() * $this->getInterestRate(); |
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if ($partial === true && $this->getMaturity() > SmrSession::getTime()) { |
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// Adjust interest based upon how much of the bond duration has passed. |
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$interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - SmrSession::getTime()); |
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} |
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// transfer money to free avail cash |
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$this->increaseCredits($this->getBonds() + IFloor($interest)); |
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// reset bonds |
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$this->setBonds(0); |
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// reset maturity |
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$this->setMaturity(0); |
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} |
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} |
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public function getBondTime() : int { |
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return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
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} |
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public function bond() : void { |
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$this->checkBondMaturity(true); |
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// add it to bond |
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$this->increaseBonds($this->getCredits()); |
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// set free cash to 0 |
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$this->setCredits(0); |
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// initialize time |
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$this->setMaturity(SmrSession::getTime() + $this->getBondTime()); |
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} |
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public function getGameID() : int { |
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return $this->gameID; |
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} |
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public function getGame() : SmrGame { |
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return SmrGame::getGame($this->gameID); |
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} |
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public function getSectorID() : int { |
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return $this->sectorID; |
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} |
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public function getGalaxy() : SmrGalaxy { |
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return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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} |
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public function getOwnerID() : int { |
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return $this->ownerID; |
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} |
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public function hasOwner() : bool { |
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return $this->ownerID != 0; |
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} |
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public function removeOwner() : void { |
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$this->setOwnerID(0); |
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} |
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public function setOwnerID(int $claimerID) : void { |
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if ($this->ownerID === $claimerID) { |
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return; |
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} |
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$this->ownerID = $claimerID; |
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$this->hasChanged = true; |
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} |
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public function getOwner() : SmrPlayer { |
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return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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} |
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public function getPassword() : string { |
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return $this->password; |
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} |
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public function setPassword(string $password) : void { |
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if ($this->password === $password) { |
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return; |
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} |
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$this->password = $password; |
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$this->hasChanged = true; |
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} |
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public function removePassword() : void { |
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$this->setPassword(''); |
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} |
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public function getCredits() : int { |
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return $this->credits; |
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} |
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public function setCredits(int $num) : void { |
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if ($this->credits === $num) { |
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return; |
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} |
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if ($num < 0) { |
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throw new Exception('You cannot set negative credits.'); |
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} |
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if ($num > MAX_MONEY) { |
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throw new Exception('You cannot set more than the max credits.'); |
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} |
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$this->credits = $num; |
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$this->hasChangedFinancial = true; |
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} |
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/** |
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* Increases planet credits up to the maximum allowed credits. |
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* Returns the amount that was actually added to handle overflow. |
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*/ |
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public function increaseCredits(int $num) : int { |
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if ($num === 0) { |
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return 0; |
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} |
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$newTotal = min($this->credits + $num, MAX_MONEY); |
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$actualAdded = $newTotal - $this->credits; |
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$this->setCredits($newTotal); |
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return $actualAdded; |
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} |
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public function decreaseCredits(int $num) : void { |
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308
|
|
|
if ($num === 0) { |
|
309
|
|
|
return; |
|
310
|
|
|
} |
|
311
|
|
|
$newTotal = $this->credits - $num; |
|
312
|
|
|
$this->setCredits($newTotal); |
|
313
|
|
|
} |
|
314
|
|
|
|
|
315
|
|
|
public function getMaturity() : int { |
|
316
|
|
|
return $this->maturity; |
|
317
|
|
|
} |
|
318
|
|
|
|
|
319
|
|
|
public function setMaturity(int $num) : void { |
|
320
|
|
|
if ($this->maturity === $num) { |
|
321
|
|
|
return; |
|
322
|
|
|
} |
|
323
|
|
|
if ($num < 0) { |
|
324
|
|
|
throw new Exception('You cannot set negative maturity.'); |
|
325
|
|
|
} |
|
326
|
|
|
$this->maturity = $num; |
|
327
|
|
|
$this->hasChangedFinancial = true; |
|
328
|
|
|
} |
|
329
|
|
|
|
|
330
|
|
|
public function getBonds() : int { |
|
331
|
|
|
return $this->bonds; |
|
332
|
|
|
} |
|
333
|
|
|
|
|
334
|
|
|
public function setBonds(int $num) : void { |
|
335
|
|
|
if ($this->bonds === $num) { |
|
336
|
|
|
return; |
|
337
|
|
|
} |
|
338
|
|
|
if ($num < 0) { |
|
339
|
|
|
throw new Exception('You cannot set negative bonds.'); |
|
340
|
|
|
} |
|
341
|
|
|
$this->bonds = $num; |
|
342
|
|
|
$this->hasChangedFinancial = true; |
|
343
|
|
|
} |
|
344
|
|
|
|
|
345
|
|
|
public function increaseBonds(int $num) : void { |
|
346
|
|
|
if ($num === 0) { |
|
347
|
|
|
return; |
|
348
|
|
|
} |
|
349
|
|
|
$this->setBonds($this->getBonds() + $num); |
|
350
|
|
|
} |
|
351
|
|
|
|
|
352
|
|
|
public function decreaseBonds(int $num) : void { |
|
353
|
|
|
if ($num === 0) { |
|
354
|
|
|
return; |
|
355
|
|
|
} |
|
356
|
|
|
$this->setBonds($this->getBonds() - $num); |
|
357
|
|
|
} |
|
358
|
|
|
|
|
359
|
|
|
public function checkForExcessDefense() : void { |
|
360
|
|
|
if ($this->getShields() > $this->getMaxShields()) { |
|
361
|
|
|
$this->setShields($this->getMaxShields()); |
|
362
|
|
|
} |
|
363
|
|
|
if ($this->getCDs() > $this->getMaxCDs()) { |
|
364
|
|
|
$this->setCDs($this->getMaxCDs()); |
|
365
|
|
|
} |
|
366
|
|
|
if ($this->getArmour() > $this->getMaxArmour()) { |
|
367
|
|
|
$this->setArmour($this->getMaxArmour()); |
|
368
|
|
|
} |
|
369
|
|
|
// Remove a random (0-indexed) mounted weapon, if over max mount slots |
|
370
|
|
|
while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
|
371
|
|
|
$removeID = array_rand($this->getMountedWeapons()); |
|
372
|
|
|
$this->removeMountedWeapon($removeID); |
|
373
|
|
|
foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
|
374
|
|
|
if ($orderID > $removeID) { |
|
375
|
|
|
$this->moveMountedWeaponUp($orderID); |
|
376
|
|
|
} |
|
377
|
|
|
} |
|
378
|
|
|
} |
|
379
|
|
|
} |
|
380
|
|
|
|
|
381
|
|
|
public function getShields(bool $delayed = false) : int { |
|
382
|
|
|
return $this->shields + ($delayed ? $this->delayedShieldsDelta : 0); |
|
383
|
|
|
} |
|
384
|
|
|
|
|
385
|
|
|
public function hasShields(bool $delayed = false) : bool { |
|
386
|
|
|
return $this->getShields($delayed) > 0; |
|
387
|
|
|
} |
|
388
|
|
|
|
|
389
|
|
|
public function setShields(int $shields) : void { |
|
390
|
|
|
$shields = max(0, min($shields, $this->getMaxShields())); |
|
391
|
|
|
if ($this->shields === $shields) { |
|
392
|
|
|
return; |
|
393
|
|
|
} |
|
394
|
|
|
$this->shields = $shields; |
|
395
|
|
|
$this->hasChanged = true; |
|
396
|
|
|
} |
|
397
|
|
|
|
|
398
|
|
|
public function decreaseShields(int $number, bool $delayed = false) : void { |
|
399
|
|
|
if ($number === 0) { |
|
400
|
|
|
return; |
|
401
|
|
|
} |
|
402
|
|
|
if ($delayed === false) { |
|
403
|
|
|
$this->setShields($this->getShields() - $number); |
|
404
|
|
|
} else { |
|
405
|
|
|
$this->delayedShieldsDelta -= $number; |
|
406
|
|
|
} |
|
407
|
|
|
} |
|
408
|
|
|
|
|
409
|
|
|
public function increaseShields(int $number, bool $delayed = false) : void { |
|
410
|
|
|
if ($number === 0) { |
|
411
|
|
|
return; |
|
412
|
|
|
} |
|
413
|
|
|
if ($delayed === false) { |
|
414
|
|
|
$this->setShields($this->getShields() + $number); |
|
415
|
|
|
} else { |
|
416
|
|
|
$this->delayedShieldsDelta += $number; |
|
417
|
|
|
} |
|
418
|
|
|
} |
|
419
|
|
|
|
|
420
|
|
|
public function getMaxShields() : int { |
|
421
|
|
|
return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
|
422
|
|
|
} |
|
423
|
|
|
|
|
424
|
|
|
public function getArmour(bool $delayed = false) : int { |
|
425
|
|
|
return $this->armour + ($delayed ? $this->delayedArmourDelta : 0); |
|
426
|
|
|
} |
|
427
|
|
|
|
|
428
|
|
|
public function hasArmour(bool $delayed = false) : bool { |
|
429
|
|
|
return $this->getArmour($delayed) > 0; |
|
430
|
|
|
} |
|
431
|
|
|
|
|
432
|
|
|
public function setArmour(int $armour) : void { |
|
433
|
|
|
$armour = max(0, min($armour, $this->getMaxArmour())); |
|
434
|
|
|
if ($this->armour === $armour) { |
|
435
|
|
|
return; |
|
436
|
|
|
} |
|
437
|
|
|
$this->armour = $armour; |
|
438
|
|
|
$this->hasChanged = true; |
|
439
|
|
|
} |
|
440
|
|
|
|
|
441
|
|
|
public function decreaseArmour(int $number, bool $delayed = false) : void { |
|
442
|
|
|
if ($number === 0) { |
|
443
|
|
|
return; |
|
444
|
|
|
} |
|
445
|
|
|
if ($delayed === false) { |
|
446
|
|
|
$this->setArmour($this->getArmour() - $number); |
|
447
|
|
|
} else { |
|
448
|
|
|
$this->delayedArmourDelta -= $number; |
|
449
|
|
|
} |
|
450
|
|
|
} |
|
451
|
|
|
|
|
452
|
|
|
public function increaseArmour(int $number, bool $delayed = false) : void { |
|
453
|
|
|
if ($number === 0) { |
|
454
|
|
|
return; |
|
455
|
|
|
} |
|
456
|
|
|
if ($delayed === false) { |
|
457
|
|
|
$this->setArmour($this->getArmour() + $number); |
|
458
|
|
|
} else { |
|
459
|
|
|
$this->delayedArmourDelta += $number; |
|
460
|
|
|
} |
|
461
|
|
|
} |
|
462
|
|
|
|
|
463
|
|
|
public function getMaxArmour() : int { |
|
464
|
|
|
return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
|
465
|
|
|
} |
|
466
|
|
|
|
|
467
|
|
|
public function getCDs(bool $delayed = false) : int { |
|
468
|
|
|
return $this->drones + ($delayed ? $this->delayedCDsDelta : 0); |
|
469
|
|
|
} |
|
470
|
|
|
|
|
471
|
|
|
public function hasCDs(bool $delayed = false) : bool { |
|
472
|
|
|
return $this->getCDs($delayed) > 0; |
|
473
|
|
|
} |
|
474
|
|
|
|
|
475
|
|
|
public function setCDs(int $combatDrones) : void { |
|
476
|
|
|
$combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
|
477
|
|
|
if ($this->drones === $combatDrones) { |
|
478
|
|
|
return; |
|
479
|
|
|
} |
|
480
|
|
|
$this->drones = $combatDrones; |
|
481
|
|
|
$this->hasChanged = true; |
|
482
|
|
|
} |
|
483
|
|
|
|
|
484
|
|
|
public function decreaseCDs(int $number, bool $delayed = false) : void { |
|
485
|
|
|
if ($number === 0) { |
|
486
|
|
|
return; |
|
487
|
|
|
} |
|
488
|
|
|
if ($delayed === false) { |
|
489
|
|
|
$this->setCDs($this->getCDs() - $number); |
|
490
|
|
|
} else { |
|
491
|
|
|
$this->delayedCDsDelta -= $number; |
|
492
|
|
|
} |
|
493
|
|
|
} |
|
494
|
|
|
|
|
495
|
|
|
public function increaseCDs(int $number, bool $delayed = false) : void { |
|
496
|
|
|
if ($number === 0) { |
|
497
|
|
|
return; |
|
498
|
|
|
} |
|
499
|
|
|
if ($delayed === false) { |
|
500
|
|
|
$this->setCDs($this->getCDs() + $number); |
|
501
|
|
|
} else { |
|
502
|
|
|
$this->delayedCDsDelta += $number; |
|
503
|
|
|
} |
|
504
|
|
|
} |
|
505
|
|
|
|
|
506
|
|
|
public function getMaxCDs() : int { |
|
507
|
|
|
return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
|
508
|
|
|
} |
|
509
|
|
|
|
|
510
|
|
|
public function getMaxMountedWeapons() : int { |
|
511
|
|
|
return $this->getBuilding(PLANET_WEAPON_MOUNT); |
|
512
|
|
|
} |
|
513
|
|
|
|
|
514
|
|
|
public function getMountedWeapons() : array { |
|
515
|
|
|
if (!isset($this->mountedWeapons)) { |
|
516
|
|
|
$this->mountedWeapons = []; |
|
517
|
|
|
if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
|
518
|
|
|
$this->db->query('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
|
519
|
|
|
while ($this->db->nextRecord()) { |
|
520
|
|
|
$weaponTypeID = $this->db->getInt('weapon_type_id'); |
|
521
|
|
|
$orderID = $this->db->getInt('order_id'); |
|
522
|
|
|
$weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
|
523
|
|
|
$weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
|
524
|
|
|
$weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
|
525
|
|
|
$this->mountedWeapons[$orderID] = $weapon; |
|
526
|
|
|
} |
|
527
|
|
|
} |
|
528
|
|
|
} |
|
529
|
|
|
return $this->mountedWeapons; |
|
530
|
|
|
} |
|
531
|
|
|
|
|
532
|
|
|
public function hasMountedWeapon(int $orderID) : bool { |
|
533
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
|
534
|
|
|
return isset($this->mountedWeapons[$orderID]); |
|
535
|
|
|
} |
|
536
|
|
|
|
|
537
|
|
|
public function addMountedWeapon(SmrWeapon $weapon, int $orderID) : void { |
|
538
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
|
539
|
|
|
$this->mountedWeapons[$orderID] = $weapon; |
|
540
|
|
|
$this->hasChangedWeapons[$orderID] = true; |
|
541
|
|
|
} |
|
542
|
|
|
|
|
543
|
|
|
public function removeMountedWeapon(int $orderID) : void { |
|
544
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
|
545
|
|
|
unset($this->mountedWeapons[$orderID]); |
|
546
|
|
|
$this->hasChangedWeapons[$orderID] = true; |
|
547
|
|
|
} |
|
548
|
|
|
|
|
549
|
|
|
private function swapMountedWeapons(int $orderID1, int $orderID2) : void { |
|
550
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
|
551
|
|
|
if (isset($this->mountedWeapons[$orderID1])) { |
|
552
|
|
|
$saveWeapon = $this->mountedWeapons[$orderID1]; |
|
553
|
|
|
} |
|
554
|
|
|
if (isset($this->mountedWeapons[$orderID2])) { |
|
555
|
|
|
$this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
|
556
|
|
|
} else { |
|
557
|
|
|
unset($this->mountedWeapons[$orderID1]); |
|
558
|
|
|
} |
|
559
|
|
|
if (isset($saveWeapon)) { |
|
560
|
|
|
$this->mountedWeapons[$orderID2] = $saveWeapon; |
|
561
|
|
|
} else { |
|
562
|
|
|
unset($this->mountedWeapons[$orderID2]); |
|
563
|
|
|
} |
|
564
|
|
|
$this->hasChangedWeapons[$orderID1] = true; |
|
565
|
|
|
$this->hasChangedWeapons[$orderID2] = true; |
|
566
|
|
|
} |
|
567
|
|
|
|
|
568
|
|
|
public function moveMountedWeaponUp(int $orderID) : void { |
|
569
|
|
|
if ($orderID == 0) { |
|
570
|
|
|
throw new Exception('Cannot move this weapon up!'); |
|
571
|
|
|
} |
|
572
|
|
|
$this->swapMountedWeapons($orderID - 1, $orderID); |
|
573
|
|
|
} |
|
574
|
|
|
|
|
575
|
|
|
public function moveMountedWeaponDown(int $orderID) : void { |
|
576
|
|
|
if ($orderID == $this->getMaxMountedWeapons() - 1) { |
|
577
|
|
|
throw new Exception('Cannot move this weapon down!'); |
|
578
|
|
|
} |
|
579
|
|
|
$this->swapMountedWeapons($orderID + 1, $orderID); |
|
580
|
|
|
} |
|
581
|
|
|
|
|
582
|
|
|
|
|
583
|
|
|
public function isDestroyed(bool $delayed = false) : bool { |
|
584
|
|
|
return !$this->hasCDs($delayed) && !$this->hasShields($delayed) && !$this->hasArmour($delayed); |
|
585
|
|
|
} |
|
586
|
|
|
|
|
587
|
|
|
public function exists() : bool { |
|
588
|
|
|
return $this->exists; |
|
589
|
|
|
} |
|
590
|
|
|
|
|
591
|
|
|
public function getStockpile(int $goodID = null) : int|array { |
|
592
|
|
|
if (!isset($this->stockpile)) { |
|
593
|
|
|
// initialize cargo array |
|
594
|
|
|
$this->stockpile = array(); |
|
595
|
|
|
// get supplies from db |
|
596
|
|
|
$this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
|
597
|
|
|
// adding cargo and amount to array |
|
598
|
|
|
while ($this->db->nextRecord()) { |
|
599
|
|
|
$this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
600
|
|
|
} |
|
601
|
|
|
} |
|
602
|
|
|
if ($goodID === null) { |
|
603
|
|
|
return $this->stockpile; |
|
604
|
|
|
} |
|
605
|
|
|
if (isset($this->stockpile[$goodID])) { |
|
606
|
|
|
return $this->stockpile[$goodID]; |
|
607
|
|
|
} |
|
608
|
|
|
return 0; |
|
609
|
|
|
} |
|
610
|
|
|
|
|
611
|
|
|
public function hasStockpile(int $goodID = null) : bool { |
|
612
|
|
|
if ($goodID === null) { |
|
613
|
|
|
$stockpile = $this->getStockpile(); |
|
614
|
|
|
return count($stockpile) > 0 && max($stockpile) > 0; |
|
615
|
|
|
} else { |
|
616
|
|
|
return $this->getStockpile($goodID) > 0; |
|
617
|
|
|
} |
|
618
|
|
|
} |
|
619
|
|
|
|
|
620
|
|
|
public function setStockpile(int $goodID, int $amount) : void { |
|
621
|
|
|
if ($amount < 0) { |
|
622
|
|
|
throw new Exception('Trying to set negative stockpile.'); |
|
623
|
|
|
} |
|
624
|
|
|
if ($this->getStockpile($goodID) === $amount) { |
|
625
|
|
|
return; |
|
626
|
|
|
} |
|
627
|
|
|
$this->stockpile[$goodID] = $amount; |
|
628
|
|
|
$this->hasChangedStockpile = true; |
|
629
|
|
|
} |
|
630
|
|
|
|
|
631
|
|
|
public function decreaseStockpile(int $goodID, int $amount) : void { |
|
632
|
|
|
if ($amount < 0) { |
|
633
|
|
|
throw new Exception('Trying to decrease negative stockpile.'); |
|
634
|
|
|
} |
|
635
|
|
|
$this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
|
636
|
|
|
} |
|
637
|
|
|
|
|
638
|
|
|
public function increaseStockpile(int $goodID, int $amount) : void { |
|
639
|
|
|
if ($amount < 0) { |
|
640
|
|
|
throw new Exception('Trying to increase negative stockpile.'); |
|
641
|
|
|
} |
|
642
|
|
|
$this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
|
643
|
|
|
} |
|
644
|
|
|
|
|
645
|
|
|
public function getBuildings() : array { |
|
646
|
|
|
if (!isset($this->buildings)) { |
|
647
|
|
|
$this->buildings = array(); |
|
648
|
|
|
|
|
649
|
|
|
// get buildingss from db |
|
650
|
|
|
$this->db->query('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
|
651
|
|
|
// adding building and amount to array |
|
652
|
|
|
while ($this->db->nextRecord()) { |
|
653
|
|
|
$this->buildings[$this->db->getInt('construction_id')] = $this->db->getInt('amount'); |
|
654
|
|
|
} |
|
655
|
|
|
|
|
656
|
|
|
// Update building counts if construction has finished |
|
657
|
|
|
$this->getCurrentlyBuilding(); |
|
658
|
|
|
} |
|
659
|
|
|
return $this->buildings; |
|
660
|
|
|
} |
|
661
|
|
|
|
|
662
|
|
|
public function getBuilding(int $buildingTypeID) : int { |
|
663
|
|
|
$buildings = $this->getBuildings(); |
|
664
|
|
|
if (isset($buildings[$buildingTypeID])) { |
|
665
|
|
|
return $buildings[$buildingTypeID]; |
|
666
|
|
|
} |
|
667
|
|
|
return 0; |
|
668
|
|
|
} |
|
669
|
|
|
|
|
670
|
|
|
public function hasBuilding(int $buildingTypeID) : bool { |
|
671
|
|
|
return $this->getBuilding($buildingTypeID) > 0; |
|
672
|
|
|
} |
|
673
|
|
|
|
|
674
|
|
|
public function setBuilding(int $buildingTypeID, bool $number) : void { |
|
675
|
|
|
if ($this->getBuilding($buildingTypeID) === $number) { |
|
|
|
|
|
|
676
|
|
|
return; |
|
677
|
|
|
} |
|
678
|
|
|
|
|
679
|
|
|
$this->buildings[$buildingTypeID] = $number; |
|
680
|
|
|
$this->hasChangedBuildings[$buildingTypeID] = true; |
|
681
|
|
|
} |
|
682
|
|
|
|
|
683
|
|
|
public function increaseBuilding(int $buildingTypeID, int $number) : void { |
|
684
|
|
|
$this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
|
|
|
|
|
|
685
|
|
|
} |
|
686
|
|
|
|
|
687
|
|
|
public function destroyBuilding(int $buildingTypeID, int $number) : void { |
|
688
|
|
|
if (!$this->hasBuilding($buildingTypeID)) { |
|
689
|
|
|
throw new Exception('Trying to destroy a nonexistent building'); |
|
690
|
|
|
} |
|
691
|
|
|
$this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
|
|
|
|
|
|
692
|
|
|
} |
|
693
|
|
|
|
|
694
|
|
|
public function getCurrentlyBuilding() : array { |
|
695
|
|
|
if (!isset($this->currentlyBuilding)) { |
|
696
|
|
|
$this->currentlyBuilding = array(); |
|
697
|
|
|
|
|
698
|
|
|
$this->db->query('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
|
699
|
|
|
while ($this->db->nextRecord()) { |
|
700
|
|
|
$this->currentlyBuilding[$this->db->getInt('building_slot_id')] = array( |
|
701
|
|
|
'BuildingSlotID' => $this->db->getInt('building_slot_id'), |
|
702
|
|
|
'ConstructionID' => $this->db->getInt('construction_id'), |
|
703
|
|
|
'ConstructorID' => $this->db->getInt('constructor_id'), |
|
704
|
|
|
'Finishes' => $this->db->getInt('time_complete'), |
|
705
|
|
|
'TimeRemaining' => $this->db->getInt('time_complete') - SmrSession::getTime(), |
|
706
|
|
|
); |
|
707
|
|
|
} |
|
708
|
|
|
|
|
709
|
|
|
// Check if construction has completed |
|
710
|
|
|
foreach ($this->currentlyBuilding as $id => $building) { |
|
711
|
|
|
if ($building['TimeRemaining'] <= 0) { |
|
712
|
|
|
unset($this->currentlyBuilding[$id]); |
|
713
|
|
|
$expGain = $this->getConstructionExp($building['ConstructionID']); |
|
714
|
|
|
$player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
|
715
|
|
|
$player->increaseHOF(1, array('Planet', 'Buildings', 'Built'), HOF_ALLIANCE); |
|
716
|
|
|
$player->increaseExperience($expGain); |
|
717
|
|
|
$player->increaseHOF($expGain, array('Planet', 'Buildings', 'Experience'), HOF_ALLIANCE); |
|
718
|
|
|
$this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
|
719
|
|
|
$this->increaseBuilding($building['ConstructionID'], 1); |
|
720
|
|
|
|
|
721
|
|
|
// WARNING: The above modifications to the player/planet are dangerous because |
|
722
|
|
|
// they may not be part of the current sector lock. But since they might not be, |
|
723
|
|
|
// we may as well just update now to avoid either a) needing to remember to call |
|
724
|
|
|
// this explicitly in all appropriate engine files or b) inconsistent exp display |
|
725
|
|
|
// if this is called during the template display only and therefore unsaved. |
|
726
|
|
|
$player->update(); |
|
727
|
|
|
$this->update(); |
|
728
|
|
|
} |
|
729
|
|
|
} |
|
730
|
|
|
} |
|
731
|
|
|
return $this->currentlyBuilding; |
|
732
|
|
|
} |
|
733
|
|
|
|
|
734
|
|
|
public function getMaxBuildings(int $buildingTypeID = null) : int|array { |
|
735
|
|
|
if ($buildingTypeID === null) { |
|
736
|
|
|
$structs = $this->typeInfo::STRUCTURES; |
|
|
|
|
|
|
737
|
|
|
return array_combine(array_keys($structs), |
|
738
|
|
|
array_column($structs, 'max_amount')); |
|
739
|
|
|
} |
|
740
|
|
|
return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
|
741
|
|
|
} |
|
742
|
|
|
|
|
743
|
|
|
public function getTypeID() : int { |
|
744
|
|
|
return $this->typeID; |
|
745
|
|
|
} |
|
746
|
|
|
|
|
747
|
|
|
public function setTypeID(int $num) : void { |
|
748
|
|
|
if (isset($this->typeID) && $this->typeID === $num) { |
|
749
|
|
|
return; |
|
750
|
|
|
} |
|
751
|
|
|
$this->typeID = $num; |
|
752
|
|
|
$this->db->query('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
|
753
|
|
|
$this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
|
754
|
|
|
|
|
755
|
|
|
//trim buildings first |
|
756
|
|
|
foreach ($this->getBuildings() as $id => $amt) { |
|
757
|
|
|
if ($this->getMaxBuildings($id) < $amt) { |
|
758
|
|
|
$this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
|
759
|
|
|
} |
|
760
|
|
|
} |
|
761
|
|
|
|
|
762
|
|
|
//trim excess defenses |
|
763
|
|
|
$this->checkForExcessDefense(); |
|
764
|
|
|
|
|
765
|
|
|
$this->hasChanged = true; |
|
766
|
|
|
$this->update(); |
|
767
|
|
|
} |
|
768
|
|
|
|
|
769
|
|
|
public function getTypeImage() : string { |
|
770
|
|
|
return $this->typeInfo->imageLink(); |
|
771
|
|
|
} |
|
772
|
|
|
|
|
773
|
|
|
public function getTypeName() : string { |
|
774
|
|
|
return $this->typeInfo->name(); |
|
775
|
|
|
} |
|
776
|
|
|
|
|
777
|
|
|
public function getTypeDescription() : string { |
|
778
|
|
|
return $this->typeInfo->description(); |
|
779
|
|
|
} |
|
780
|
|
|
|
|
781
|
|
|
public function getMaxAttackers() : int { |
|
782
|
|
|
return $this->typeInfo->maxAttackers(); |
|
783
|
|
|
} |
|
784
|
|
|
|
|
785
|
|
|
public function getMaxLanded() : int { |
|
786
|
|
|
return $this->typeInfo->maxLanded(); |
|
787
|
|
|
} |
|
788
|
|
|
|
|
789
|
|
|
public function getStructureTypes(int $structureID = null) : SmrPlanetStructureType|array { |
|
790
|
|
|
return $this->typeInfo->structureTypes($structureID); |
|
791
|
|
|
} |
|
792
|
|
|
|
|
793
|
|
|
public function hasStructureType(int $structureID) : bool { |
|
794
|
|
|
return isset($this->getStructureTypes()[$structureID]); |
|
795
|
|
|
} |
|
796
|
|
|
|
|
797
|
|
|
/** |
|
798
|
|
|
* Specifies which menu options the planet has. |
|
799
|
|
|
*/ |
|
800
|
|
|
public function hasMenuOption(string $option) : bool { |
|
801
|
|
|
// We do not set options that are unavailable |
|
802
|
|
|
return in_array($option, $this->typeInfo->menuOptions()); |
|
|
|
|
|
|
803
|
|
|
} |
|
804
|
|
|
|
|
805
|
|
|
public function doDelayedUpdates() : void { |
|
806
|
|
|
$this->setShields($this->getShields(true)); |
|
807
|
|
|
$this->delayedShieldsDelta = 0; |
|
808
|
|
|
$this->setCDs($this->getCDs(true)); |
|
809
|
|
|
$this->delayedCDsDelta = 0; |
|
810
|
|
|
$this->setArmour($this->getArmour(true)); |
|
811
|
|
|
$this->delayedArmourDelta = 0; |
|
812
|
|
|
} |
|
813
|
|
|
|
|
814
|
|
|
public function update() : void { |
|
815
|
|
|
if (!$this->exists()) { |
|
816
|
|
|
return; |
|
817
|
|
|
} |
|
818
|
|
|
$this->doDelayedUpdates(); |
|
819
|
|
|
if ($this->hasChanged) { |
|
820
|
|
|
$this->db->query('UPDATE planet SET |
|
821
|
|
|
owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
|
822
|
|
|
password = '.$this->db->escapeString($this->password) . ', |
|
823
|
|
|
planet_name = ' . $this->db->escapeString($this->planetName) . ', |
|
824
|
|
|
shields = ' . $this->db->escapeNumber($this->shields) . ', |
|
825
|
|
|
armour = ' . $this->db->escapeNumber($this->armour) . ', |
|
826
|
|
|
drones = ' . $this->db->escapeNumber($this->drones) . ' |
|
827
|
|
|
WHERE ' . $this->SQL); |
|
828
|
|
|
$this->hasChanged = false; |
|
829
|
|
|
} |
|
830
|
|
|
|
|
831
|
|
|
// Separate update for financial since these can be modified by looking |
|
832
|
|
|
// at the planet list (i.e. you might not have sector lock and could |
|
833
|
|
|
// cause a race condition with events happening in the planet sector). |
|
834
|
|
|
if ($this->hasChangedFinancial) { |
|
835
|
|
|
$this->db->query('UPDATE planet SET |
|
836
|
|
|
credits = ' . $this->db->escapeNumber($this->credits) . ', |
|
837
|
|
|
bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
|
838
|
|
|
maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
|
839
|
|
|
WHERE ' . $this->SQL); |
|
840
|
|
|
$this->hasChangedFinancial = false; |
|
841
|
|
|
} |
|
842
|
|
|
|
|
843
|
|
|
if ($this->hasChangedStockpile) { |
|
844
|
|
|
// write stockpile info |
|
845
|
|
|
foreach ($this->getStockpile() as $id => $amount) { |
|
846
|
|
|
if ($amount != 0) { |
|
847
|
|
|
$this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
|
848
|
|
|
'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
|
849
|
|
|
} else { |
|
850
|
|
|
$this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
|
851
|
|
|
AND good_id = ' . $this->db->escapeNumber($id)); |
|
852
|
|
|
} |
|
853
|
|
|
} |
|
854
|
|
|
} |
|
855
|
|
|
|
|
856
|
|
|
if (count($this->hasChangedWeapons) > 0) { |
|
857
|
|
|
foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
|
858
|
|
|
if (isset($this->mountedWeapons[$orderID])) { |
|
859
|
|
|
$this->db->query('REPLACE INTO planet_has_weapon (game_id, sector_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($orderID) . ',' . $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()) . ')'); |
|
860
|
|
|
} else { |
|
861
|
|
|
$this->db->query('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
|
862
|
|
|
} |
|
863
|
|
|
} |
|
864
|
|
|
$this->hasChangedWeapons = []; |
|
865
|
|
|
} |
|
866
|
|
|
|
|
867
|
|
|
if (count($this->hasStoppedBuilding) > 0) { |
|
868
|
|
|
$this->db->query('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
|
869
|
|
|
AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
|
870
|
|
|
$this->hasStoppedBuilding = array(); |
|
871
|
|
|
} |
|
872
|
|
|
// write building info |
|
873
|
|
|
foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
|
874
|
|
|
if ($hasChanged === true) { |
|
875
|
|
|
if ($this->hasBuilding($id)) { |
|
876
|
|
|
$this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
|
877
|
|
|
'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
|
878
|
|
|
} else { |
|
879
|
|
|
$this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
|
880
|
|
|
AND construction_id = ' . $this->db->escapeNumber($id)); |
|
881
|
|
|
} |
|
882
|
|
|
$this->hasChangedBuildings[$id] = false; |
|
883
|
|
|
} |
|
884
|
|
|
} |
|
885
|
|
|
} |
|
886
|
|
|
|
|
887
|
|
|
public function getLevel() : float { |
|
888
|
|
|
return array_sum($this->getBuildings()) / 3; |
|
889
|
|
|
} |
|
890
|
|
|
|
|
891
|
|
|
public function getMaxLevel() : float { |
|
892
|
|
|
return array_sum($this->getMaxBuildings()) / 3; |
|
893
|
|
|
} |
|
894
|
|
|
|
|
895
|
|
|
public function accuracy() : float { |
|
896
|
|
|
if ($this->hasWeapons()) { |
|
897
|
|
|
$weapons = $this->getWeapons(); |
|
898
|
|
|
return $weapons[0]->getModifiedPlanetAccuracy($this); |
|
899
|
|
|
} |
|
900
|
|
|
return 0; |
|
901
|
|
|
} |
|
902
|
|
|
|
|
903
|
|
|
/** |
|
904
|
|
|
* Returns the accuracy bonus for mounted weaons (as a percent) |
|
905
|
|
|
*/ |
|
906
|
|
|
public function getAccuracyBonus() : int { |
|
907
|
|
|
return 5 * $this->getBuilding(PLANET_RADAR); |
|
908
|
|
|
} |
|
909
|
|
|
|
|
910
|
|
|
public function getRemainingStockpile(int $id) : int { |
|
911
|
|
|
return self::MAX_STOCKPILE - $this->getStockpile($id); |
|
912
|
|
|
} |
|
913
|
|
|
|
|
914
|
|
|
/** |
|
915
|
|
|
* Returns true if there is a building in progress |
|
916
|
|
|
*/ |
|
917
|
|
|
public function hasCurrentlyBuilding() : bool { |
|
918
|
|
|
return count($this->getCurrentlyBuilding()) > 0; |
|
919
|
|
|
} |
|
920
|
|
|
|
|
921
|
|
|
/** |
|
922
|
|
|
* Returns the reason a build cannot be performed, or false if there is |
|
923
|
|
|
* no restriction. |
|
924
|
|
|
*/ |
|
925
|
|
|
public function getBuildRestriction(AbstractSmrPlayer $constructor, int $constructionID) : string|false { |
|
926
|
|
|
if ($this->hasCurrentlyBuilding()) { |
|
927
|
|
|
return 'There is already a building in progress!'; |
|
928
|
|
|
} |
|
929
|
|
|
if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { |
|
930
|
|
|
return 'This planet has reached the maximum buildings of that type.'; |
|
931
|
|
|
} |
|
932
|
|
|
$cost = $this->getStructureTypes($constructionID)->creditCost(); |
|
933
|
|
|
if ($constructor->getCredits() < $cost) { |
|
934
|
|
|
return 'You do not have enough credits.'; |
|
935
|
|
|
} |
|
936
|
|
|
if ($constructor->getTurns() < TURNS_TO_BUILD) { |
|
937
|
|
|
return 'You do not have enough turns to build.'; |
|
938
|
|
|
} |
|
939
|
|
|
foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
|
940
|
|
|
if (!$constructor->getShip()->getHardware($hardwareID)) { |
|
941
|
|
|
return 'You do not have the hardware needed for this type of building!'; |
|
942
|
|
|
} |
|
943
|
|
|
} |
|
944
|
|
|
// take the goods that are needed |
|
945
|
|
|
foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
|
946
|
|
|
if ($this->getStockpile($goodID) < $amount) { |
|
947
|
|
|
return 'There are not enough goods available.'; |
|
948
|
|
|
} |
|
949
|
|
|
} |
|
950
|
|
|
return false; |
|
951
|
|
|
} |
|
952
|
|
|
|
|
953
|
|
|
// Modifier for planet building based on the number of buildings. |
|
954
|
|
|
// The average value of this modifier should roughly be 1. |
|
955
|
|
|
private function getCompletionModifier(int $constructionID) : float { |
|
956
|
|
|
$currentBuildings = $this->getBuilding($constructionID); |
|
957
|
|
|
$maxBuildings = $this->getMaxBuildings($constructionID); |
|
958
|
|
|
return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); |
|
959
|
|
|
} |
|
960
|
|
|
|
|
961
|
|
|
// Amount of exp gained to build the next building of this type |
|
962
|
|
|
private function getConstructionExp(int $constructionID) : int { |
|
963
|
|
|
$expGain = $this->getStructureTypes($constructionID)->expGain(); |
|
964
|
|
|
return $expGain; |
|
965
|
|
|
} |
|
966
|
|
|
|
|
967
|
|
|
// Amount of time (in seconds) to build the next building of this type |
|
968
|
|
|
public function getConstructionTime(int $constructionID) : int { |
|
969
|
|
|
$baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
|
970
|
|
|
$constructionTime = ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
|
971
|
|
|
return $constructionTime; |
|
972
|
|
|
} |
|
973
|
|
|
|
|
974
|
|
|
/** |
|
975
|
|
|
* @throws UserWarning If the player cannot build the structure. |
|
976
|
|
|
*/ |
|
977
|
|
|
public function startBuilding(AbstractSmrPlayer $constructor, int $constructionID) : void { |
|
978
|
|
|
$restriction = $this->getBuildRestriction($constructor, $constructionID); |
|
979
|
|
|
if ($restriction !== false) { |
|
980
|
|
|
throw UserWarning('Unable to start building: ' . $restriction); |
|
|
|
|
|
|
981
|
|
|
} |
|
982
|
|
|
|
|
983
|
|
|
// gets the time for the buildings |
|
984
|
|
|
$timeComplete = SmrSession::getTime() + $this->getConstructionTime($constructionID); |
|
985
|
|
|
$this->db->query('INSERT INTO planet_is_building (game_id, sector_id, construction_id, constructor_id, time_complete) ' . |
|
986
|
|
|
'VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($constructionID) . ', ' . $this->db->escapeNumber($constructor->getAccountID()) . ',' . $this->db->escapeNumber($timeComplete) . ')'); |
|
987
|
|
|
|
|
988
|
|
|
$this->currentlyBuilding[$this->db->getInsertID()] = array( |
|
989
|
|
|
'BuildingSlotID' => $this->db->getInsertID(), |
|
990
|
|
|
'ConstructionID' => $constructionID, |
|
991
|
|
|
'ConstructorID' => $constructor->getAccountID(), |
|
992
|
|
|
'Finishes' => $timeComplete, |
|
993
|
|
|
'TimeRemaining' => $timeComplete - SmrSession::getTime() |
|
994
|
|
|
); |
|
995
|
|
|
|
|
996
|
|
|
// Consume the required resources |
|
997
|
|
|
$constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
|
998
|
|
|
$constructor->takeTurns(TURNS_TO_BUILD); |
|
999
|
|
|
foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
|
1000
|
|
|
$this->decreaseStockpile($goodID, $amount); |
|
1001
|
|
|
} |
|
1002
|
|
|
foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
|
1003
|
|
|
$constructor->getShip()->setHardware($hardwareID, 0); |
|
1004
|
|
|
} |
|
1005
|
|
|
} |
|
1006
|
|
|
|
|
1007
|
|
|
public function stopBuilding(int $constructionID) : bool { |
|
1008
|
|
|
$matchingBuilding = false; |
|
1009
|
|
|
$latestFinish = 0; |
|
1010
|
|
|
foreach ($this->getCurrentlyBuilding() as $key => $building) { |
|
1011
|
|
|
if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { |
|
1012
|
|
|
$latestFinish = $building['Finishes']; |
|
1013
|
|
|
$matchingBuilding = $building; |
|
1014
|
|
|
} |
|
1015
|
|
|
} |
|
1016
|
|
|
if ($matchingBuilding) { |
|
1017
|
|
|
$this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; |
|
1018
|
|
|
unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); |
|
1019
|
|
|
return true; |
|
1020
|
|
|
} |
|
1021
|
|
|
return false; |
|
1022
|
|
|
} |
|
1023
|
|
|
|
|
1024
|
|
|
public function setName(string $name) : void { |
|
1025
|
|
|
if ($this->planetName === $name) { |
|
1026
|
|
|
return; |
|
1027
|
|
|
} |
|
1028
|
|
|
$this->planetName = $name; |
|
1029
|
|
|
$this->hasChanged = true; |
|
1030
|
|
|
} |
|
1031
|
|
|
|
|
1032
|
|
|
/** |
|
1033
|
|
|
* Returns the name of the planet, suitably escaped for HTML display. |
|
1034
|
|
|
*/ |
|
1035
|
|
|
public function getDisplayName() : string { |
|
1036
|
|
|
return htmlentities($this->planetName); |
|
1037
|
|
|
} |
|
1038
|
|
|
|
|
1039
|
|
|
/** |
|
1040
|
|
|
* Returns the name of the planet, intended for combat messages. |
|
1041
|
|
|
*/ |
|
1042
|
|
|
public function getCombatName() : string { |
|
1043
|
|
|
return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
|
1044
|
|
|
} |
|
1045
|
|
|
|
|
1046
|
|
|
public function isInhabitable() : bool { |
|
1047
|
|
|
return $this->inhabitableTime <= SmrSession::getTime(); |
|
1048
|
|
|
} |
|
1049
|
|
|
|
|
1050
|
|
|
public function getInhabitableTime() : int { |
|
1051
|
|
|
return $this->inhabitableTime; |
|
1052
|
|
|
} |
|
1053
|
|
|
|
|
1054
|
|
|
public function getExamineHREF() : string { |
|
1055
|
|
|
return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_examine.php')); |
|
1056
|
|
|
} |
|
1057
|
|
|
|
|
1058
|
|
|
public function getLandHREF() : string { |
|
1059
|
|
|
return SmrSession::getNewHREF(create_container('planet_land_processing.php')); |
|
1060
|
|
|
} |
|
1061
|
|
|
|
|
1062
|
|
|
public function getAttackHREF() : string { |
|
1063
|
|
|
return SmrSession::getNewHREF(create_container('planet_attack_processing.php')); |
|
1064
|
|
|
} |
|
1065
|
|
|
|
|
1066
|
|
|
public function getBuildHREF(int $structureID) : string { |
|
1067
|
|
|
$container = create_container('planet_construction_processing.php'); |
|
1068
|
|
|
$container['construction_id'] = $structureID; |
|
1069
|
|
|
$container['action'] = 'Build'; |
|
1070
|
|
|
return SmrSession::getNewHREF($container); |
|
1071
|
|
|
} |
|
1072
|
|
|
|
|
1073
|
|
|
public function getCancelHREF(int $structureID) : string { |
|
1074
|
|
|
$container = create_container('planet_construction_processing.php'); |
|
1075
|
|
|
$container['construction_id'] = $structureID; |
|
1076
|
|
|
$container['action'] = 'Cancel'; |
|
1077
|
|
|
return SmrSession::getNewHREF($container); |
|
1078
|
|
|
} |
|
1079
|
|
|
|
|
1080
|
|
|
public function getFinancesHREF() : string { |
|
1081
|
|
|
return SmrSession::getNewHREF(create_container('planet_financial_processing.php')); |
|
1082
|
|
|
} |
|
1083
|
|
|
|
|
1084
|
|
|
public function getBondConfirmationHREF() : string { |
|
1085
|
|
|
return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_bond_confirmation.php')); |
|
1086
|
|
|
} |
|
1087
|
|
|
|
|
1088
|
|
|
public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) : void { |
|
1089
|
|
|
$trigger->increaseHOF(1, array('Combat', 'Planet', 'Number Of Triggers'), HOF_PUBLIC); |
|
1090
|
|
|
foreach ($attackers as $attacker) { |
|
1091
|
|
|
$attacker->increaseHOF(1, array('Combat', 'Planet', 'Number Of Attacks'), HOF_PUBLIC); |
|
1092
|
|
|
$this->db->query('REPLACE INTO player_attacks_planet (game_id, account_id, sector_id, time, level) VALUES ' . |
|
1093
|
|
|
'(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
|
1094
|
|
|
} |
|
1095
|
|
|
|
|
1096
|
|
|
// Add each unique attack to news unless it was already added recently. |
|
1097
|
|
|
// Note: Attack uniqueness determined by planet owner. |
|
1098
|
|
|
$owner = $this->getOwner(); |
|
1099
|
|
|
$this->db->query('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
|
1100
|
|
|
if ($this->db->getNumRows() == 0) { |
|
1101
|
|
|
if (count($attackers) >= 5) { |
|
1102
|
|
|
$text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
|
1103
|
|
|
$this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
|
1104
|
|
|
if ($owner->hasAlliance()) { |
|
1105
|
|
|
$text .= ', a member of ' . $owner->getAllianceBBLink(); |
|
1106
|
|
|
} |
|
1107
|
|
|
$text .= '.'; |
|
1108
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($text) . ', \'BREAKING\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ')'); |
|
1109
|
|
|
} |
|
1110
|
|
|
} |
|
1111
|
|
|
} |
|
1112
|
|
|
|
|
1113
|
|
|
|
|
1114
|
|
|
public function getPlayers() : array { |
|
1115
|
|
|
return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); |
|
1116
|
|
|
} |
|
1117
|
|
|
|
|
1118
|
|
|
public function countPlayers() : int { |
|
1119
|
|
|
return count($this->getPlayers()); |
|
1120
|
|
|
} |
|
1121
|
|
|
|
|
1122
|
|
|
public function hasPlayers() : bool { |
|
1123
|
|
|
return $this->countPlayers() > 0; |
|
1124
|
|
|
} |
|
1125
|
|
|
|
|
1126
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player) : array { |
|
1127
|
|
|
$players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
|
1128
|
|
|
unset($players[$player->getAccountID()]); |
|
1129
|
|
|
return $players; |
|
1130
|
|
|
} |
|
1131
|
|
|
|
|
1132
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
|
1133
|
|
|
return count($this->getOtherTraders($player)) > 0; |
|
1134
|
|
|
} |
|
1135
|
|
|
|
|
1136
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player) : bool { |
|
1137
|
|
|
if (!$this->hasOtherTraders($player)) { |
|
1138
|
|
|
return false; |
|
1139
|
|
|
} |
|
1140
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
|
1141
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
|
1142
|
|
|
if (!$player->traderNAPAlliance($otherPlayer)) { |
|
1143
|
|
|
return true; |
|
1144
|
|
|
} |
|
1145
|
|
|
} |
|
1146
|
|
|
return false; |
|
1147
|
|
|
} |
|
1148
|
|
|
|
|
1149
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player) : bool { |
|
1150
|
|
|
if (!$this->hasOtherTraders($player)) { |
|
1151
|
|
|
return false; |
|
1152
|
|
|
} |
|
1153
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
|
1154
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
|
1155
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
|
1156
|
|
|
return true; |
|
1157
|
|
|
} |
|
1158
|
|
|
} |
|
1159
|
|
|
return false; |
|
1160
|
|
|
} |
|
1161
|
|
|
|
|
1162
|
|
|
public function getWeapons() : array { |
|
1163
|
|
|
$weapons = $this->getMountedWeapons(); |
|
1164
|
|
|
for ($i = 0; $i < $this->getBuilding(PLANET_TURRET); ++$i) { |
|
1165
|
|
|
$weapons[] = SmrWeapon::getWeapon(WEAPON_PLANET_TURRET); |
|
1166
|
|
|
} |
|
1167
|
|
|
return $weapons; |
|
1168
|
|
|
} |
|
1169
|
|
|
|
|
1170
|
|
|
public function hasWeapons() : bool { |
|
1171
|
|
|
return count($this->getWeapons()) > 0; |
|
1172
|
|
|
} |
|
1173
|
|
|
|
|
1174
|
|
|
public function shootPlayers(array $targetPlayers) : array { |
|
1175
|
|
|
$results = array('Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
|
1176
|
|
|
foreach ($targetPlayers as $targetPlayer) { |
|
1177
|
|
|
$results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
|
1178
|
|
|
} |
|
1179
|
|
|
if ($this->isDestroyed()) { |
|
1180
|
|
|
$results['DeadBeforeShot'] = true; |
|
1181
|
|
|
return $results; |
|
1182
|
|
|
} |
|
1183
|
|
|
$results['DeadBeforeShot'] = false; |
|
1184
|
|
|
$weapons = $this->getWeapons(); |
|
1185
|
|
|
foreach ($weapons as $orderID => $weapon) { |
|
1186
|
|
|
$results['Weapons'][$orderID] = $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1187
|
|
|
if ($results['Weapons'][$orderID]['Hit']) { |
|
1188
|
|
|
$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
|
1189
|
|
|
$results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
|
1190
|
|
|
} |
|
1191
|
|
|
} |
|
1192
|
|
|
if ($this->hasCDs()) { |
|
1193
|
|
|
$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
|
1194
|
|
|
$results['Drones'] = $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1195
|
|
|
$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
|
1196
|
|
|
$results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
|
1197
|
|
|
} |
|
1198
|
|
|
return $results; |
|
1199
|
|
|
} |
|
1200
|
|
|
|
|
1201
|
|
|
/** |
|
1202
|
|
|
* Returns an array of structure losses due to damage taken. |
|
1203
|
|
|
*/ |
|
1204
|
|
|
public function checkForDowngrade(array $damage) : array { |
|
1205
|
|
|
$results = []; |
|
1206
|
|
|
// For every 70 damage there is a 15% chance of destroying a structure. |
|
1207
|
|
|
// Which structure is destroyed depends on the ratio of buildings and |
|
1208
|
|
|
// the time it takes to build them. |
|
1209
|
|
|
$numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
|
1210
|
|
|
for ($i = 0; $i < $numChances; $i++) { |
|
1211
|
|
|
// Stop if the planet has no more buildlings |
|
1212
|
|
|
if ($this->getLevel() == 0) { |
|
1213
|
|
|
break; |
|
1214
|
|
|
} |
|
1215
|
|
|
//15% chance to destroy something |
|
1216
|
|
|
if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE) { |
|
1217
|
|
|
$chanceFactors = []; |
|
1218
|
|
|
foreach ($this->getStructureTypes() as $structureID => $structure) { |
|
1219
|
|
|
$chanceFactors[$structureID] = ($this->getBuilding($structureID) / $this->getMaxBuildings($structureID)) / $structure->baseTime(); |
|
1220
|
|
|
} |
|
1221
|
|
|
$destroyID = getWeightedRandom($chanceFactors); |
|
1222
|
|
|
$this->destroyBuilding($destroyID, 1); |
|
|
|
|
|
|
1223
|
|
|
$this->checkForExcessDefense(); |
|
1224
|
|
|
if (isset($results[$destroyID])) { |
|
1225
|
|
|
$results[$destroyID] += 1; |
|
1226
|
|
|
} else { |
|
1227
|
|
|
$results[$destroyID] = 1; |
|
1228
|
|
|
} |
|
1229
|
|
|
} |
|
1230
|
|
|
} |
|
1231
|
|
|
return $results; |
|
1232
|
|
|
} |
|
1233
|
|
|
|
|
1234
|
|
|
public function doWeaponDamage(array $damage, bool $delayed) : array { |
|
1235
|
|
|
$alreadyDead = $this->isDestroyed(true); |
|
1236
|
|
|
$shieldDamage = 0; |
|
1237
|
|
|
$cdDamage = 0; |
|
1238
|
|
|
$armourDamage = 0; |
|
1239
|
|
|
if (!$alreadyDead) { |
|
1240
|
|
|
if ($damage['Shield'] || !$this->hasShields(true)) { |
|
1241
|
|
|
$shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']), $delayed); |
|
1242
|
|
|
$damage['Shield'] -= $shieldDamage; |
|
1243
|
|
|
$damage['MaxDamage'] -= $shieldDamage; |
|
1244
|
|
|
|
|
1245
|
|
|
if (!$this->hasShields(true) && ($shieldDamage == 0 || $damage['Rollover'])) { |
|
1246
|
|
|
if ($this->hasCDs(true)) { |
|
1247
|
|
|
$cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
|
1248
|
|
|
$damage['Armour'] -= $cdDamage; |
|
1249
|
|
|
$damage['MaxDamage'] -= $cdDamage; |
|
1250
|
|
|
} |
|
1251
|
|
|
if ($this->hasArmour(true) && ($cdDamage == 0 || $damage['Rollover'])) { |
|
1252
|
|
|
$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
|
1253
|
|
|
$damage['Armour'] -= $armourDamage; |
|
1254
|
|
|
$damage['MaxDamage'] -= $armourDamage; |
|
1255
|
|
|
} |
|
1256
|
|
|
} |
|
1257
|
|
|
|
|
1258
|
|
|
} else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
|
1259
|
|
|
$cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
|
1260
|
|
|
} |
|
1261
|
|
|
} |
|
1262
|
|
|
|
|
1263
|
|
|
$return = array( |
|
1264
|
|
|
'KillingShot' => !$alreadyDead && $this->isDestroyed(true), |
|
1265
|
|
|
'TargetAlreadyDead' => $alreadyDead, |
|
1266
|
|
|
'Shield' => $shieldDamage, |
|
1267
|
|
|
'Armour' => $armourDamage, |
|
1268
|
|
|
'HasShields' => $this->hasShields(true), |
|
1269
|
|
|
'HasArmour' => $this->hasArmour(true), |
|
1270
|
|
|
'CDs' => $cdDamage, |
|
1271
|
|
|
'NumCDs' => $cdDamage / CD_ARMOUR, |
|
1272
|
|
|
'HasCDs' => $this->hasCDs(true), |
|
1273
|
|
|
'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
|
1274
|
|
|
); |
|
1275
|
|
|
return $return; |
|
1276
|
|
|
} |
|
1277
|
|
|
|
|
1278
|
|
|
protected function doShieldDamage(int $damage, bool $delayed) : int { |
|
1279
|
|
|
$actualDamage = min($this->getShields(true), $damage); |
|
1280
|
|
|
$this->decreaseShields($actualDamage, $delayed); |
|
1281
|
|
|
return $actualDamage; |
|
1282
|
|
|
} |
|
1283
|
|
|
|
|
1284
|
|
|
protected function doCDDamage(int $damage, bool $delayed) : int { |
|
1285
|
|
|
$actualDamage = min($this->getCDs(true), IFloor($damage / CD_ARMOUR)); |
|
1286
|
|
|
$this->decreaseCDs($actualDamage, $delayed); |
|
1287
|
|
|
return $actualDamage * CD_ARMOUR; |
|
1288
|
|
|
} |
|
1289
|
|
|
|
|
1290
|
|
|
protected function doArmourDamage(int $damage, bool $delayed) : int { |
|
1291
|
|
|
$actualDamage = min($this->getArmour(true), $damage); |
|
1292
|
|
|
$this->decreaseArmour($actualDamage, $delayed); |
|
1293
|
|
|
return $actualDamage; |
|
1294
|
|
|
} |
|
1295
|
|
|
|
|
1296
|
|
|
public function creditCurrentAttackersForKill() : void { |
|
1297
|
|
|
//get all players involved for HoF |
|
1298
|
|
|
$this->db->query('SELECT account_id,level FROM player_attacks_planet WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_TO_CREDIT_BUST)); |
|
1299
|
|
|
while ($this->db->nextRecord()) { |
|
1300
|
|
|
$currPlayer = SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()); |
|
1301
|
|
|
$currPlayer->increaseHOF($this->db->getInt('level'), array('Combat', 'Planet', 'Levels'), HOF_PUBLIC); |
|
1302
|
|
|
$currPlayer->increaseHOF(1, array('Combat', 'Planet', 'Completed'), HOF_PUBLIC); |
|
1303
|
|
|
} |
|
1304
|
|
|
$this->db->query('DELETE FROM player_attacks_planet WHERE ' . $this->SQL); |
|
1305
|
|
|
} |
|
1306
|
|
|
|
|
1307
|
|
|
public function killPlanetByPlayer(AbstractSmrPlayer $killer) : array { |
|
|
|
|
|
|
1308
|
|
|
$return = array(); |
|
1309
|
|
|
$this->creditCurrentAttackersForKill(); |
|
1310
|
|
|
|
|
1311
|
|
|
//kick everyone from planet |
|
1312
|
|
|
$this->db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); |
|
1313
|
|
|
$this->removeOwner(); |
|
1314
|
|
|
$this->removePassword(); |
|
1315
|
|
|
return $return; |
|
1316
|
|
|
} |
|
1317
|
|
|
|
|
1318
|
|
|
} |
|
1319
|
|
|
|