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| Total Complexity | 290 |
| Total Lines | 1309 |
| Duplicated Lines | 0 % |
| Changes | 4 | ||
| Bugs | 0 | Features | 0 |
Complex classes like SmrPlanet often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlanet, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 7 | class SmrPlanet { |
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| 8 | protected static $CACHE_PLANETS = array(); |
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| 9 | |||
| 10 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
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| 11 | const CHANCE_TO_DOWNGRADE = 15; // percent |
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| 12 | const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
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| 13 | const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
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| 14 | const MAX_STOCKPILE = 600; |
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| 15 | |||
| 16 | protected MySqlDatabase $db; |
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| 17 | protected string $SQL; |
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| 18 | |||
| 19 | protected bool $exists; |
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| 20 | protected int $sectorID; |
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| 21 | protected int $gameID; |
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| 22 | protected string $planetName; |
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| 23 | protected int $ownerID; |
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| 24 | protected string $password; |
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| 25 | protected int $shields; |
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| 26 | protected int $armour; |
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| 27 | protected int $drones; |
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| 28 | protected int $credits; |
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| 29 | protected int $bonds; |
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| 30 | protected int $maturity; |
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| 31 | protected array $stockpile; |
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| 32 | protected array $buildings; |
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| 33 | protected int $inhabitableTime; |
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| 34 | protected array $currentlyBuilding; |
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| 35 | protected array $mountedWeapons; |
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| 36 | protected int $typeID; |
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| 37 | protected SmrPlanetType $typeInfo; |
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| 38 | |||
| 39 | protected bool $hasChanged = false; |
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| 40 | protected bool $hasChangedFinancial = false; // for credits, bond, maturity |
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| 41 | protected bool $hasChangedStockpile = false; |
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| 42 | protected array $hasChangedWeapons = array(); |
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| 43 | protected array $hasChangedBuildings = array(); |
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| 44 | protected array $hasStoppedBuilding = array(); |
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| 45 | protected bool $isNew = false; |
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| 46 | |||
| 47 | protected int $delayedShieldsDelta = 0; |
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| 48 | protected int $delayedCDsDelta = 0; |
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| 49 | protected int $delayedArmourDelta = 0; |
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| 50 | |||
| 51 | public function __sleep() { |
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| 52 | return ['sectorID', 'gameID', 'planetName', 'ownerID', 'typeID']; |
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| 53 | } |
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| 54 | |||
| 55 | public static function refreshCache() : void { |
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| 56 | foreach (self::$CACHE_PLANETS as $gameID => &$gamePlanets) { |
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| 57 | foreach ($gamePlanets as $sectorID => &$planet) { |
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| 58 | $planet = self::getPlanet($gameID, $sectorID, true); |
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| 59 | } |
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| 60 | } |
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| 61 | } |
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| 62 | |||
| 63 | public static function clearCache() : void { |
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| 64 | self::$CACHE_PLANETS = array(); |
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| 65 | } |
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| 66 | |||
| 67 | public static function savePlanets() : void { |
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| 68 | foreach (self::$CACHE_PLANETS as $gamePlanets) { |
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| 69 | foreach ($gamePlanets as $planet) { |
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| 70 | $planet->update(); |
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| 71 | } |
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| 72 | } |
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| 73 | } |
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| 74 | |||
| 75 | public static function getGalaxyPlanets(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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| 76 | $db = MySqlDatabase::getInstance(); |
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| 77 | $db->query('SELECT planet.*, sector_id FROM sector LEFT JOIN planet USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 78 | $galaxyPlanets = []; |
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| 79 | while ($db->nextRecord()) { |
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| 80 | $sectorID = $db->getInt('sector_id'); |
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| 81 | $planet = self::getPlanet($gameID, $sectorID, $forceUpdate, $db); |
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| 82 | if ($planet->exists()) { |
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| 83 | $galaxyPlanets[$sectorID] = $planet; |
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| 84 | } |
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| 85 | } |
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| 86 | return $galaxyPlanets; |
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| 87 | } |
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| 88 | |||
| 89 | public static function getPlanet(int $gameID, int $sectorID, bool $forceUpdate = false, MySqlDatabase $db = null) : self { |
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| 90 | if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
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| 91 | self::$CACHE_PLANETS[$gameID][$sectorID] = new SmrPlanet($gameID, $sectorID, $db); |
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| 92 | } |
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| 93 | return self::$CACHE_PLANETS[$gameID][$sectorID]; |
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| 94 | } |
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| 95 | |||
| 96 | public static function createPlanet(int $gameID, int $sectorID, int $typeID = 1, int $inhabitableTime = null) : self { |
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| 97 | if (self::getPlanet($gameID, $sectorID)->exists()) { |
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| 98 | throw new Exception('Planet already exists in sector ' . $sectorID . ' game ' . $gameID); |
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| 99 | } |
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| 100 | |||
| 101 | if ($inhabitableTime === null) { |
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| 102 | $minTime = SmrGame::getGame($gameID)->getStartTime(); |
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| 103 | $inhabitableTime = $minTime + pow(rand(45, 85), 3); |
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| 104 | } |
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| 105 | |||
| 106 | // insert planet into db |
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| 107 | $db = MySqlDatabase::getInstance(); |
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| 108 | $db->query('INSERT INTO planet (game_id, sector_id, inhabitable_time, planet_type_id) |
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| 109 | VALUES (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($sectorID) . ', ' . $db->escapeNumber($inhabitableTime) . ', ' . $db->escapeNumber($typeID) . ')'); |
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| 110 | return self::getPlanet($gameID, $sectorID, true); |
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| 111 | } |
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| 112 | |||
| 113 | public static function removePlanet(int $gameID, int $sectorID) : void { |
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| 114 | $db = MySqlDatabase::getInstance(); |
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| 115 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 116 | $db->query('DELETE FROM planet WHERE ' . $SQL); |
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| 117 | $db->query('DELETE FROM planet_has_weapon WHERE ' . $SQL); |
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| 118 | $db->query('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
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| 119 | $db->query('DELETE FROM planet_has_building WHERE ' . $SQL); |
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| 120 | $db->query('DELETE FROM planet_is_building WHERE ' . $SQL); |
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| 121 | //kick everyone from planet |
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| 122 | $db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
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| 123 | |||
| 124 | self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
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| 125 | unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
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| 126 | } |
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| 127 | |||
| 128 | protected function __construct(int $gameID, int $sectorID, MySqlDatabase $db = null) { |
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| 129 | $this->db = MySqlDatabase::getInstance(); |
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| 130 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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| 131 | |||
| 132 | if ($db !== null) { |
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| 133 | $this->exists = $db->hasField('planet_type_id'); |
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| 134 | } else { |
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| 135 | $db = $this->db; |
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| 136 | $db->query('SELECT * FROM planet WHERE ' . $this->SQL); |
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| 137 | $this->exists = $db->nextRecord(); |
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| 138 | } |
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| 139 | |||
| 140 | if ($this->exists) { |
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| 141 | $this->gameID = $gameID; |
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| 142 | $this->sectorID = $sectorID; |
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| 143 | $this->planetName = stripslashes($db->getField('planet_name')); |
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| 144 | $this->ownerID = $db->getInt('owner_id'); |
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| 145 | $this->password = $db->getField('password'); |
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| 146 | $this->shields = $db->getInt('shields'); |
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| 147 | $this->armour = $db->getInt('armour'); |
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| 148 | $this->drones = $db->getInt('drones'); |
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| 149 | $this->credits = $db->getInt('credits'); |
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| 150 | $this->bonds = $db->getInt('bonds'); |
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| 151 | $this->maturity = $db->getInt('maturity'); |
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| 152 | $this->inhabitableTime = $db->getInt('inhabitable_time'); |
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| 153 | $this->typeID = $db->getInt('planet_type_id'); |
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| 154 | |||
| 155 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
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| 156 | $this->checkBondMaturity(); |
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| 157 | } |
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| 158 | } |
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| 159 | |||
| 160 | public function getInterestRate() : float { |
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| 161 | $level = $this->getLevel(); |
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| 162 | if ($level < 9) { |
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| 163 | return .0404; |
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| 164 | } elseif ($level < 19) { |
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| 165 | return .0609; |
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| 166 | } elseif ($level < 29) { |
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| 167 | return .1236; |
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| 168 | } elseif ($level < 39) { |
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| 169 | return .050625; |
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| 170 | } elseif ($level < 49) { |
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| 171 | return .0404; |
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| 172 | } elseif ($level < 59) { |
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| 173 | return .030225; |
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| 174 | } elseif ($level < 69) { |
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| 175 | return .0201; |
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| 176 | } else { |
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| 177 | return .018081; |
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| 178 | } |
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| 179 | } |
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| 180 | |||
| 181 | public function checkBondMaturity(bool $partial = false) : void { |
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| 182 | if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < SmrSession::getTime())) { |
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| 183 | // calc the interest for the time |
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| 184 | $interest = $this->getBonds() * $this->getInterestRate(); |
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| 185 | |||
| 186 | if ($partial === true && $this->getMaturity() > SmrSession::getTime()) { |
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| 187 | // Adjust interest based upon how much of the bond duration has passed. |
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| 188 | $interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - SmrSession::getTime()); |
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| 189 | } |
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| 190 | |||
| 191 | // transfer money to free avail cash |
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| 192 | $this->increaseCredits($this->getBonds() + IFloor($interest)); |
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| 193 | |||
| 194 | // reset bonds |
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| 195 | $this->setBonds(0); |
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| 196 | |||
| 197 | // reset maturity |
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| 198 | $this->setMaturity(0); |
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| 199 | } |
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| 200 | } |
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| 201 | |||
| 202 | public function getBondTime() : int { |
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| 203 | return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
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| 204 | } |
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| 205 | |||
| 206 | public function bond() : void { |
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| 207 | $this->checkBondMaturity(true); |
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| 208 | |||
| 209 | // add it to bond |
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| 210 | $this->increaseBonds($this->getCredits()); |
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| 211 | |||
| 212 | // set free cash to 0 |
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| 213 | $this->setCredits(0); |
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| 214 | |||
| 215 | // initialize time |
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| 216 | $this->setMaturity(SmrSession::getTime() + $this->getBondTime()); |
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| 217 | } |
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| 218 | |||
| 219 | public function getGameID() : int { |
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| 220 | return $this->gameID; |
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| 221 | } |
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| 222 | |||
| 223 | public function getGame() : SmrGame { |
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| 224 | return SmrGame::getGame($this->gameID); |
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| 225 | } |
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| 226 | |||
| 227 | public function getSectorID() : int { |
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| 228 | return $this->sectorID; |
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| 229 | } |
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| 230 | |||
| 231 | public function getGalaxy() : SmrGalaxy { |
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| 232 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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| 233 | } |
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| 234 | |||
| 235 | public function getOwnerID() : int { |
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| 236 | return $this->ownerID; |
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| 237 | } |
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| 238 | |||
| 239 | public function hasOwner() : bool { |
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| 240 | return $this->ownerID != 0; |
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| 241 | } |
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| 242 | |||
| 243 | public function removeOwner() : void { |
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| 244 | $this->setOwnerID(0); |
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| 245 | } |
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| 246 | |||
| 247 | public function setOwnerID(int $claimerID) : void { |
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| 248 | if ($this->ownerID === $claimerID) { |
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| 249 | return; |
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| 250 | } |
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| 251 | $this->ownerID = $claimerID; |
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| 252 | $this->hasChanged = true; |
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| 253 | } |
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| 254 | |||
| 255 | public function getOwner() : SmrPlayer { |
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| 256 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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| 257 | } |
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| 258 | |||
| 259 | public function getPassword() : string { |
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| 260 | return $this->password; |
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| 261 | } |
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| 262 | |||
| 263 | public function setPassword(string $password) : void { |
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| 264 | if ($this->password === $password) { |
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| 265 | return; |
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| 266 | } |
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| 267 | $this->password = $password; |
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| 268 | $this->hasChanged = true; |
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| 269 | } |
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| 270 | |||
| 271 | public function removePassword() : void { |
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| 272 | $this->setPassword(''); |
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| 273 | } |
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| 274 | |||
| 275 | public function getCredits() : int { |
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| 276 | return $this->credits; |
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| 277 | } |
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| 278 | |||
| 279 | public function setCredits(int $num) : void { |
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| 280 | if ($this->credits === $num) { |
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| 281 | return; |
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| 282 | } |
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| 283 | if ($num < 0) { |
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| 284 | throw new Exception('You cannot set negative credits.'); |
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| 285 | } |
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| 286 | if ($num > MAX_MONEY) { |
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| 287 | throw new Exception('You cannot set more than the max credits.'); |
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| 288 | } |
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| 289 | $this->credits = $num; |
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| 290 | $this->hasChangedFinancial = true; |
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| 291 | } |
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| 292 | |||
| 293 | /** |
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| 294 | * Increases planet credits up to the maximum allowed credits. |
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| 295 | * Returns the amount that was actually added to handle overflow. |
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| 296 | */ |
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| 297 | public function increaseCredits(int $num) : int { |
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| 298 | if ($num === 0) { |
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| 299 | return 0; |
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| 300 | } |
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| 301 | $newTotal = min($this->credits + $num, MAX_MONEY); |
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| 302 | $actualAdded = $newTotal - $this->credits; |
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| 303 | $this->setCredits($newTotal); |
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| 304 | return $actualAdded; |
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| 305 | } |
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| 306 | |||
| 307 | public function decreaseCredits(int $num) : void { |
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| 308 | if ($num === 0) { |
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| 309 | return; |
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| 310 | } |
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| 311 | $newTotal = $this->credits - $num; |
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| 312 | $this->setCredits($newTotal); |
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| 313 | } |
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| 314 | |||
| 315 | public function getMaturity() : int { |
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| 316 | return $this->maturity; |
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| 317 | } |
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| 318 | |||
| 319 | public function setMaturity(int $num) : void { |
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| 320 | if ($this->maturity === $num) { |
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| 321 | return; |
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| 322 | } |
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| 323 | if ($num < 0) { |
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| 324 | throw new Exception('You cannot set negative maturity.'); |
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| 325 | } |
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| 326 | $this->maturity = $num; |
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| 327 | $this->hasChangedFinancial = true; |
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| 328 | } |
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| 329 | |||
| 330 | public function getBonds() : int { |
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| 331 | return $this->bonds; |
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| 332 | } |
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| 333 | |||
| 334 | public function setBonds(int $num) : void { |
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| 335 | if ($this->bonds === $num) { |
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| 336 | return; |
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| 337 | } |
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| 338 | if ($num < 0) { |
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| 339 | throw new Exception('You cannot set negative bonds.'); |
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| 340 | } |
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| 341 | $this->bonds = $num; |
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| 342 | $this->hasChangedFinancial = true; |
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| 343 | } |
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| 344 | |||
| 345 | public function increaseBonds(int $num) : void { |
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| 346 | if ($num === 0) { |
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| 347 | return; |
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| 348 | } |
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| 349 | $this->setBonds($this->getBonds() + $num); |
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| 350 | } |
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| 351 | |||
| 352 | public function decreaseBonds(int $num) : void { |
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| 353 | if ($num === 0) { |
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| 354 | return; |
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| 355 | } |
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| 356 | $this->setBonds($this->getBonds() - $num); |
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| 357 | } |
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| 358 | |||
| 359 | public function checkForExcessDefense() : void { |
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| 360 | if ($this->getShields() > $this->getMaxShields()) { |
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| 361 | $this->setShields($this->getMaxShields()); |
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| 362 | } |
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| 363 | if ($this->getCDs() > $this->getMaxCDs()) { |
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| 364 | $this->setCDs($this->getMaxCDs()); |
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| 365 | } |
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| 366 | if ($this->getArmour() > $this->getMaxArmour()) { |
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| 367 | $this->setArmour($this->getMaxArmour()); |
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| 368 | } |
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| 369 | // Remove a random (0-indexed) mounted weapon, if over max mount slots |
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| 370 | while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
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| 371 | $removeID = array_rand($this->getMountedWeapons()); |
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| 372 | $this->removeMountedWeapon($removeID); |
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| 373 | foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
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| 374 | if ($orderID > $removeID) { |
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| 375 | $this->moveMountedWeaponUp($orderID); |
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| 376 | } |
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| 377 | } |
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| 378 | } |
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| 379 | } |
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| 380 | |||
| 381 | public function getShields(bool $delayed = false) : int { |
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| 382 | return $this->shields + ($delayed ? $this->delayedShieldsDelta : 0); |
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| 383 | } |
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| 384 | |||
| 385 | public function hasShields(bool $delayed = false) : bool { |
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| 386 | return $this->getShields($delayed) > 0; |
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| 387 | } |
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| 388 | |||
| 389 | public function setShields(int $shields) : void { |
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| 390 | $shields = max(0, min($shields, $this->getMaxShields())); |
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| 391 | if ($this->shields === $shields) { |
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| 392 | return; |
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| 393 | } |
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| 394 | $this->shields = $shields; |
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| 395 | $this->hasChanged = true; |
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| 396 | } |
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| 397 | |||
| 398 | public function decreaseShields(int $number, bool $delayed = false) : void { |
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| 399 | if ($number === 0) { |
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| 400 | return; |
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| 401 | } |
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| 402 | if ($delayed === false) { |
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| 403 | $this->setShields($this->getShields() - $number); |
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| 404 | } else { |
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| 405 | $this->delayedShieldsDelta -= $number; |
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| 406 | } |
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| 407 | } |
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| 408 | |||
| 409 | public function increaseShields(int $number, bool $delayed = false) : void { |
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| 410 | if ($number === 0) { |
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| 411 | return; |
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| 412 | } |
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| 413 | if ($delayed === false) { |
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| 414 | $this->setShields($this->getShields() + $number); |
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| 415 | } else { |
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| 416 | $this->delayedShieldsDelta += $number; |
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| 417 | } |
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| 418 | } |
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| 419 | |||
| 420 | public function getMaxShields() : int { |
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| 421 | return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
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| 422 | } |
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| 423 | |||
| 424 | public function getArmour(bool $delayed = false) : int { |
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| 425 | return $this->armour + ($delayed ? $this->delayedArmourDelta : 0); |
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| 426 | } |
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| 427 | |||
| 428 | public function hasArmour(bool $delayed = false) : bool { |
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| 429 | return $this->getArmour($delayed) > 0; |
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| 430 | } |
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| 431 | |||
| 432 | public function setArmour(int $armour) : void { |
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| 433 | $armour = max(0, min($armour, $this->getMaxArmour())); |
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| 434 | if ($this->armour === $armour) { |
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| 435 | return; |
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| 436 | } |
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| 437 | $this->armour = $armour; |
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| 438 | $this->hasChanged = true; |
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| 439 | } |
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| 440 | |||
| 441 | public function decreaseArmour(int $number, bool $delayed = false) : void { |
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| 442 | if ($number === 0) { |
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| 443 | return; |
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| 444 | } |
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| 445 | if ($delayed === false) { |
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| 446 | $this->setArmour($this->getArmour() - $number); |
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| 447 | } else { |
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| 448 | $this->delayedArmourDelta -= $number; |
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| 449 | } |
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| 450 | } |
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| 451 | |||
| 452 | public function increaseArmour(int $number, bool $delayed = false) : void { |
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| 453 | if ($number === 0) { |
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| 454 | return; |
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| 455 | } |
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| 456 | if ($delayed === false) { |
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| 457 | $this->setArmour($this->getArmour() + $number); |
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| 458 | } else { |
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| 459 | $this->delayedArmourDelta += $number; |
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| 460 | } |
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| 461 | } |
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| 462 | |||
| 463 | public function getMaxArmour() : int { |
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| 464 | return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
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| 465 | } |
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| 466 | |||
| 467 | public function getCDs(bool $delayed = false) : int { |
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| 468 | return $this->drones + ($delayed ? $this->delayedCDsDelta : 0); |
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| 469 | } |
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| 470 | |||
| 471 | public function hasCDs(bool $delayed = false) : bool { |
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| 472 | return $this->getCDs($delayed) > 0; |
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| 473 | } |
||
| 474 | |||
| 475 | public function setCDs(int $combatDrones) : void { |
||
| 476 | $combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
||
| 477 | if ($this->drones === $combatDrones) { |
||
| 478 | return; |
||
| 479 | } |
||
| 480 | $this->drones = $combatDrones; |
||
| 481 | $this->hasChanged = true; |
||
| 482 | } |
||
| 483 | |||
| 484 | public function decreaseCDs(int $number, bool $delayed = false) : void { |
||
| 485 | if ($number === 0) { |
||
| 486 | return; |
||
| 487 | } |
||
| 488 | if ($delayed === false) { |
||
| 489 | $this->setCDs($this->getCDs() - $number); |
||
| 490 | } else { |
||
| 491 | $this->delayedCDsDelta -= $number; |
||
| 492 | } |
||
| 493 | } |
||
| 494 | |||
| 495 | public function increaseCDs(int $number, bool $delayed = false) : void { |
||
| 496 | if ($number === 0) { |
||
| 497 | return; |
||
| 498 | } |
||
| 499 | if ($delayed === false) { |
||
| 500 | $this->setCDs($this->getCDs() + $number); |
||
| 501 | } else { |
||
| 502 | $this->delayedCDsDelta += $number; |
||
| 503 | } |
||
| 504 | } |
||
| 505 | |||
| 506 | public function getMaxCDs() : int { |
||
| 507 | return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
||
| 508 | } |
||
| 509 | |||
| 510 | public function getMaxMountedWeapons() : int { |
||
| 511 | return $this->getBuilding(PLANET_WEAPON_MOUNT); |
||
| 512 | } |
||
| 513 | |||
| 514 | public function getMountedWeapons() : array { |
||
| 515 | if (!isset($this->mountedWeapons)) { |
||
| 516 | $this->mountedWeapons = []; |
||
| 517 | if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
||
| 518 | $this->db->query('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
||
| 519 | while ($this->db->nextRecord()) { |
||
| 520 | $weaponTypeID = $this->db->getInt('weapon_type_id'); |
||
| 521 | $orderID = $this->db->getInt('order_id'); |
||
| 522 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
||
| 523 | $weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
||
| 524 | $weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
||
| 525 | $this->mountedWeapons[$orderID] = $weapon; |
||
| 526 | } |
||
| 527 | } |
||
| 528 | } |
||
| 529 | return $this->mountedWeapons; |
||
| 530 | } |
||
| 531 | |||
| 532 | public function hasMountedWeapon(int $orderID) : bool { |
||
| 533 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 534 | return isset($this->mountedWeapons[$orderID]); |
||
| 535 | } |
||
| 536 | |||
| 537 | public function addMountedWeapon(SmrWeapon $weapon, int $orderID) : void { |
||
| 538 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 539 | $this->mountedWeapons[$orderID] = $weapon; |
||
| 540 | $this->hasChangedWeapons[$orderID] = true; |
||
| 541 | } |
||
| 542 | |||
| 543 | public function removeMountedWeapon(int $orderID) : void { |
||
| 544 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 545 | unset($this->mountedWeapons[$orderID]); |
||
| 546 | $this->hasChangedWeapons[$orderID] = true; |
||
| 547 | } |
||
| 548 | |||
| 549 | private function swapMountedWeapons(int $orderID1, int $orderID2) : void { |
||
| 550 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 551 | if (isset($this->mountedWeapons[$orderID1])) { |
||
| 552 | $saveWeapon = $this->mountedWeapons[$orderID1]; |
||
| 553 | } |
||
| 554 | if (isset($this->mountedWeapons[$orderID2])) { |
||
| 555 | $this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
||
| 556 | } else { |
||
| 557 | unset($this->mountedWeapons[$orderID1]); |
||
| 558 | } |
||
| 559 | if (isset($saveWeapon)) { |
||
| 560 | $this->mountedWeapons[$orderID2] = $saveWeapon; |
||
| 561 | } else { |
||
| 562 | unset($this->mountedWeapons[$orderID2]); |
||
| 563 | } |
||
| 564 | $this->hasChangedWeapons[$orderID1] = true; |
||
| 565 | $this->hasChangedWeapons[$orderID2] = true; |
||
| 566 | } |
||
| 567 | |||
| 568 | public function moveMountedWeaponUp(int $orderID) : void { |
||
| 569 | if ($orderID == 0) { |
||
| 570 | throw new Exception('Cannot move this weapon up!'); |
||
| 571 | } |
||
| 572 | $this->swapMountedWeapons($orderID - 1, $orderID); |
||
| 573 | } |
||
| 574 | |||
| 575 | public function moveMountedWeaponDown(int $orderID) : void { |
||
| 576 | if ($orderID == $this->getMaxMountedWeapons() - 1) { |
||
| 577 | throw new Exception('Cannot move this weapon down!'); |
||
| 578 | } |
||
| 579 | $this->swapMountedWeapons($orderID + 1, $orderID); |
||
| 580 | } |
||
| 581 | |||
| 582 | |||
| 583 | public function isDestroyed(bool $delayed = false) : bool { |
||
| 584 | return !$this->hasCDs($delayed) && !$this->hasShields($delayed) && !$this->hasArmour($delayed); |
||
| 585 | } |
||
| 586 | |||
| 587 | public function exists() : bool { |
||
| 588 | return $this->exists; |
||
| 589 | } |
||
| 590 | |||
| 591 | public function getStockpile(int $goodID = null) : int|array { |
||
| 592 | if (!isset($this->stockpile)) { |
||
| 593 | // initialize cargo array |
||
| 594 | $this->stockpile = array(); |
||
| 595 | // get supplies from db |
||
| 596 | $this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
||
| 597 | // adding cargo and amount to array |
||
| 598 | while ($this->db->nextRecord()) { |
||
| 599 | $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
||
| 600 | } |
||
| 601 | } |
||
| 602 | if ($goodID === null) { |
||
| 603 | return $this->stockpile; |
||
| 604 | } |
||
| 605 | if (isset($this->stockpile[$goodID])) { |
||
| 606 | return $this->stockpile[$goodID]; |
||
| 607 | } |
||
| 608 | return 0; |
||
| 609 | } |
||
| 610 | |||
| 611 | public function hasStockpile(int $goodID = null) : bool { |
||
| 612 | if ($goodID === null) { |
||
| 613 | $stockpile = $this->getStockpile(); |
||
| 614 | return count($stockpile) > 0 && max($stockpile) > 0; |
||
| 615 | } else { |
||
| 616 | return $this->getStockpile($goodID) > 0; |
||
| 617 | } |
||
| 618 | } |
||
| 619 | |||
| 620 | public function setStockpile(int $goodID, int $amount) : void { |
||
| 621 | if ($amount < 0) { |
||
| 622 | throw new Exception('Trying to set negative stockpile.'); |
||
| 623 | } |
||
| 624 | if ($this->getStockpile($goodID) === $amount) { |
||
| 625 | return; |
||
| 626 | } |
||
| 627 | $this->stockpile[$goodID] = $amount; |
||
| 628 | $this->hasChangedStockpile = true; |
||
| 629 | } |
||
| 630 | |||
| 631 | public function decreaseStockpile(int $goodID, int $amount) : void { |
||
| 632 | if ($amount < 0) { |
||
| 633 | throw new Exception('Trying to decrease negative stockpile.'); |
||
| 634 | } |
||
| 635 | $this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
||
| 636 | } |
||
| 637 | |||
| 638 | public function increaseStockpile(int $goodID, int $amount) : void { |
||
| 639 | if ($amount < 0) { |
||
| 640 | throw new Exception('Trying to increase negative stockpile.'); |
||
| 641 | } |
||
| 642 | $this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
||
| 643 | } |
||
| 644 | |||
| 645 | public function getBuildings() : array { |
||
| 646 | if (!isset($this->buildings)) { |
||
| 647 | $this->buildings = array(); |
||
| 648 | |||
| 649 | // get buildingss from db |
||
| 650 | $this->db->query('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
||
| 651 | // adding building and amount to array |
||
| 652 | while ($this->db->nextRecord()) { |
||
| 653 | $this->buildings[$this->db->getInt('construction_id')] = $this->db->getInt('amount'); |
||
| 654 | } |
||
| 655 | |||
| 656 | // Update building counts if construction has finished |
||
| 657 | $this->getCurrentlyBuilding(); |
||
| 658 | } |
||
| 659 | return $this->buildings; |
||
| 660 | } |
||
| 661 | |||
| 662 | public function getBuilding(int $buildingTypeID) : int { |
||
| 663 | $buildings = $this->getBuildings(); |
||
| 664 | if (isset($buildings[$buildingTypeID])) { |
||
| 665 | return $buildings[$buildingTypeID]; |
||
| 666 | } |
||
| 667 | return 0; |
||
| 668 | } |
||
| 669 | |||
| 670 | public function hasBuilding(int $buildingTypeID) : bool { |
||
| 671 | return $this->getBuilding($buildingTypeID) > 0; |
||
| 672 | } |
||
| 673 | |||
| 674 | public function setBuilding(int $buildingTypeID, bool $number) : void { |
||
| 675 | if ($this->getBuilding($buildingTypeID) === $number) { |
||
|
|
|||
| 676 | return; |
||
| 677 | } |
||
| 678 | |||
| 679 | $this->buildings[$buildingTypeID] = $number; |
||
| 680 | $this->hasChangedBuildings[$buildingTypeID] = true; |
||
| 681 | } |
||
| 682 | |||
| 683 | public function increaseBuilding(int $buildingTypeID, int $number) : void { |
||
| 684 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
||
| 685 | } |
||
| 686 | |||
| 687 | public function destroyBuilding(int $buildingTypeID, int $number) : void { |
||
| 688 | if (!$this->hasBuilding($buildingTypeID)) { |
||
| 689 | throw new Exception('Trying to destroy a nonexistent building'); |
||
| 690 | } |
||
| 691 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
||
| 692 | } |
||
| 693 | |||
| 694 | public function getCurrentlyBuilding() : array { |
||
| 695 | if (!isset($this->currentlyBuilding)) { |
||
| 696 | $this->currentlyBuilding = array(); |
||
| 697 | |||
| 698 | $this->db->query('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
||
| 699 | while ($this->db->nextRecord()) { |
||
| 700 | $this->currentlyBuilding[$this->db->getInt('building_slot_id')] = array( |
||
| 701 | 'BuildingSlotID' => $this->db->getInt('building_slot_id'), |
||
| 702 | 'ConstructionID' => $this->db->getInt('construction_id'), |
||
| 703 | 'ConstructorID' => $this->db->getInt('constructor_id'), |
||
| 704 | 'Finishes' => $this->db->getInt('time_complete'), |
||
| 705 | 'TimeRemaining' => $this->db->getInt('time_complete') - SmrSession::getTime(), |
||
| 706 | ); |
||
| 707 | } |
||
| 708 | |||
| 709 | // Check if construction has completed |
||
| 710 | foreach ($this->currentlyBuilding as $id => $building) { |
||
| 711 | if ($building['TimeRemaining'] <= 0) { |
||
| 712 | unset($this->currentlyBuilding[$id]); |
||
| 713 | $expGain = $this->getConstructionExp($building['ConstructionID']); |
||
| 714 | $player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
||
| 715 | $player->increaseHOF(1, array('Planet', 'Buildings', 'Built'), HOF_ALLIANCE); |
||
| 716 | $player->increaseExperience($expGain); |
||
| 717 | $player->increaseHOF($expGain, array('Planet', 'Buildings', 'Experience'), HOF_ALLIANCE); |
||
| 718 | $this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
||
| 719 | $this->increaseBuilding($building['ConstructionID'], 1); |
||
| 720 | |||
| 721 | // WARNING: The above modifications to the player/planet are dangerous because |
||
| 722 | // they may not be part of the current sector lock. But since they might not be, |
||
| 723 | // we may as well just update now to avoid either a) needing to remember to call |
||
| 724 | // this explicitly in all appropriate engine files or b) inconsistent exp display |
||
| 725 | // if this is called during the template display only and therefore unsaved. |
||
| 726 | $player->update(); |
||
| 727 | $this->update(); |
||
| 728 | } |
||
| 729 | } |
||
| 730 | } |
||
| 731 | return $this->currentlyBuilding; |
||
| 732 | } |
||
| 733 | |||
| 734 | public function getMaxBuildings(int $buildingTypeID = null) : int|array { |
||
| 735 | if ($buildingTypeID === null) { |
||
| 736 | $structs = $this->typeInfo::STRUCTURES; |
||
| 737 | return array_combine(array_keys($structs), |
||
| 738 | array_column($structs, 'max_amount')); |
||
| 739 | } |
||
| 740 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
||
| 741 | } |
||
| 742 | |||
| 743 | public function getTypeID() : int { |
||
| 744 | return $this->typeID; |
||
| 745 | } |
||
| 746 | |||
| 747 | public function setTypeID(int $num) : void { |
||
| 748 | if (isset($this->typeID) && $this->typeID === $num) { |
||
| 749 | return; |
||
| 750 | } |
||
| 751 | $this->typeID = $num; |
||
| 752 | $this->db->query('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
||
| 753 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
||
| 754 | |||
| 755 | //trim buildings first |
||
| 756 | foreach ($this->getBuildings() as $id => $amt) { |
||
| 757 | if ($this->getMaxBuildings($id) < $amt) { |
||
| 758 | $this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
||
| 759 | } |
||
| 760 | } |
||
| 761 | |||
| 762 | //trim excess defenses |
||
| 763 | $this->checkForExcessDefense(); |
||
| 764 | |||
| 765 | $this->hasChanged = true; |
||
| 766 | $this->update(); |
||
| 767 | } |
||
| 768 | |||
| 769 | public function getTypeImage() : string { |
||
| 770 | return $this->typeInfo->imageLink(); |
||
| 771 | } |
||
| 772 | |||
| 773 | public function getTypeName() : string { |
||
| 774 | return $this->typeInfo->name(); |
||
| 775 | } |
||
| 776 | |||
| 777 | public function getTypeDescription() : string { |
||
| 778 | return $this->typeInfo->description(); |
||
| 779 | } |
||
| 780 | |||
| 781 | public function getMaxAttackers() : int { |
||
| 782 | return $this->typeInfo->maxAttackers(); |
||
| 783 | } |
||
| 784 | |||
| 785 | public function getMaxLanded() : int { |
||
| 786 | return $this->typeInfo->maxLanded(); |
||
| 787 | } |
||
| 788 | |||
| 789 | public function getStructureTypes(int $structureID = null) : SmrPlanetStructureType|array { |
||
| 791 | } |
||
| 792 | |||
| 793 | public function hasStructureType(int $structureID) : bool { |
||
| 794 | return isset($this->getStructureTypes()[$structureID]); |
||
| 795 | } |
||
| 796 | |||
| 797 | /** |
||
| 798 | * Specifies which menu options the planet has. |
||
| 799 | */ |
||
| 800 | public function hasMenuOption(string $option) : bool { |
||
| 801 | // We do not set options that are unavailable |
||
| 802 | return in_array($option, $this->typeInfo->menuOptions()); |
||
| 803 | } |
||
| 804 | |||
| 805 | public function doDelayedUpdates() : void { |
||
| 806 | $this->setShields($this->getShields(true)); |
||
| 807 | $this->delayedShieldsDelta = 0; |
||
| 808 | $this->setCDs($this->getCDs(true)); |
||
| 809 | $this->delayedCDsDelta = 0; |
||
| 810 | $this->setArmour($this->getArmour(true)); |
||
| 811 | $this->delayedArmourDelta = 0; |
||
| 812 | } |
||
| 813 | |||
| 814 | public function update() : void { |
||
| 815 | if (!$this->exists()) { |
||
| 816 | return; |
||
| 817 | } |
||
| 818 | $this->doDelayedUpdates(); |
||
| 819 | if ($this->hasChanged) { |
||
| 820 | $this->db->query('UPDATE planet SET |
||
| 821 | owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
||
| 822 | password = '.$this->db->escapeString($this->password) . ', |
||
| 823 | planet_name = ' . $this->db->escapeString($this->planetName) . ', |
||
| 824 | shields = ' . $this->db->escapeNumber($this->shields) . ', |
||
| 825 | armour = ' . $this->db->escapeNumber($this->armour) . ', |
||
| 826 | drones = ' . $this->db->escapeNumber($this->drones) . ' |
||
| 827 | WHERE ' . $this->SQL); |
||
| 828 | $this->hasChanged = false; |
||
| 829 | } |
||
| 830 | |||
| 831 | // Separate update for financial since these can be modified by looking |
||
| 832 | // at the planet list (i.e. you might not have sector lock and could |
||
| 833 | // cause a race condition with events happening in the planet sector). |
||
| 834 | if ($this->hasChangedFinancial) { |
||
| 835 | $this->db->query('UPDATE planet SET |
||
| 836 | credits = ' . $this->db->escapeNumber($this->credits) . ', |
||
| 837 | bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
||
| 838 | maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
||
| 839 | WHERE ' . $this->SQL); |
||
| 840 | $this->hasChangedFinancial = false; |
||
| 841 | } |
||
| 842 | |||
| 843 | if ($this->hasChangedStockpile) { |
||
| 844 | // write stockpile info |
||
| 845 | foreach ($this->getStockpile() as $id => $amount) { |
||
| 846 | if ($amount != 0) { |
||
| 847 | $this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
||
| 848 | 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
||
| 849 | } else { |
||
| 850 | $this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
||
| 851 | AND good_id = ' . $this->db->escapeNumber($id)); |
||
| 852 | } |
||
| 853 | } |
||
| 854 | } |
||
| 855 | |||
| 856 | if (count($this->hasChangedWeapons) > 0) { |
||
| 857 | foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
||
| 858 | if (isset($this->mountedWeapons[$orderID])) { |
||
| 859 | $this->db->query('REPLACE INTO planet_has_weapon (game_id, sector_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($orderID) . ',' . $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()) . ')'); |
||
| 860 | } else { |
||
| 861 | $this->db->query('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
||
| 862 | } |
||
| 863 | } |
||
| 864 | $this->hasChangedWeapons = []; |
||
| 865 | } |
||
| 866 | |||
| 867 | if (count($this->hasStoppedBuilding) > 0) { |
||
| 868 | $this->db->query('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
||
| 869 | AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
||
| 870 | $this->hasStoppedBuilding = array(); |
||
| 871 | } |
||
| 872 | // write building info |
||
| 873 | foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
||
| 874 | if ($hasChanged === true) { |
||
| 875 | if ($this->hasBuilding($id)) { |
||
| 876 | $this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
||
| 877 | 'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
||
| 878 | } else { |
||
| 879 | $this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
||
| 880 | AND construction_id = ' . $this->db->escapeNumber($id)); |
||
| 881 | } |
||
| 882 | $this->hasChangedBuildings[$id] = false; |
||
| 883 | } |
||
| 884 | } |
||
| 885 | } |
||
| 886 | |||
| 887 | public function getLevel() : float { |
||
| 888 | return array_sum($this->getBuildings()) / 3; |
||
| 889 | } |
||
| 890 | |||
| 891 | public function getMaxLevel() : float { |
||
| 892 | return array_sum($this->getMaxBuildings()) / 3; |
||
| 893 | } |
||
| 894 | |||
| 895 | public function accuracy() : float { |
||
| 896 | if ($this->hasWeapons()) { |
||
| 897 | $weapons = $this->getWeapons(); |
||
| 898 | return $weapons[0]->getModifiedPlanetAccuracy($this); |
||
| 899 | } |
||
| 900 | return 0; |
||
| 901 | } |
||
| 902 | |||
| 903 | /** |
||
| 904 | * Returns the accuracy bonus for mounted weaons (as a percent) |
||
| 905 | */ |
||
| 906 | public function getAccuracyBonus() : int { |
||
| 908 | } |
||
| 909 | |||
| 910 | public function getRemainingStockpile(int $id) : int { |
||
| 911 | return self::MAX_STOCKPILE - $this->getStockpile($id); |
||
| 912 | } |
||
| 913 | |||
| 914 | /** |
||
| 915 | * Returns true if there is a building in progress |
||
| 916 | */ |
||
| 917 | public function hasCurrentlyBuilding() : bool { |
||
| 918 | return count($this->getCurrentlyBuilding()) > 0; |
||
| 919 | } |
||
| 920 | |||
| 921 | /** |
||
| 922 | * Returns the reason a build cannot be performed, or false if there is |
||
| 923 | * no restriction. |
||
| 924 | */ |
||
| 925 | public function getBuildRestriction(AbstractSmrPlayer $constructor, int $constructionID) : string|false { |
||
| 926 | if ($this->hasCurrentlyBuilding()) { |
||
| 927 | return 'There is already a building in progress!'; |
||
| 928 | } |
||
| 929 | if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { |
||
| 930 | return 'This planet has reached the maximum buildings of that type.'; |
||
| 931 | } |
||
| 932 | $cost = $this->getStructureTypes($constructionID)->creditCost(); |
||
| 933 | if ($constructor->getCredits() < $cost) { |
||
| 934 | return 'You do not have enough credits.'; |
||
| 935 | } |
||
| 936 | if ($constructor->getTurns() < TURNS_TO_BUILD) { |
||
| 937 | return 'You do not have enough turns to build.'; |
||
| 938 | } |
||
| 939 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 940 | if (!$constructor->getShip()->getHardware($hardwareID)) { |
||
| 941 | return 'You do not have the hardware needed for this type of building!'; |
||
| 942 | } |
||
| 943 | } |
||
| 944 | // take the goods that are needed |
||
| 945 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 946 | if ($this->getStockpile($goodID) < $amount) { |
||
| 947 | return 'There are not enough goods available.'; |
||
| 948 | } |
||
| 949 | } |
||
| 950 | return false; |
||
| 951 | } |
||
| 952 | |||
| 953 | // Modifier for planet building based on the number of buildings. |
||
| 954 | // The average value of this modifier should roughly be 1. |
||
| 955 | private function getCompletionModifier(int $constructionID) : float { |
||
| 956 | $currentBuildings = $this->getBuilding($constructionID); |
||
| 957 | $maxBuildings = $this->getMaxBuildings($constructionID); |
||
| 958 | return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); |
||
| 959 | } |
||
| 960 | |||
| 961 | // Amount of exp gained to build the next building of this type |
||
| 962 | private function getConstructionExp(int $constructionID) : int { |
||
| 963 | $expGain = $this->getStructureTypes($constructionID)->expGain(); |
||
| 964 | return $expGain; |
||
| 965 | } |
||
| 966 | |||
| 967 | // Amount of time (in seconds) to build the next building of this type |
||
| 968 | public function getConstructionTime(int $constructionID) : int { |
||
| 969 | $baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
||
| 970 | $constructionTime = ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
||
| 971 | return $constructionTime; |
||
| 972 | } |
||
| 973 | |||
| 974 | /** |
||
| 975 | * @throws UserWarning If the player cannot build the structure. |
||
| 976 | */ |
||
| 977 | public function startBuilding(AbstractSmrPlayer $constructor, int $constructionID) : void { |
||
| 978 | $restriction = $this->getBuildRestriction($constructor, $constructionID); |
||
| 979 | if ($restriction !== false) { |
||
| 980 | throw UserWarning('Unable to start building: ' . $restriction); |
||
| 981 | } |
||
| 982 | |||
| 983 | // gets the time for the buildings |
||
| 984 | $timeComplete = SmrSession::getTime() + $this->getConstructionTime($constructionID); |
||
| 985 | $this->db->query('INSERT INTO planet_is_building (game_id, sector_id, construction_id, constructor_id, time_complete) ' . |
||
| 986 | 'VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($constructionID) . ', ' . $this->db->escapeNumber($constructor->getAccountID()) . ',' . $this->db->escapeNumber($timeComplete) . ')'); |
||
| 987 | |||
| 988 | $this->currentlyBuilding[$this->db->getInsertID()] = array( |
||
| 989 | 'BuildingSlotID' => $this->db->getInsertID(), |
||
| 990 | 'ConstructionID' => $constructionID, |
||
| 991 | 'ConstructorID' => $constructor->getAccountID(), |
||
| 992 | 'Finishes' => $timeComplete, |
||
| 993 | 'TimeRemaining' => $timeComplete - SmrSession::getTime() |
||
| 994 | ); |
||
| 995 | |||
| 996 | // Consume the required resources |
||
| 997 | $constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
||
| 998 | $constructor->takeTurns(TURNS_TO_BUILD); |
||
| 999 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 1000 | $this->decreaseStockpile($goodID, $amount); |
||
| 1001 | } |
||
| 1002 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 1003 | $constructor->getShip()->setHardware($hardwareID, 0); |
||
| 1004 | } |
||
| 1005 | } |
||
| 1006 | |||
| 1007 | public function stopBuilding(int $constructionID) : bool { |
||
| 1008 | $matchingBuilding = false; |
||
| 1009 | $latestFinish = 0; |
||
| 1010 | foreach ($this->getCurrentlyBuilding() as $key => $building) { |
||
| 1011 | if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { |
||
| 1012 | $latestFinish = $building['Finishes']; |
||
| 1013 | $matchingBuilding = $building; |
||
| 1014 | } |
||
| 1015 | } |
||
| 1016 | if ($matchingBuilding) { |
||
| 1017 | $this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; |
||
| 1018 | unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); |
||
| 1019 | return true; |
||
| 1020 | } |
||
| 1021 | return false; |
||
| 1022 | } |
||
| 1023 | |||
| 1024 | public function setName(string $name) : void { |
||
| 1025 | if ($this->planetName === $name) { |
||
| 1026 | return; |
||
| 1027 | } |
||
| 1028 | $this->planetName = $name; |
||
| 1029 | $this->hasChanged = true; |
||
| 1030 | } |
||
| 1031 | |||
| 1032 | /** |
||
| 1033 | * Returns the name of the planet, suitably escaped for HTML display. |
||
| 1034 | */ |
||
| 1035 | public function getDisplayName() : string { |
||
| 1036 | return htmlentities($this->planetName); |
||
| 1037 | } |
||
| 1038 | |||
| 1039 | /** |
||
| 1040 | * Returns the name of the planet, intended for combat messages. |
||
| 1041 | */ |
||
| 1042 | public function getCombatName() : string { |
||
| 1043 | return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
||
| 1044 | } |
||
| 1045 | |||
| 1046 | public function isInhabitable() : bool { |
||
| 1047 | return $this->inhabitableTime <= SmrSession::getTime(); |
||
| 1048 | } |
||
| 1049 | |||
| 1050 | public function getInhabitableTime() : int { |
||
| 1051 | return $this->inhabitableTime; |
||
| 1052 | } |
||
| 1053 | |||
| 1054 | public function getExamineHREF() : string { |
||
| 1055 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_examine.php')); |
||
| 1056 | } |
||
| 1057 | |||
| 1058 | public function getLandHREF() : string { |
||
| 1059 | return SmrSession::getNewHREF(create_container('planet_land_processing.php')); |
||
| 1060 | } |
||
| 1061 | |||
| 1062 | public function getAttackHREF() : string { |
||
| 1063 | return SmrSession::getNewHREF(create_container('planet_attack_processing.php')); |
||
| 1064 | } |
||
| 1065 | |||
| 1066 | public function getBuildHREF(int $structureID) : string { |
||
| 1067 | $container = create_container('planet_construction_processing.php'); |
||
| 1068 | $container['construction_id'] = $structureID; |
||
| 1069 | $container['action'] = 'Build'; |
||
| 1070 | return SmrSession::getNewHREF($container); |
||
| 1071 | } |
||
| 1072 | |||
| 1073 | public function getCancelHREF(int $structureID) : string { |
||
| 1074 | $container = create_container('planet_construction_processing.php'); |
||
| 1075 | $container['construction_id'] = $structureID; |
||
| 1076 | $container['action'] = 'Cancel'; |
||
| 1077 | return SmrSession::getNewHREF($container); |
||
| 1078 | } |
||
| 1079 | |||
| 1080 | public function getFinancesHREF() : string { |
||
| 1081 | return SmrSession::getNewHREF(create_container('planet_financial_processing.php')); |
||
| 1082 | } |
||
| 1083 | |||
| 1084 | public function getBondConfirmationHREF() : string { |
||
| 1085 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_bond_confirmation.php')); |
||
| 1086 | } |
||
| 1087 | |||
| 1088 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) : void { |
||
| 1089 | $trigger->increaseHOF(1, array('Combat', 'Planet', 'Number Of Triggers'), HOF_PUBLIC); |
||
| 1090 | foreach ($attackers as $attacker) { |
||
| 1091 | $attacker->increaseHOF(1, array('Combat', 'Planet', 'Number Of Attacks'), HOF_PUBLIC); |
||
| 1092 | $this->db->query('REPLACE INTO player_attacks_planet (game_id, account_id, sector_id, time, level) VALUES ' . |
||
| 1093 | '(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
| 1094 | } |
||
| 1095 | |||
| 1096 | // Add each unique attack to news unless it was already added recently. |
||
| 1097 | // Note: Attack uniqueness determined by planet owner. |
||
| 1098 | $owner = $this->getOwner(); |
||
| 1099 | $this->db->query('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
||
| 1100 | if ($this->db->getNumRows() == 0) { |
||
| 1101 | if (count($attackers) >= 5) { |
||
| 1102 | $text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
||
| 1103 | $this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
||
| 1104 | if ($owner->hasAlliance()) { |
||
| 1105 | $text .= ', a member of ' . $owner->getAllianceBBLink(); |
||
| 1106 | } |
||
| 1107 | $text .= '.'; |
||
| 1108 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($text) . ', \'BREAKING\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ')'); |
||
| 1109 | } |
||
| 1110 | } |
||
| 1111 | } |
||
| 1112 | |||
| 1113 | |||
| 1114 | public function getPlayers() : array { |
||
| 1115 | return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); |
||
| 1116 | } |
||
| 1117 | |||
| 1118 | public function countPlayers() : int { |
||
| 1119 | return count($this->getPlayers()); |
||
| 1120 | } |
||
| 1121 | |||
| 1122 | public function hasPlayers() : bool { |
||
| 1123 | return $this->countPlayers() > 0; |
||
| 1124 | } |
||
| 1125 | |||
| 1126 | public function getOtherTraders(AbstractSmrPlayer $player) : array { |
||
| 1127 | $players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
| 1128 | unset($players[$player->getAccountID()]); |
||
| 1129 | return $players; |
||
| 1130 | } |
||
| 1131 | |||
| 1132 | public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
||
| 1133 | return count($this->getOtherTraders($player)) > 0; |
||
| 1134 | } |
||
| 1135 | |||
| 1136 | public function hasEnemyTraders(AbstractSmrPlayer $player) : bool { |
||
| 1137 | if (!$this->hasOtherTraders($player)) { |
||
| 1138 | return false; |
||
| 1139 | } |
||
| 1140 | $otherPlayers = $this->getOtherTraders($player); |
||
| 1141 | foreach ($otherPlayers as $otherPlayer) { |
||
| 1142 | if (!$player->traderNAPAlliance($otherPlayer)) { |
||
| 1143 | return true; |
||
| 1144 | } |
||
| 1145 | } |
||
| 1146 | return false; |
||
| 1147 | } |
||
| 1148 | |||
| 1149 | public function hasFriendlyTraders(AbstractSmrPlayer $player) : bool { |
||
| 1150 | if (!$this->hasOtherTraders($player)) { |
||
| 1151 | return false; |
||
| 1152 | } |
||
| 1153 | $otherPlayers = $this->getOtherTraders($player); |
||
| 1154 | foreach ($otherPlayers as $otherPlayer) { |
||
| 1155 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
| 1156 | return true; |
||
| 1157 | } |
||
| 1158 | } |
||
| 1159 | return false; |
||
| 1160 | } |
||
| 1161 | |||
| 1162 | public function getWeapons() : array { |
||
| 1163 | $weapons = $this->getMountedWeapons(); |
||
| 1164 | for ($i = 0; $i < $this->getBuilding(PLANET_TURRET); ++$i) { |
||
| 1165 | $weapons[] = SmrWeapon::getWeapon(WEAPON_PLANET_TURRET); |
||
| 1166 | } |
||
| 1167 | return $weapons; |
||
| 1168 | } |
||
| 1169 | |||
| 1170 | public function hasWeapons() : bool { |
||
| 1171 | return count($this->getWeapons()) > 0; |
||
| 1172 | } |
||
| 1173 | |||
| 1174 | public function shootPlayers(array $targetPlayers) : array { |
||
| 1175 | $results = array('Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
| 1176 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1177 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1178 | } |
||
| 1179 | if ($this->isDestroyed()) { |
||
| 1180 | $results['DeadBeforeShot'] = true; |
||
| 1181 | return $results; |
||
| 1182 | } |
||
| 1183 | $results['DeadBeforeShot'] = false; |
||
| 1184 | $weapons = $this->getWeapons(); |
||
| 1185 | foreach ($weapons as $orderID => $weapon) { |
||
| 1186 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
| 1187 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1188 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1189 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1190 | } |
||
| 1191 | } |
||
| 1192 | if ($this->hasCDs()) { |
||
| 1193 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
||
| 1194 | $results['Drones'] = $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
| 1195 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1196 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1197 | } |
||
| 1198 | return $results; |
||
| 1199 | } |
||
| 1200 | |||
| 1201 | /** |
||
| 1202 | * Returns an array of structure losses due to damage taken. |
||
| 1203 | */ |
||
| 1204 | public function checkForDowngrade(array $damage) : array { |
||
| 1205 | $results = []; |
||
| 1206 | // For every 70 damage there is a 15% chance of destroying a structure. |
||
| 1207 | // Which structure is destroyed depends on the ratio of buildings and |
||
| 1208 | // the time it takes to build them. |
||
| 1209 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
| 1210 | for ($i = 0; $i < $numChances; $i++) { |
||
| 1211 | // Stop if the planet has no more buildlings |
||
| 1212 | if ($this->getLevel() == 0) { |
||
| 1213 | break; |
||
| 1214 | } |
||
| 1215 | //15% chance to destroy something |
||
| 1216 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE) { |
||
| 1217 | $chanceFactors = []; |
||
| 1218 | foreach ($this->getStructureTypes() as $structureID => $structure) { |
||
| 1219 | $chanceFactors[$structureID] = ($this->getBuilding($structureID) / $this->getMaxBuildings($structureID)) / $structure->baseTime(); |
||
| 1220 | } |
||
| 1221 | $destroyID = getWeightedRandom($chanceFactors); |
||
| 1222 | $this->destroyBuilding($destroyID, 1); |
||
| 1223 | $this->checkForExcessDefense(); |
||
| 1224 | if (isset($results[$destroyID])) { |
||
| 1225 | $results[$destroyID] += 1; |
||
| 1226 | } else { |
||
| 1227 | $results[$destroyID] = 1; |
||
| 1228 | } |
||
| 1229 | } |
||
| 1230 | } |
||
| 1231 | return $results; |
||
| 1232 | } |
||
| 1233 | |||
| 1234 | public function doWeaponDamage(array $damage, bool $delayed) : array { |
||
| 1235 | $alreadyDead = $this->isDestroyed(true); |
||
| 1236 | $shieldDamage = 0; |
||
| 1237 | $cdDamage = 0; |
||
| 1238 | $armourDamage = 0; |
||
| 1239 | if (!$alreadyDead) { |
||
| 1240 | if ($damage['Shield'] || !$this->hasShields(true)) { |
||
| 1241 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']), $delayed); |
||
| 1242 | $damage['Shield'] -= $shieldDamage; |
||
| 1243 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1244 | |||
| 1245 | if (!$this->hasShields(true) && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1246 | if ($this->hasCDs(true)) { |
||
| 1247 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
| 1248 | $damage['Armour'] -= $cdDamage; |
||
| 1249 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1250 | } |
||
| 1251 | if ($this->hasArmour(true) && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1252 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
| 1253 | $damage['Armour'] -= $armourDamage; |
||
| 1254 | $damage['MaxDamage'] -= $armourDamage; |
||
| 1255 | } |
||
| 1256 | } |
||
| 1257 | |||
| 1258 | } else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
||
| 1259 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
||
| 1260 | } |
||
| 1261 | } |
||
| 1262 | |||
| 1263 | $return = array( |
||
| 1264 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(true), |
||
| 1265 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1266 | 'Shield' => $shieldDamage, |
||
| 1267 | 'Armour' => $armourDamage, |
||
| 1268 | 'HasShields' => $this->hasShields(true), |
||
| 1269 | 'HasArmour' => $this->hasArmour(true), |
||
| 1270 | 'CDs' => $cdDamage, |
||
| 1271 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1272 | 'HasCDs' => $this->hasCDs(true), |
||
| 1273 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1274 | ); |
||
| 1275 | return $return; |
||
| 1276 | } |
||
| 1277 | |||
| 1278 | protected function doShieldDamage(int $damage, bool $delayed) : int { |
||
| 1279 | $actualDamage = min($this->getShields(true), $damage); |
||
| 1280 | $this->decreaseShields($actualDamage, $delayed); |
||
| 1281 | return $actualDamage; |
||
| 1282 | } |
||
| 1283 | |||
| 1284 | protected function doCDDamage(int $damage, bool $delayed) : int { |
||
| 1285 | $actualDamage = min($this->getCDs(true), IFloor($damage / CD_ARMOUR)); |
||
| 1286 | $this->decreaseCDs($actualDamage, $delayed); |
||
| 1287 | return $actualDamage * CD_ARMOUR; |
||
| 1288 | } |
||
| 1289 | |||
| 1290 | protected function doArmourDamage(int $damage, bool $delayed) : int { |
||
| 1291 | $actualDamage = min($this->getArmour(true), $damage); |
||
| 1292 | $this->decreaseArmour($actualDamage, $delayed); |
||
| 1293 | return $actualDamage; |
||
| 1294 | } |
||
| 1295 | |||
| 1296 | public function creditCurrentAttackersForKill() : void { |
||
| 1305 | } |
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| 1306 | |||
| 1307 | public function killPlanetByPlayer(AbstractSmrPlayer $killer) : array { |
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| 1308 | $return = array(); |
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| 1309 | $this->creditCurrentAttackersForKill(); |
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| 1310 | |||
| 1311 | //kick everyone from planet |
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| 1312 | $this->db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); |
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| 1313 | $this->removeOwner(); |
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| 1314 | $this->removePassword(); |
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| 1315 | return $return; |
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| 1316 | } |
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| 1317 | |||
| 1318 | } |
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| 1319 |